Character canon: Legendaries Lost (Pokemon Tabletop United campaign)
Canon point: Shortly after the final battle
Physical Description: Here's a link to a full-body drawing of him. He's 20 years old, and somewhat short for his age. Under the many layers of clothes, he has severe burn scars covering the left side of his body and his legs, along with several scars indicating bites or clawmarks on both legs.
About the Character: When Nathaniel was just 10 and on his journey, the God-Hunter rose to power, determined to kill all the legendaries and prove his superiority against them. He succeeded at killing many, driving the world into chaos. As a naive child, Nathaniel tried to fight him, which ended with him nearly killed in a battle against one of the God-Hunter's followers, mauled and burned badly by a Houndoom, and only saved when Ninda the Mareep and Brian the Hoothoot both sacrificed their lives so that Macy could carry him to safety. For a long time after that, Nathaniel fell into a deep depression, secluding himself and responding to no one as he mourned his lost Pokemon. It was Macy who finally snapped him out of the worst of it, and he managed to start taking care of himself again, but he had lost his appetite for adventure. At the same time, he didn't want to return to his parents, so he ended up drifting from place to place, doing odd jobs. And so it went, for ten long years.
However, rumors of the God-Hunters returning made him start wondering if he should stand up once more. At Macy's urging, he contacted Quan, a disciple of Arceus and the leader of a group hoping to bring back the legendaries and strike against the Hunters, and was accepted into her confidence. The group's first mission was simply to beat the two gyms on the island of Reio, one of the last places still holding steady after the God-Hunter attack.
Nathaniel accomplished this, as well as capturing several Pokemon on the island and discovering a Rocket operation. Furthermore, another of their associates managed to discover a secret cave in the mountains, and together the group awakened what seemed to be a new legendary, the spirit of Reio itself. She was happy to join them in their quest, as well as help defeat the Rockets.
After the group had earned both badges, they had the authority to go wherever they wished, and were sent to investigate rumors of Mew having appeared near Kanto's Victory Road. Unfortunately, it turned out that it was not Mew, but rather a Ditto with the unique ability to imitate Legendary Pokemon. The Ditto, named Warp, also revealed that contrary to public belief, Mew had died trying to save Mewtwo instead of the other way around. While they discussed what to do with this information, there came a commotion from nearby, revealing a group of trainers with strange Pokemon none of the team recognized, who immediately attacked without any fanfare. Despite the many strange abilities they pulled out, including black crystals and giant Pokemon, the team was victorious in the end. They brought Warp to Quan as well, to share this new information.
The team went on to help out a group of scientists trying to revive Zapdos from a fossil. After a harrowing fight against a ghost Zapdos that spawned from the equipment, Zapdos was successfully brought back as a baby. Nathaniel, reminded strongly of Brian and Ninda both, bonded strongly with the baby Zapdos and became their caretaker, vowing to do a better job of protection this time. After that came a fight with and a tipoff from Team Rocket, who revealed that Plasma might have captured Genesect and be behind several Pokemon abductions. After some resting and challenging of gyms, Quan joined the team in an attack on Plasma. While there was some fighting against the Plasma grunts, in the end it was revealed that Ghetsis had been replaced by a cyborg Mewtwo, working with a puppet behind a screen. Furthermore, Genesect was there willingly and the "abducted" Pokemon were working as part of a new Mew Corps that would eventually supplant Plasma. Before they could talk more, they were interrupted by another attack by corrupted trainers and strange giant Pokemon. While they fought them off again, it was starting to become a worrying pattern.
And then it was revealed that the hospital where Ho-oh was healing was under attack. They hurried there, and while Ho-oh was technically killed, the unique abilities of Gideon's Dusclops, who was a Darumaka in his past life, allowed Ho-oh to be brought back as a Ghost/Fire type. Thus revitalized, he was able to fight back, with Brinda coming back into their full legendary splendor at this point as well. After that, another report took them towards traveling the far reaches of Unova, where they encountered an ice palace that turned out to be built by Kyurem. He wanted to claim the body of Kimber, an Ice Elementalist who had connected with him briefly, but the rest of the team refused, and after a serious argument he compromised and fused with her arm instead.
