phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote2018-01-17 01:20 pm

CHARACTER HOUSING

KEYSTONE STATION APARTMENTS

MESSY MAPS: Housing Level - Individual apartments

'Apartments' is something of a loose term in this case - they're more the size of a large dorm room, with a priority on storage space for what the room is. All apartments are windowless and technically below ground level, and loosely divided into a living space in the front and a more private space in the back.  These apartments were designed for single occupancy, but can fit two people if they don't mind having a very close relationship.

Like the rest of the station, most of the apartment is an aesthetic of silver metal with a dull polish that keeps it from reflecting light too obnoxiously. Both the main door and the door to the bathroom slide fully into the wall to allow access. A keypad near the door, on the inside, allows full control over both the temperature of the room (with a separate setting for the bathroom) and the lights, which can be changed in both brightness and color.

On the bright side, each apartment has its own bathroom, with a toilet, sink, and shower stall. It's a kind of cramped setup, and with the way the shower makes the room fog up you might want to leave your clean clothes outside unless you want them to get damp, but you don't have the risk of having to share with a gross roommate. (Unless, you know, you choose to live with a gross roommate, but that's on you.) There's also a mirrored medicine cabinet above the sink and a rack for towels above the toilet.

Almost all of the rest of the back half of the room - the section that isn't walled off to be the bathroom - is taken up by the bed. These full-sized mattresses are shoved against one wall, and the accessible side has a set of drawers that can be used to store whatever it is you're storing. Above the bed on the long side is a set of bookshelves stashed away behind sliding doors, and the wall behind the head of the bed is flat metal. The bed itself is of adjustable firmness (in the future, all bed are sleep number beds) and comes with a pretty typical assortment of sheets, blankets, and pillow (if you ignore the fact that they're all bleach white).

A closet shares the bathroom's other wall, hidden behind another sliding door. Further along the wall is a built-in desk with a glass top - a glass top that's actually also a screen for the built in computer there. It's a touch screen that's also sensitive to pens and whatever else you might want to use it for, and it can project a hologram of the screen at a more traditional monitor angle for those who prefer that. (It can also adjust in height and tilt the table surface like a drafting table.) A well-cushioned rolling chair completes the 'office' area.

Finally, a living-room type area on the other side features a couch pushed up against the end of the desk. On the opposite wall is a medium-sized flat screen with a pretty good stereo built into it, as well as some more storage space and what seems to be a free-form electrical outlet that will take pretty much any shape of plus without needing an adaptor. There's also a minifridge and a microwave - nothing compared to the full kitchens, mind, but certainly enough to store a few snacks. The last amenity on this wall is a built-in hot drinks machine that will provide you with whatever coffee, tea, or hot-water-for-cup-noodles that you need to get through those late night research sessions. (It also provides chipped ice.)

By default, doors to individual apartments lock on the outside via a touchpad with a pass code. Characters can however request to instead have keycard locks, genetic locks (via thumbpad), or pretty much any other kind of lock they desire installed instead. Above the lock is a space for a name plate and a digital whiteboard to leave messages, decorations, or what-have-you; below it is a mailbox that will accommodate up to a large envelope (boxes, however, must be left on the floor).

KEYSTONE RISE

A large building that is part of the growing complex at Keystone Station. It draws clear inspiration from the buildings in Incendia, moreso than the rest of the station; though the top three floors (devoted to apartments) have more traditional windows, the bottom floor's outer walls are near entirely stormproof glass, allowing insight into the goings-on within.

Like the apartments in Keystone proper, the Rise is designed for maximum occupancy; as a result, the apartments within are small and do not possess full amenities on their own. Instead, a mostly-fully-equipped kitchen and extended dining and common space takes up half of the bottom floor, along with a series of laundry machines and similar facilities.

