phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote2018-01-17 08:32 am

APPLICATIONS

Applications are currently closed and will open at 12:01 AM PST on February 22nd.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.

APPLICATION TEMPLATE:

    OOC Information

    Player name: [Your preferred name or handle here]
    Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
    Player Contact: [Plurk, Discord, what have you]
    Any other characters in game?

    [THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]

    IC Information

    Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
    Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
    Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
    Physical Description: [Image links are fine! Please also include your character's relative height and age!]
    About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]

    Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
    Inventory: [What's on your character's person when they arrive, magically or otherwise?]

    Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]




Please note that apps are processed in batches at the end of the application period!

IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
thecompletionofthings: Head-and-shoulders shot of actress Q'orianka Kilcher from 2005 (Default)

ANNOTATION

[personal profile] thecompletionofthings 2018-07-29 05:35 pm (UTC)(link)
As discussed on Discord, Harriet's understanding of the shinma is a metaphor for reading and manipulating the balance of cosmic forces, a crutch for a merely human mind trying to duplicate by crude effort what Nirvahara did by birthright (except that Nirvahara was never born, but whatever). The shinma are not, in any meaningful sense, real things one could talk to.
Edited (elaborate) 2018-07-29 17:36 (UTC)
theserpentsmiles: (Default)

Re: CONDITIONALLY ACCEPTED

[personal profile] theserpentsmiles 2018-07-30 03:01 am (UTC)(link)
thegoofball: (Default)

[personal profile] thegoofball 2018-09-07 08:03 am (UTC)(link)
OOC Information

Player name: Nick!
Player age and gender: 26, they
Player Contact: [plurk.com profile] daintily, nickknack#8156
Any other characters in game? Ignis Scientia
thegoofball: (doesn't it?)

[personal profile] thegoofball 2018-09-07 08:05 am (UTC)(link)
IC Information

Character name: Lance
Character canon: Voltron: Legendary Defender, via [community profile] melodiesofeternity
Canon point: S6E7
Physical Description: Ta-da, 18, about 5’6.5” because he has no canon height and I can make him smol if I want to.
About the Character: To put it simply, Lance is...kind of a disaster. He’s exuberant, arrogant, and overdramatic while at the same time being deeply insecure and worried for the wellbeing of his team. He feels very strongly, and doesn’t seem to know the definition of “calm down”. He doesn’t even see the point in telling people to calm down, because how can you not see everything that’s happening right now??

Lance is full of bravado, and eager for people to acknowledge him. He gets offended when people don’t think of him highly, and is quick to boast and brag about his accomplishments, even if they’re not really...impressive. Also, he fashions himself to be a bit of a ladies-man and is clearly the most eligible, greatest Paladin with the most social skills and appeal. (Unfortunately nobody else really seems to believe that, which, honestly? Is just rude.) He’s incredibly flamboyant and dramatic,and he adores soaking up all the (positive) attention he can. He’s like Tinkerbell. He’ll die if people don’t pay attention to him, or at the very least throw a hissy fit. He’ll go to incredible lengths to show off, sometimes even jeopardizing missions or battles to prove himself the Absolute Best. He was entirely on board with the Voltron Show, because he enjoyed his time in the limelight. He’s a performer, who loves his vanity, and he thrived during the show while the rest of his team was either annoyed by the act they had to portray, or were just tired of all of it. He lives for other people.

He’s, despite his protests, the team’s goofball and one of the main sources of comedy relief. That exuberance and energy means he fits easily into the role of the jokester, and his “0 to 100” reactions are a part of that. Like stated earlier, he feels strongly. Nothing isn’t worthy of an explosive reaction, and the only time he tries to hide his emotions is when he wants to put on a face that he’s cooler and more collected than he actually is. His heart is always on his sleeves, because he’s about as subtle as a brick to the face. He’s not afraid to speak his mind, or to needle others if he thinks they need to be needled. (They usually don’t, but he’ll needle them anyways. That’s what he does.) He's loud, frequently obnoxious, and occasionally whiny and prone to leaping to the most dramatic, awful conclusion and driving everyone else up the wall about it - like when Allura and Lotor were traversing through Oriande. Lance couldn’t stop wondering if they were going to die, or if things were going to backfire on them, to the point he had to leave the Paladin powwow before driving everyone else up all the wall with him.

