Powers: I forgot to mention this, but as a Devil's Tongue tiefling, Molly is also capable of casting Charm Person. I can put up permissions for this if needed.
Anyway, I can certainly do those revisions.
There was once a guy named Lucien. Not much is really known about him at this time, other than that he was oddly charismatic, used to belong to an order of blood magic users, and splintered off from them to become the leader of his own cult. After performing a ritual in the woods, he died (apparently) and was buried in an unmarked grave.
Some time later, a nameless tiefling woke up with no memories and no past in that same grave, clawing his way out and aimlessly wandering around, until he met a traveling circus who took him in. Because all Molly could say at the time was "empty", the leader of the circus used that as the base for his new name ("empty" = "M.T." = "Mollymauk Tealeaf")
Since then, he's never looked back. Molly's been eternally grateful to the people at the circus for giving him some kind of life, and is similarly attached to the adventuring party he joins later after the carnival disbands due to a zombie outbreak, for much the same reasons. Since he doesn't remember his childhood and, as far as he knows, doesn't have any sort of biological family, he aggressively adopts wherever he can.
Unlike a lot of amnesiacs in fiction, Molly is vehemently against anything that might lead him to recover memories of his past life. He likes who he is now, and is afraid that his past may one day come back to haunt him. Or, that if his memories come back, he might stop being himself. The fact that he hasn't been around for too long (he's only existed for two years) is also a big reason why he's as hedonistic as he is: he literally had to claw his way out of his own grave, so he's going to appreciate everything life has to offer.
Anyway. His story with the Mighty Nein begins, as many D&D campaigns do, with him meeting everyone in a tavern. He and his best friend Yasha (who worked as a stagehand/tent-putter-upper for the carnival) were handing out flyers, and the rest of the party decided to go see them. Then zombies happened, because people were having their life force siphoned off by a deviltoad. After being put under partial house arrest for being suspected of having something to do with this, the group tries to clear their names by bringing deviltoad to justice. Long story short, they succeed, and then head over to the city of Zadash (all while being distracted by a mineshaft full of gnolls.) They also get attacked by bandits, who Molly decides to put on the right path by talking them out of their life of crime, giving them a gold piece each, and, IIRC, possibly forcibly bathing them.
After reaching Zadash, the Mighty Nein met some rebels who were unhappy with the local government. They recruited Molly's group to discredit some local officials and prove this one guy's wife's innocence, which the group agreed to do in a series of overly elaborate heists. None of this really actually mattered because their quest-giver died horribly, but afterwards, the group found a drow with a mysterious dodecahedron that he only referred to as "the beacon", thanks to Molly charming him.
So, normal quest bullshit. Until the group was let into a secret club... and a Tabaxi woman took one look at Molly, called him "Lucien", and hugged him. Molly, taking life advice from John Mulaney, pretended to know who this woman was, but on the inside was internally screaming.
This, Molly confessed to Fjord (the warlock), was his worst nightmare. He was always aware that he had amnesia, and always lived under the fear that one day his past would catch up with him. After the Tabaxi explained some of "Lucien's" past, the group was kind of suspicious of Molly, who until now had been evasive and given bald-faced lies whenever asked about his past. Eventually, Jester (the cleric) cast Zone of Truth, which prompted Molly to reveal his backstory to everyone but Yasha (who knew already.)
It should be noted that Molly trusted them all at this point to give them this information - Zone of Truth prevents people from lying, but someone affected by it can still decline to speak if they're not comfortable talking about something.
The Tabaxi woman, who by now had introduced herself as Cree, revealed that she had been working for a crime lord only known as "The Gentleman" after the cult Lucien was once a leader of had disbanded. After going to meet the Gentleman, the party accepted a few quests from him, complete with Cree taking their blood so she could track them via blood magic.
This was primarily why Molly was so nervous: all throughout his life, he instinctively knew how to perform the blood magic that Lucien could during his life, learning new skills as if he'd known them before. The fact that someone else out there had weird blood powers meant his past was catching up to him as he'd feared.
This also marked the point where Molly started opening up more to the rest of the Mighty Nein. While he'd always been friendly enough to the group (even his butting heads with Beau seems more like a sibling-type relationship than genuine dislike), none of his conversations had been terribly personal in nature unless they were with Yasha. That all started to change when they knew where he came from.
On their way to do quests for the Gentleman, the gang stopped by the gnome town of Hupperdook, where they took part in some nightlife and entered a drinking contest. Molly tried to use his blood powers to extract the alcohol out of Beau's bloodstream, which Beau didn't really appreciate. Then a few of the group got pickpocketed by gnome street urchins, whose parents had been thrown in jail for heresy. At first, Molly wasn't too enthused about helping them because he was afraid of what the Gentleman might do to him if he didn't finish that quest in time, but after seeing that the plight of the gnome kids was important to Fjord (who was an orphan and wanted to keep the kids out of a shitty orphanage like the one he grew up in) Molly was 100% on board.
After freeing the pickpocket kids' parents and fighting a giant robot, Fjord, Yasha, and Jester were kidnapped by slavers.
The party goes to rescue them, and they eventually confront Lorenzo and try to fight him. But TALIESIN JAFFE FORGOT THAT MOLLY WAS AT CRITICALLY LOW HP AND DECIDED TO DO THAT ONE LAST BLOOD MALEDICT Lorenzo proved to be way too much for the group to take on, and, before he got away, managed to kill Molly.
Molly, who thought this was a load of bullshit and wasn't all that eager to die again, could only spit blood in Lorenzo's face.