Now that all three members of the team had connections to a Legendary, they were declared official representatives of said legends. And not too long after that, Lugia himself came looking for them, to investigate a strange shrine. It was revealed to be the domain of "The Smith," a legendary being who had become "activated" when Arceus was incapacitated. He was able to create new Pokemon, and was creating his own variants that would help bring balance back to the fractured world. However, all his attempts to send Pokemon to Kalos had been blocked, and thus he asked for their help.
After going through several "tests" and defeating a psychic gestalt of all the psychic Pokemon in Kalos, it was revealed that Zygarde, the Devourer, was the one behind it. He had eaten his fellow legendaries and erased the public's memory of Kalos by taking control of all those Pokemon and fusing their minds. So naturally, Arceus himself came forth to battle him. Although Nathaniel and his companions were seemingly killed, they managed to fight their way back to the world of the living, with Brian and Ninda coming back from the afterlife to help.
After the defeat of Zygarde, things seemed to have settled for a bit, but then Kyurem revealed that he had knowledge of another powerful force. The group traveled out to meet it, and it was revealed to be Missingno, the one powering the God-Hunters. The fight was desperate and vicious, but in the end Quan's Hope triumphed, ending one of the largest threats to the world. There was still much to be done to fix things, but most of the fighting was done.
Nathaniel has slowly been recovering ever since he first reached out to Quan's Hope. Still, he will never go back to the innocent, cheerful child he used to be. Even now, he's mostly quiet and contemplative, not speaking much to other people except when prompted. Most of the time, it's his Pokemon who can get him to actually laugh or smile. His trauma with fire still exists-even though he's better at dealing with flames from allied Pokemon or trainers now, he's definitely less prepared against enemy Fire-types, and the Houndour line still scares him deeply. Still, he's more at ease about his lost Pokemon now, after having met them in between the afterlife and the living world.
He takes on a strong sense of responsibility for those under his care, and tends to worry a lot when his Pokemon get badly injured, feeling he could have prevented it. While he will battle in non-life-and-death situations on occasion, such as when challenging Gyms, he's not the type to go around challenging random people to battles. He prefers to have his Pokemon train among themselves, especially since teamwork is an important part of their strategy.
After his terrible experience with trying to fight an evil team as a kid, Nathaniel is much less approving of the idea of kids as trainers. He tends to worry when he sees kids on their own, and is definitely protective of them. One of his goals in the future is to change the legislation to raise the minimum age for trainers.
Character abilities: Intimidation: Nathaniel is pretty good at scaring people off, or frightening them into listening. with just a glare. Survivalist: Nathaniel is extremely good at wilderness survival, both in the knowledge sense and the endurance sense. Stealth: Nathaniel is fairly good at not being seen if he doesn't want to. Shepherding: Nathaniel comes from a shepherding family. Despite not having watched a flock for a while, it's still in his blood. He's pretty good at commanding herd animals, or predicting the future movements of a herd. It's also given him some minor resistance to electric shocks. King of Shepherds: Nathaniel's determination to protect his "flock" has granted him this title, which gives him a degree of authority over herd Pokemon and Electric-types, allowing him to command or intimidate them more effectively. Curve Ball: Nathaniel can throw a Pokeball hard enough to deal damage equivalent to a Struggle attack, and either send out a Pokemon or make a capture attempt at the same time. A Pokemon sent out thus can also activate their Pack Hunt ability. He can spend 1 AP to throw a Pokeball as a Priority action as well, and he has 7 total AP. He has a +4 Accuracy Bonus to throwing Pokeballs as well, and throwing a Pokeball is usually an AC 6 Status attack. He has several spare empty Pokeballs he can use as weapons as well, in case all his Pokemon are out. Hunter: Once per Scene/Battle, Nathaniel can designate a foe as his Quarry as a Swift Action. He and his Pokemon have a +1 Accuracy Bonus and a +2 Skill Bonus when targeting or acting against the Quarry. If the Quarry is fainted or captured, he may designate a new one. He also gains a +5 damage bonus against Fainted, Flinched, Sleeping, Stuck, Slowed, Trapped, or Tripped targets, and is always considered adjacent to foes for purposes of activating Pack Hunt. Last, as a Swift action, he can spend 1 AP before throwing a Pokeball as an attack against an unsuspecting foe. If he would miss, he hits, and if he would hit, the foe is Flinched as well. Moves: Nathaniel knows these Pokemon moves. (See "Shepherd's Crown" under "Inventory" for details about his Detect move.)
