thinkingwithmahous: (0)
Marco ([personal profile] thinkingwithmahous) wrote in [personal profile] phantasmods 2018-07-26 11:53 pm (UTC)

IC Information

Character name: Marco Felluci
Character canon: Invisible Hand (original canon, same as Maddie, Faith, and Jailbreak)
Canon point: Right before Lily tried to pretend to be the endboss of the campaign.
Physical Description: 5'8", 145lbs. Skinny, or wirey if you're feeling charitable. Dark hair just long enough to get in his eyes someone get this boy a haircut. He normally looks suspicious and slightly nervous around strangers, or elaborately casual and lazy around friends. Normally favors a jeans/hoodie/t-shirt look. If he transforms with his magic, however, his outfit gets significantly fancier.

About the Character: Marco grew up like any other Italian/Chinese kid from New York, living an unremarkable, middle class life until he was 13. Then, as sometimes happened in his world, Marco was visited by a magical familiar, a cute fuzzy dog-like thing named Arc, that explained how he had been chosen to be one of the world's next defenders against the scourge of Thaumivores that attacked from the stars. He also developed magical powers, that let him create linked portals. This was...just a thing that happened to people sometimes.

Marco's powers were ill-suited to direct combat, but he wasn't the only mage in New York. He teamed up with four other young boys around the same age, and together they had many adventures protecting the city. Eventually, they caught the attention of Mars Magical Talent Agency. Owned by the reclusive Geoffery Mars, this company made sure young mages had every opportunity to succeed, and incidentally also made a killing selling official merch and managing appearances. Imagine, if you will, a boy band of fifteen year olds who fight monsters instead of singing songs. They had fans, they signed autographs, they had matching uniforms and appeared on the front page of magazines, and all that stuff. Unfortunately, they were also still fighting monsters. And the thaumivores were not known for kindness or mercy. One night, they encountered one particularly powerful thaumivore, and four of them died. Marco was the only survivor, because his magic made him good at escaping.

At fifteen, that's a pretty traumatic thing to happen. Marco dealt with it poorly. He decided that no one would be allowed to get close to him ever again and ran away. He didn't stop fighting, though. His powers made it simple for him to steal weapons. With only his familiar Arc at his side, Marco became one of the most successful vigilante monster hunter mages in history, using portals and landmines and rocket launchers and more to efficiently dispatch the creatures that were assaulting Earth one after the other.

On their eighteenth birthday, all mages were expected to give up their power so that the next generation of mages could have enough magic to keep the fight going, and honestly Marco was relieved to do so. But Arc refused to take his magic. They had another offer for him.

Arc took Marco to an absurdly luxurious New York penthouse, where he met none other than Geoffrey Mars, the owner of the massive media empire that had managed his brief career as a magical idol. He revealed himself to ALSO be a three hundred year old mage, and that he had been impressed by Marco's brutality. Mars explained that mages did not need to give up their magic at 18. Magic was infinite. The whole thing was a scam to make sure a powerful organization of immortal sorcerers known as the Hand of Providence (of which Mars was a member) had an endless income of magical power to keep them young and powerful.

Geoffrey made a very unusual offer for Marco. He wanted a reliable and deadly agent, who could go anywhere and was willing to do anything. An assassin and spy that could work off the books. The offer was wealth and power Marco could only dream of. All he had to do was become complicit in a system of suffering and exploitation that had been going on for 300 years. Faced, finally, with someone who could be called responsible for all his suffering, and for all the suffering of young mages across the world, Marco froze. Then he ran, again. He couldn't do it. He couldn't become part of that kind of evil.

The Hand couldn't have someone who knew the truth on the loose. So they reacted how they always did when faced with rebellious young mages. They flipped a magical switch inside of Arc, returning them to their true form: A thaumivore. Arc went on a rampage, suddenly freed of the shackles the Hand had forced on them. Normally, this did a good job at killing off any mages, but Arc's love for Marco had been particularly strong. Though forced back into their monstrous true form, Arc was able to stop themself from killing their partner, and their friendship continued, even with Arc stuck in their monstrous form.

Stories spread of the renegade mage who had selfishly kept his magic past his 18th birthday and needed to be defeated. Marco was able to keep ahead of pursuit, but he couldn't get anyone to listen to him explain the truth. At least until he met Lily. Lily was another renegade, and something of a legend in the mage community. She had turned 18 and refused to stop fighting, going so far as to kill her own familiar. Lily became the first human Marco felt like he could trust since the death of his team, simply because as a mage she was so powerful that Marco had a hard time imagining anything actually killing her.