Despite the needling and the hysterics and theatrics, he does actually understand and care about those around him. Even when complaining about what someone’s going to do, or if he has no idea what the technobabble is, he knows when not to press. (Usually. Sometimes he has to back off after he's already shoved his foot down his throat.) He’s not ignorant to other people’s thoughts and feelings, as much as he seems to just be a self-centered human wrecking ball with no verbal filter. People are more of his wheelhouse than combat or politics, and he doesn’t bother to hide that fact. Supporting people when they’re down is important to Lance, and he’ll take being the goofball if it means the people around him are happy. His concern for his friends and the lengths he goes to extend not just beyond wanting to lift their spirits or be a pillar of support for them, but to putting himself in danger for them. He pushes Keith out of the blast of an explosion, and he does the same for Allura much later on. Recklessly pushing people out of danger with no disregard for his own wellbeing is...actually not a very good thing, but it certainly happens and will certainly continue to happen.

It probably wouldn’t be much of a stretch to say that part of that is because Lance doesn’t think very highly of himself, and doesn’t think he’s a very good Paladin. He’s quick to offer up his position when Shiro returns, acknowledging he’s not as capable as either Keith or Allura. He believes he doesn’t bring much to the team at all, and for as smug as he acts his confidence is easily shaken. His insecurity is apparent even before Allura steps up as the Blue Paladin, talking himself into feeling useless with just a space dog as a sounding board. (A species called the yupper - because all they can say is “yup”. Putting the pieces together for how it cemented the believe he has nothing to bring to the table that actually matters isn’t too difficult.) Despite how little he believes in himself, though, he believes in his companions wholeheartedly and isn’t shy of offering them sincerity. He’s quick to reassure Keith when he’s uncertain if he can step up to be the Black Paladin despite the “rivalry” he pushes on him and how much he makes fun of the other, and he offers that support to anyone else who needs it. Even if he’s not that great, there’s no reason for anyone else to feel weak when they clearly aren’t.

The tendency to put others above himself and to put himself down, the complete hypocrisy of that, is highlighted by the guilt he feels over letting his team down. When he realizes that Shiro was dead and trapped in the Black Lion, that he had been trying to reach out to Lance, he blames himself for everything that has gone wrong. He believes he should have been able to hear Shiro, and that he should have been able to help him - he places the blame on everything entirely on his shoulders. This comes up after he comforts Allura, telling her not to blame herself for not realizing Lotor’s intentions were entirely selfish and the man was hiding a more monstrous side of himself. The way he tends to view things is that what is understandable for others is unforgivable in himself, possibly because he does feel like he’s the worst of them.

Even though he feels like the weak link - not as smart as Pidge or Hunk, not as strong as Allura, Keith, or Shiro - Lance does dedicate himself fully to is duty as a Paladin. He misses his home and his family, but he knows he has more important things to do and he takes pride in saving people. (Especially when saving people gets him attention from cute aliens, of course.) The biggest hurdle to it has been himself - from going too far to try to prove he’s the best or getting stuck in his own head and defensive over his emotions. All in all he’s just a kid who’s in way over his head, trying his best most of the time.

And then he found himself in Vaikuntha. His introduction to the world of reality hopping and being unable to go back home started off rough, with meeting his friends and comrades… and the two of them then promptly disappearing. They had both been out of time with Lance, a fact he felt incredibly guilty about, and then… They got caught up, after being gone for a week. A week that started only a couple days after Lance showed up. Add to that the building drama of an isolated Empire suddenly inviting all the off-worlders to come visit, it was a hell of an introduction. But he persevered on, even after Hunk disappeared again after being found.

It’s rough without his best friend, but life carries on. There’s the mounting threat of Calamity Bahamut that was revealed during the visit to the Empire, a hacker referring to themselves as a “killer of worlds” who might be involved in that, and a job at the burlesque club and performance hall The Lady Of Bliss to worry about. He’s only been in Vaikuntha for a little over a month, but he’s already so, so tired and already beginning to enter serious business mode.

Character abilities: •Asterisk System - With his Slate, he has access to the Vaikuntha Asterisk (Job) System. He can currently have three jobs equipped at once - one active, one passive, and one reserve - but is capable of holding up to 10. His current Asterisks are Dancer, Bard, and White Mage. Their skills are listed here. He’s only “learned” four for Dancer and White Mage, and one for Bard.