Inventory: Clothes: Shown in the rightmost image linked in his description. The red jacket is a Ranger jacket, signifying his assistance to the group and providing a +5 bonus to physical defense. Generally, his clothes are long and thick enough to conceal most of his body. Walking Stick: An old, weathered shepherd's staff that Nathaniel treasures dearly. No supernatural abilities, but it works well as a walking stick. Shepherd's Crown: A necklace that Nathaniel wears around his neck, which seems to have some of the properties of a King's Rock as well, allowing him a 10% chance to flinch an opponent he hits with a physical attack. His position as King of Shepherds means that it extends the 10% flinch chance to all his Pokemon as well, and also gives him access to a unique form of the move Detect-he can use it twice per Scene instead of once, and can use it in response to an attack on his allies as well as himself. In addition, if used on a multi-target attack, all allies caught in the attack will not be hit by it. Neutral Powder: A special gift from Whitney for beating her gym. It can be held by a Pokemon, and once per Scene allows the holder to make one of their moves Typeless, although it loses STAB unless the holder is Normal-type.
(Note: For all Pokemon linked below, the effect of Pack Hunt is this: At-Will – Free Action Trigger: An adjacent foe is damaged by an ally’s Melee Attack Effect: The user may make a Physical Attack Roll with an AC of 5 against the triggering foe. If the attack hits, the foe loses 1/10th of its Max HP.)
Macy: A Carnivine, and Nathaniel's starter. She is quite knowledgable about medicine, having looked after him for all these years and helped him with his various injuries, and is very protective of him. Her moves and abilities are shown here. Rinn: A cheerful, dancing Ludicolo, who's been with Nathaniel since he was a Lotad. He's very loyal to Nathaniel, and does his best to cheer the man up when he's feeling down. His moves and abilities are shown here. Memo and Fran: Memo was a Litwick captured by Nathaniel on the island of Reio, as part of his attempt to get over his fear of Fire-types. It was partly successful, although Nathaniel still hasn't allowed him to evolve into a Lampent. He later met and courted a female Lampent during the attack on Plasma, and the two of them have become close enough that they share a flame and Pokeball, and fight together. Mechanically, they are represented as one Pokemon with extra stat boosts. Memo's rather playful and a bit of a clown, while Fran is quieter and more shy. Their moves and abilities are shown here Kate: A somewhat devious Arbok, formerly the leader of an Ekans pack until she was captured by Nathaniel. This earned him her respect, and she's one of the members of his team who's best at noticing when he might be about to collapse and catching him, second only to Macy. She's also the one who's encouraged the team to work as a pack, granting them all the ability Pack Hunt. Her moves and abilities are shown here. Belle: A unique Crustle with a rounded instead of square shell. She was given to Nathaniel from an adoption agency, as a gift for capturing Kate and her pack. She also has a surprisingly in-depth knowledge on computers and how they work, simply from having observed her former keepers using theirs. Her moves and abilities are shown here.
no subject
Character canon: Legendaries Lost (Pokemon Tabletop United campaign)
Canon point: Shortly after the final battle
Physical Description: Here's a link to a full-body drawing of him. He's 20 years old, and somewhat short for his age. Under the many layers of clothes, he has severe burn scars covering the left side of his body and his legs, along with several scars indicating bites or clawmarks on both legs.