Together, they started planning ways to take down the Hand, and became the first members of Lighthouse. Over time, despite some rocky starts, Lighthouse grew, taking in other mages in unusual circumstances that the Hand didn't approve of. A black market expert going by Jailbreak, her blind apprentice Maddie, a deeply bitter young mage name Faith, a thaumivore expert named Hope, a french necromancer named Alice, a mage that actually physically fused with her familiar named Rachel, and more.

They didn't have a solid plan until they found out about Darkest Night. It was a tournament that the Hand ran in absolute secrecy every year, in which mages from across the world were conscripted to fight to the death for the amusement of their mysterious immortal masters. It was also the only time all of the leaders of The Hand were in one place. The only time they were vulnerable. The plan was, then, for Faith to infiltrate the tournament as a member, wait for the opportune moment, and then signal Marco to open the way for all of Lighthouse to bust in and take the fight to the enemy. Marco spent all his waking hours leading up to this point jumping back and forth across the world recruiting more mages to help with the actual assault.

The battle of the last Darkest Night tournament was brutal. The members of the Hand were outnumbered by the small army of young mages Marco had been able to piece together, but they were also the most powerful mages on Earth. In the end, though, it had been too long since any of them had been seriously challenged. The night, Marco faced down and killed Geoffrey Mars himself.

There was one last trial in their battle, though. With the Hand defeated, Lily stepped up and tried to pass herself off as the final villain. One of the Hand's members had managed to get some last minute mind control magic off on her. It wasn't total control, but it had distorted her mind enough that she was a little bit crazy at this point. In one last final confrontation, Marco and his friends were (barely) able to talk Lily down.

That wasn't the end of Marco's life, but it was the end of this most relevant chapter of it. Afterwards, he continued running Lighthouse, now focused on dismantling the power structure the Hand left behind before anyone else could try to jump in and take their place. Eventually it grew into

Marco is a deeply insecure young man with an inferiority complex. His magic is fairly powerful, but because it can't, like, shoot giant lasers or make magic swords or generally just directly attack, he feels like he can't accomplish much on his own. He feels infinitely more at ease when he has allies around him. The time he spent on the run before he met Lily were some of the most stressful years of his life. Despite all evidence to the contrary, Marco has a deep seated fear that he won't be able to accomplish anything on his own.

As an extension of this, Marco hates being alone. He likes to have people around that he feels like he can rely on. If they can also rely on him, all the better. If he wants to be your friend, he will be endlessly eager to please and to help out, to prove himself "worthy" of your friendship. He craves not exactly validation, but the feeling of belonging to the group.

The last few years of being on the run has left Marco rather nervous around strangers, too. He isn't exactly paranoid, but he can be a bit guarded and cautious around people he doesn't know. But on the other hand, he tends to get overly casual and relaxed around people he DOES know. Expect elaborate verbal shitposting, good natured insults, and lounging across furniture like a cat.

He can get carried away. The more into an argument he gets, the less likely he is to back down, even if it's a stupid argument or if he knows, deep down, that he is objectively wrong. He just tends to dig in and get stupid about it.

Character abilities: - Portals: Marco can make linked portals that anything can travel through. The portals cannot be placed through a physical object in a way that would cut it in half. They can be freestanding or floating in the air, but it takes less energy if there's an opening (doorway, window, etc) or flat surface to anchor them to. They last as long as he pays attention to them, though he can invest extra energy into them to make them last longer. He can create them anywhere in theory, but anywhere out of direct line of sight takes increasingly long amounts of concentration to place. Portals cannot be closed on something to cut it in half. If he tries to do so, whatever is stuck in them merely gets spat out one side. All portals can be entered from either side and are bordered by a golden glow.
- Ground sense: Really an extension of the portal power. Marco can sort of "feel" the shape of things that are out of his line of sight just by trying to feel how portals might potentially anchor to them. It's a slow process, expanding his reach at about a walking pace, but it allows him to get a general shape of what the interior of buildings and such looks like, and to place portals in places he's never technically been.
- Transformation: Marco can activate a magical boy form, with a suitably flashy transformation sequence. In this form his magic is significantly more powerful, his outfit is much fancier, and his strength speed and toughness are all midly enhanced.
- Languages: Marco speaks fluent English, conversational Italian, and bad Chinese.
Inventory: - 1 elaborate magical boy outfit, pictured here
- Blue Jeans with torn knees, New York Jets hoodie, T-Shirt. Black boots.
- Wallet
- Android phone with cracked screen
- A pistol with three bullets left in it.


Samples: toplevel on the TDM. Plus, a few more threads

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