Phantasmal Rift Mods (
phantasmods) wrote2018-02-03 12:26 am
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MONSTER/HAZARD SUGGESTIONS
Got a suggestion for a critter or other hazard to run into in a future dungeon? Leave them here and we might be able to find a place for them.
All comments are screened, to maintain the surprise for the viewers at home.
CRITTER
Whether it be things that go bump in the night, or a boss fight, or things that bump, gently, into your ankles looking for love, no dungeon is complete without beasties. While most suit their environments, sometimes Fissures pull in things that are not at all happily at home - and of course, each Fissure also creates its own monsters from shifting magical energies. If it's something that can move around and potentially fought (or bargained with, or adopted...), it's a critter.
HAZARD
But a dungeon that only contains monsters isn't very interesting, is it? Fissures also contain hazards, environmental and other effects that can stop characters in their progress just as surely as a monster. Some are large enough to cover entire areas of the dungeon, or even the whole Fissure itself; others are much more localized. Generally, if it's a problem you can't get past by fighting, it's a hazard.
All comments are screened, to maintain the surprise for the viewers at home.
CRITTER
Whether it be things that go bump in the night, or a boss fight, or things that bump, gently, into your ankles looking for love, no dungeon is complete without beasties. While most suit their environments, sometimes Fissures pull in things that are not at all happily at home - and of course, each Fissure also creates its own monsters from shifting magical energies. If it's something that can move around and potentially fought (or bargained with, or adopted...), it's a critter.
HAZARD
But a dungeon that only contains monsters isn't very interesting, is it? Fissures also contain hazards, environmental and other effects that can stop characters in their progress just as surely as a monster. Some are large enough to cover entire areas of the dungeon, or even the whole Fissure itself; others are much more localized. Generally, if it's a problem you can't get past by fighting, it's a hazard.