About the Character: When Nathaniel was just 10 and on his journey, the God-Hunter rose to power, determined to kill all the legendaries and prove his superiority against them. He succeeded at killing many, driving the world into chaos. As a naive child, Nathaniel tried to fight him, which ended with him nearly killed in a battle against one of the God-Hunter's followers, mauled and burned badly by a Houndoom, and only saved when Ninda the Mareep and Brian the Hoothoot both sacrificed their lives so that Macy could carry him to safety. For a long time after that, Nathaniel fell into a deep depression, secluding himself and responding to no one as he mourned his lost Pokemon. It was Macy who finally snapped him out of the worst of it, and he managed to start taking care of himself again, but he had lost his appetite for adventure. At the same time, he didn't want to return to his parents, so he ended up drifting from place to place, doing odd jobs. And so it went, for ten long years.
However, rumors of the God-Hunters returning made him start wondering if he should stand up once more. At Macy's urging, he contacted Quan, a disciple of Arceus and the leader of a group hoping to bring back the legendaries and strike against the Hunters, and was accepted into her confidence. The group's first mission was simply to beat the two gyms on the island of Reio, one of the last places still holding steady after the God-Hunter attack.
Nathaniel accomplished this, as well as capturing several Pokemon on the island and discovering a Rocket operation. Furthermore, another of their associates managed to discover a secret cave in the mountains, and together the group awakened what seemed to be a new legendary, the spirit of Reio itself. She was happy to join them in their quest, as well as help defeat the Rockets.
After the group had earned both badges, they had the authority to go wherever they wished, and were sent to investigate rumors of Mew having appeared near Kanto's Victory Road. Unfortunately, it turned out that it was not Mew, but rather a Ditto with the unique ability to imitate Legendary Pokemon. The Ditto, named Warp, also revealed that contrary to public belief, Mew had died trying to save Mewtwo instead of the other way around. While they discussed what to do with this information, there came a commotion from nearby, revealing a group of trainers with strange Pokemon none of the team recognized, who immediately attacked without any fanfare. Despite the many strange abilities they pulled out, including black crystals and giant Pokemon, the team was victorious in the end. They brought Warp to Quan as well, to share this new information.
The team went on to help out a group of scientists trying to revive Zapdos from a fossil. After a harrowing fight against a ghost Zapdos that spawned from the equipment, Zapdos was successfully brought back as a baby. Nathaniel, reminded strongly of Brian and Ninda both, bonded strongly with the baby Zapdos and became their caretaker, vowing to do a better job of protection this time. After that came a fight with and a tipoff from Team Rocket, who revealed that Plasma might have captured Genesect and be behind several Pokemon abductions. After some resting and challenging of gyms, Quan joined the team in an attack on Plasma. While there was some fighting against the Plasma grunts, in the end it was revealed that Ghetsis had been replaced by a cyborg Mewtwo, working with a puppet behind a screen. Furthermore, Genesect was there willingly and the "abducted" Pokemon were working as part of a new Mew Corps that would eventually supplant Plasma. Before they could talk more, they were interrupted by another attack by corrupted trainers and strange giant Pokemon. While they fought them off again, it was starting to become a worrying pattern.
And then it was revealed that the hospital where Ho-oh was healing was under attack. They hurried there, and while Ho-oh was technically killed, the unique abilities of Gideon's Dusclops, who was a Darumaka in his past life, allowed Ho-oh to be brought back as a Ghost/Fire type. Thus revitalized, he was able to fight back, with Brinda coming back into their full legendary splendor at this point as well. After that, another report took them towards traveling the far reaches of Unova, where they encountered an ice palace that turned out to be built by Kyurem. He wanted to claim the body of Kimber, an Ice Elementalist who had connected with him briefly, but the rest of the team refused, and after a serious argument he compromised and fused with her arm instead.