The other half, potentially of more interest to characters who enjoy Keystone's expanding amenities, is set up as a gym and fitness hall. Three smaller rooms, with actual solid walls, serve as locker rooms; the walls are mirrored outwards, allowing those in the rest of the gym to see their own reflections and progress. (For reference, the locker rooms are labelled as 'male,' 'female,' and the smallest, 'anything else we don't make the rules.')

While there's still a sign tacked to the doors that says simply MORE EQUIPMENT COMING SOON, the gym is currently home to a pair of stationary bikes, a treadmill, a set of large weighted barbells, a large wrestling mat, and a room that appears to be set up as a dance studio, with a wooden floor and respectable speaker system. On the door to the room with the mat is a sign that says WEAPONS AND POWERS FIGHTING OUTSIDE, PLEASE. HAND TO HAND ONLY, TO AVOID DAMAGING BUILDING/EQUIPMENT.

The lowest of the actual apartment floors is similar to the ones at Keystone; intended for single occupancy, two if you cram in, with a lounge common area in the middle. A total of twenty apartments on this floor are finished, with 21-30 having nothing but walls as of yet. The main benefit to moving here, if you choose to do so from your original housing, is that there are windows looking out either over the cliffs (1-15), the rest of the station complex (16-24), or the lighthouse ruins to the immediate west (25-30). Unlike the matching selections in the station proper, the furnishings in these apartments are the typical poorly-matched Fissure fare found in the rest of the station's newer areas.

The second floor of apartments, however, boasts only twelve finished apartments (with eight more on the way). That's because unlike the floor below, these apartments are intended as doubles, with either two smaller beds (odd numbers) or one larger one (even numbers). You must have a roommate (or at least one roommate, if that's your deal) to occupy these apartments. As with the singles in the rise, these apartments have windows, with 1-10 facing out over the cliffs and sea, 11-16 facing the other buildings to the south, and 17-20 facing the lighthouse ruin. There is also a common area on the center of this floor.

The third floor is currently completely unfinished, with not even internal walls dividing up apartments. You can, however, freely access it from the stairs (next to apartment #1/the locker rooms) or the elevator (in each floor's common area).

LODESTONE STATION

There are ten single-occupancy apartments at Lodestone Station, of basically the same design as the fifty at Keystone. They occupy only half a floor (the other half being filled with two labs and a meeting room), and their doors open directly on the station's small common area. A small kitchen (about half the size of the two at Keystone) and laundry complete the area; rather than having specific dining seating, Lodestone simply has a pair of tables in addition to the couches that form its common area. As at Keystone, all of these apartments are underground and windowless, and come with keypad locks by default.

ANYWHERE... ELSE?

While the androids can't ensure the safety and stability of anywhere you might try to live outside of the Stations and various related spaces, they also can't really stop you if you might try. Just be sure to check in now and then, okay?

Characters who need special accommodations to their rooms can request modifications at any time. Pets are allowed, within reason (please don't try to fit a horse into your apartment). All walls between apartments are, happily, soundproof.

The current housing list can be found here! Comment on a room below to claim it, and then feel free to edit your comment with however your character might have it modified or filled with junk, if you so desire!
ax_iom: (Default)

17

[personal profile] ax_iom 2018-07-30 05:56 pm (UTC)(link)
Overlooking the complex sounds good, as does being close enough to bully Marco.
misplacedxsheath: (Hmmm...I'll consider it.)

11

[personal profile] misplacedxsheath 2018-08-15 01:50 am (UTC)(link)
Margulis will take one of the rooms with windows, plz.
tomatowizard: (We don't need to worry about that)

15

[personal profile] tomatowizard 2018-09-18 01:19 am (UTC)(link)
Samata's sticking her butt in room 15.
stavros: Kokoro taking off in Stavros. ([a] fly on)

12

[personal profile] stavros 2019-01-04 05:44 am (UTC)(link)
Kokoro will grab this one!
burning_fenceposts: Hollow Art (Default)

19

[personal profile] burning_fenceposts 2019-02-04 06:25 am (UTC)(link)
Keystone 19? Sounds like fate.