Revisions Pt. 1 (Canon)
Anyway, I can certainly do those revisions.
There was once a guy named Lucien. Not much is really known about him at this time, other than that he was oddly charismatic, used to belong to an order of blood magic users, and splintered off from them to become the leader of his own cult. After performing a ritual in the woods, he died (apparently) and was buried in an unmarked grave.
Some time later, a nameless tiefling woke up with no memories and no past in that same grave, clawing his way out and aimlessly wandering around, until he met a traveling circus who took him in. Because all Molly could say at the time was "empty", the leader of the circus used that as the base for his new name ("empty" = "M.T." = "Mollymauk Tealeaf")
Since then, he's never looked back. Molly's been eternally grateful to the people at the circus for giving him some kind of life, and is similarly attached to the adventuring party he joins later after the carnival disbands due to a zombie outbreak, for much the same reasons. Since he doesn't remember his childhood and, as far as he knows, doesn't have any sort of biological family, he aggressively adopts wherever he can.
Unlike a lot of amnesiacs in fiction, Molly is vehemently against anything that might lead him to recover memories of his past life. He likes who he is now, and is afraid that his past may one day come back to haunt him. Or, that if his memories come back, he might stop being himself. The fact that he hasn't been around for too long (he's only existed for two years) is also a big reason why he's as hedonistic as he is: he literally had to claw his way out of his own grave, so he's going to appreciate everything life has to offer.
Anyway. His story with the Mighty Nein begins, as many D&D campaigns do, with him meeting everyone in a tavern. He and his best friend Yasha (who worked as a stagehand/tent-putter-upper for the carnival) were handing out flyers, and the rest of the party decided to go see them. Then zombies happened, because people were having their life force siphoned off by a deviltoad. After being put under partial house arrest for being suspected of having something to do with this, the group tries to clear their names by bringing deviltoad to justice. Long story short, they succeed, and then head over to the city of Zadash (all while being distracted by a mineshaft full of gnolls.) They also get attacked by bandits, who Molly decides to put on the right path by talking them out of their life of crime, giving them a gold piece each, and, IIRC, possibly forcibly bathing them.
No, really.
After reaching Zadash, the Mighty Nein met some rebels who were unhappy with the local government. They recruited Molly's group to discredit some local officials and prove this one guy's wife's innocence, which the group agreed to do in a series of overly elaborate heists. None of this really actually mattered because their quest-giver died horribly, but afterwards, the group found a drow with a mysterious dodecahedron that he only referred to as "the beacon", thanks to Molly charming him.
So, normal quest bullshit. Until the group was let into a secret club... and a Tabaxi woman took one look at Molly, called him "Lucien", and hugged him. Molly, taking life advice from John Mulaney, pretended to know who this woman was, but on the inside was internally screaming.
This, Molly confessed to Fjord (the warlock), was his worst nightmare. He was always aware that he had amnesia, and always lived under the fear that one day his past would catch up with him. After the Tabaxi explained some of "Lucien's" past, the group was kind of suspicious of Molly, who until now had been evasive and given bald-faced lies whenever asked about his past. Eventually, Jester (the cleric) cast Zone of Truth, which prompted Molly to reveal his backstory to everyone but Yasha (who knew already.)
It should be noted that Molly trusted them all at this point to give them this information - Zone of Truth prevents people from lying, but someone affected by it can still decline to speak if they're not comfortable talking about something.
The Tabaxi woman, who by now had introduced herself as Cree, revealed that she had been working for a crime lord only known as "The Gentleman" after the cult Lucien was once a leader of had disbanded. After going to meet the Gentleman, the party accepted a few quests from him, complete with Cree taking their blood so she could track them via blood magic.
This was primarily why Molly was so nervous: all throughout his life, he instinctively knew how to perform the blood magic that Lucien could during his life, learning new skills as if he'd known them before. The fact that someone else out there had weird blood powers meant his past was catching up to him as he'd feared.
This also marked the point where Molly started opening up more to the rest of the Mighty Nein. While he'd always been friendly enough to the group (even his butting heads with Beau seems more like a sibling-type relationship than genuine dislike), none of his conversations had been terribly personal in nature unless they were with Yasha. That all started to change when they knew where he came from.
On their way to do quests for the Gentleman, the gang stopped by the gnome town of Hupperdook, where they took part in some nightlife and entered a drinking contest. Molly tried to use his blood powers to extract the alcohol out of Beau's bloodstream, which Beau didn't really appreciate. Then a few of the group got pickpocketed by gnome street urchins, whose parents had been thrown in jail for heresy. At first, Molly wasn't too enthused about helping them because he was afraid of what the Gentleman might do to him if he didn't finish that quest in time, but after seeing that the plight of the gnome kids was important to Fjord (who was an orphan and wanted to keep the kids out of a shitty orphanage like the one he grew up in) Molly was 100% on board.
After freeing the pickpocket kids' parents and fighting a giant robot, Fjord, Yasha, and Jester were kidnapped by slavers.
The party goes to rescue them, and they eventually confront Lorenzo and try to fight him. But
TALIESIN JAFFE FORGOT THAT MOLLY WAS AT CRITICALLY LOW HP AND DECIDED TO DO THAT ONE LAST BLOOD MALEDICTLorenzo proved to be way too much for the group to take on, and, before he got away, managed to kill Molly.Molly, who thought this was a load of bullshit and wasn't all that eager to die again, could only spit blood in Lorenzo's face.