Now that all three members of the team had connections to a Legendary, they were declared official representatives of said legends. And not too long after that, Lugia himself came looking for them, to investigate a strange shrine. It was revealed to be the domain of "The Smith," a legendary being who had become "activated" when Arceus was incapacitated. He was able to create new Pokemon, and was creating his own variants that would help bring balance back to the fractured world. However, all his attempts to send Pokemon to Kalos had been blocked, and thus he asked for their help.
After going through several "tests" and defeating a psychic gestalt of all the psychic Pokemon in Kalos, it was revealed that Zygarde, the Devourer, was the one behind it. He had eaten his fellow legendaries and erased the public's memory of Kalos by taking control of all those Pokemon and fusing their minds. So naturally, Arceus himself came forth to battle him.
Although Nathaniel and his companions were seemingly killed, they managed to fight their way back to the world of the living, with Brian and Ninda coming back from the afterlife to help.
After the defeat of Zygarde, things seemed to have settled for a bit, but then Kyurem revealed that he had knowledge of another powerful force. The group traveled out to meet it, and it was revealed to be Missingno, the one powering the God-Hunters. The fight was desperate and vicious, but in the end Quan's Hope triumphed, ending one of the largest threats to the world.
There was still much to be done to fix things, but most of the fighting was done.
Nathaniel has slowly been recovering ever since he first reached out to Quan's Hope. Still, he will never go back to the innocent, cheerful child he used to be. Even now, he's mostly quiet and contemplative, not speaking much to other people except when prompted. Most of the time, it's his Pokemon who can get him to actually laugh or smile. His trauma with fire still exists-even though he's better at dealing with flames from allied Pokemon or trainers now, he's definitely less prepared against enemy Fire-types, and the Houndour line still scares him deeply. Still, he's more at ease about his lost Pokemon now, after having met them in between the afterlife and the living world.
He takes on a strong sense of responsibility for those under his care, and tends to worry a lot when his Pokemon get badly injured, feeling he could have prevented it. While he will battle in non-life-and-death situations on occasion, such as when challenging Gyms, he's not the type to go around challenging random people to battles. He prefers to have his Pokemon train among themselves, especially since teamwork is an important part of their strategy.
After his terrible experience with trying to fight an evil team as a kid, Nathaniel is much less approving of the idea of kids as trainers. He tends to worry when he sees kids on their own, and is definitely protective of them. One of his goals in the future is to change the legislation to raise the minimum age for trainers.
Character abilities:
Intimidation: Nathaniel is pretty good at scaring people off, or frightening them into listening. with just a glare.
Survivalist: Nathaniel is extremely good at wilderness survival, both in the knowledge sense and the endurance sense.
Stealth: Nathaniel is fairly good at not being seen if he doesn't want to.
Shepherding: Nathaniel comes from a shepherding family. Despite not having watched a flock for a while, it's still in his blood. He's pretty good at commanding herd animals, or predicting the future movements of a herd. It's also given him some minor resistance to electric shocks.
King of Shepherds: Nathaniel's determination to protect his "flock" has granted him this title, which gives him a degree of authority over herd Pokemon and Electric-types, allowing him to command or intimidate them more effectively.
Curve Ball: Nathaniel can throw a Pokeball hard enough to deal damage equivalent to a Struggle attack, and either send out a Pokemon or make a capture attempt at the same time. A Pokemon sent out thus can also activate their Pack Hunt ability. He can spend 1 AP to throw a Pokeball as a Priority action as well, and he has 7 total AP. He has a +4 Accuracy Bonus to throwing Pokeballs as well, and throwing a Pokeball is usually an AC 6 Status attack. He has several spare empty Pokeballs he can use as weapons as well, in case all his Pokemon are out.
Hunter: Once per Scene/Battle, Nathaniel can designate a foe as his Quarry as a Swift Action. He and his Pokemon have a +1 Accuracy Bonus and a +2 Skill Bonus when targeting or acting against the Quarry. If the Quarry is fainted or captured, he may designate a new one. He also gains a +5 damage bonus against Fainted, Flinched, Sleeping, Stuck, Slowed, Trapped, or Tripped targets, and is always considered adjacent to foes for purposes of activating Pack Hunt. Last, as a Swift action, he can spend 1 AP before throwing a Pokeball as an attack against an unsuspecting foe. If he would miss, he hits, and if he would hit, the foe is Flinched as well.
Moves: Nathaniel knows these Pokemon moves. (See "Shepherd's Crown" under "Inventory" for details about his Detect move.)
Inventory:
Clothes: Shown in the rightmost image linked in his description. The red jacket is a Ranger jacket, signifying his assistance to the group and providing a +5 bonus to physical defense. Generally, his clothes are long and thick enough to conceal most of his body.
Walking Stick: An old, weathered shepherd's staff that Nathaniel treasures dearly. No supernatural abilities, but it works well as a walking stick.
Shepherd's Crown: A necklace that Nathaniel wears around his neck, which seems to have some of the properties of a King's Rock as well, allowing him a 10% chance to flinch an opponent he hits with a physical attack. His position as King of Shepherds means that it extends the 10% flinch chance to all his Pokemon as well, and also gives him access to a unique form of the move Detect-he can use it twice per Scene instead of once, and can use it in response to an attack on his allies as well as himself. In addition, if used on a multi-target attack, all allies caught in the attack will not be hit by it.
Neutral Powder: A special gift from Whitney for beating her gym. It can be held by a Pokemon, and once per Scene allows the holder to make one of their moves Typeless, although it loses STAB unless the holder is Normal-type.
(Note: For all Pokemon linked below, the effect of Pack Hunt is this:
At-Will – Free Action
Trigger: An adjacent foe is damaged by an ally’s Melee Attack
Effect: The user may make a Physical Attack Roll with an AC of 5 against the triggering foe. If the attack hits, the foe loses 1/10th of its Max HP.)
Macy: A Carnivine, and Nathaniel's starter. She is quite knowledgable about medicine, having looked after him for all these years and helped him with his various injuries, and is very protective of him. Her moves and abilities are shown here.
Rinn: A cheerful, dancing Ludicolo, who's been with Nathaniel since he was a Lotad. He's very loyal to Nathaniel, and does his best to cheer the man up when he's feeling down. His moves and abilities are shown here.
Memo and Fran: Memo was a Litwick captured by Nathaniel on the island of Reio, as part of his attempt to get over his fear of Fire-types. It was partly successful, although Nathaniel still hasn't allowed him to evolve into a Lampent. He later met and courted a female Lampent during the attack on Plasma, and the two of them have become close enough that they share a flame and Pokeball, and fight together. Mechanically, they are represented as one Pokemon with extra stat boosts. Memo's rather playful and a bit of a clown, while Fran is quieter and more shy. Their moves and abilities are shown here
Kate: A somewhat devious Arbok, formerly the leader of an Ekans pack until she was captured by Nathaniel. This earned him her respect, and she's one of the members of his team who's best at noticing when he might be about to collapse and catching him, second only to Macy. She's also the one who's encouraged the team to work as a pack, granting them all the ability Pack Hunt. Her moves and abilities are shown here.
Belle: A unique Crustle with a rounded instead of square shell. She was given to Nathaniel from an adoption agency, as a gift for capturing Kate and her pack. She also has a surprisingly in-depth knowledge on computers and how they work, simply from having observed her former keepers using theirs. Her moves and abilities are shown here.
Samples: Here!