•Melody - Similar to a Limit Break, it’s a power move Lance can use when at critical health. It’s currently at it’s weakest state, but it’s essentially a big performance. It summons an illusion of the Red Lion that breathes fire on his enemies, and invigorates his allies around to see it.
Inventory: •iMog Slate - Looks and functions like a smart phone, but also holds his Asterisks.
•Dancer Gear
•White Mage Gear
•Bard Gear, complete with violin

Samples: Boops
wearmyface: (Default)

[personal profile] wearmyface 2018-09-07 09:34 am (UTC)(link)
Player name: Fenix
Player age and gender: over 30, they/them
Player Contact: Dark_fenix
Any other characters in game? None.
wearmyface: (Default)

[personal profile] wearmyface 2018-09-07 09:35 am (UTC)(link)
IC Information

Character name: Freya | Forestock/Vos
Character canon: Transformers IDW: Cyberganic AU
Canon point: Just after fishing Tarn out of the Nuke tank with Nickel.
Physical Description: Played by Antje Traue. Vos in full armour, including the back kibble. Facemask when it's detached. She stands 5'1 (5'2 in full armour). She's athletic, well built and highly flexible to the point she could be a gymnast; in armour she's not as flexible, but she can still move. Her hair's shoulder-length brown and her eyes are very much blue, something she got from her 'mother'. She typically wears shorts, white tights, kneehigh boots and zip up vests, all in darker colours, but she's been known to wear just about anything she can get her hands on. There's a Decepticon tattoo on her chest (it's gold). Her belt buckle (also the Decepticon logo) is also gold. The gold Con symbol attached to her dog tags is made from the harvested metal of her spark chamber.

About the Character: Canon history of the IDW universe, of the DJD, and Vos. The AU mostly follows the broad strokes of the world, only everyone is "humanised" with appropriate changes. OPT-OUT POST HERE.


And a more in-depth detailing of the AU.
Key AU changes are:
  • Everyone is a "cyber-organic 'space elf' minus pointy ears", though they still have sparks and are able to reveal them for a short periods of time.
  • THEY HAVE BEEN AT (official) WAR FOR LIKE. close to 4,501,113 years.
  • They come to physical maturity at about the age of thirteen and have lifespans around, possibly over, 6,000,000 years; most live around 5,750,000 years.
  • Still rather hard to kill. Still require energon to live, on top of normal food. They can live on 250ml of it every three days, but it's highly unpleasant and basically slowly killing yourself.
  • They hatch from "pods" (eggs) that appear on the surface of the planet after a pulsewave from within the core. It takes about one week for the cyberganic matter within to be reconfigured into a humanoid shape around the spark, with the spark covered ten minutes before hatching.
  • Sometimes they are known as Forged/Hatched and are always infertile, though sperm/ovum can be used to in the formation of a Made. Made are also infertile.
  • The resulting three-year-olds are then given to people of the appropriate caste/class to be raised. Sometimes, if a person touches an egg in the first few hours, it'll take on traits of the person who touched it, resulting in something of a biological 'parent'.
  • This cyberganic matter also contains the nano-matter that forms into two 'bracelets' around the wrists that are wired into the bodies. It's impossible to remove them. It's these bracelets that gives them their 'Armour' and 'HammerSpace Item' once they reach maturity.
  • The nano-matter can be altered with some effort provided one knows what they are doing. The etching of the HSI on the bracelets will change to suit. The more distant from the hatching etching the new one is, the harder it is to achieve.
  • Empurata is horrific. It basically replaces the eyes with something like this (It comes in many colours!) While it is reversible, reversing the head part requires incredible skill and knowledge and finding that outside of the ones who did is near impossible. It also takes the mask/helmet of the armour and replaces it (wholly or in part) with a 'black void' and a single 'optic'. The actual hands on the person are turned into mechanical claws. The nano-tech is also modified. How workable these are depend on the level of 'work' done.
  • Shadowplay still exists and it's possibly more horrifying because of the change from machine to cyberganic.
  • Outliers, thought to be exclusively Forged/Hatched, are basically 'psychics' who can do a lot of things, from Super Learning, to duplicating oneself, etc. It's wacky and weird and Outliers are called that because they are so far out the normal. They weren't accepted and places to hide where few and far between. One such place, possibly the most famous, was known as the Jhiaxian Academy. It takes a bit for the Outlier talent to manifest, but it's always there before the person is five years old.
  • There is still a class/caste based society that basically relies on the bracelets.
  • The Matrix exists, and it was used to make trillions of artificial sparks that were then frozen and stored alongside sparks harvested from pods (some were subjected to radiation bombardment. Fun times.)
  • Cold Constructed/Made, something that started in the earliest years of Nova Prime's reign, are basically 'mass produced' people who are fast grown in artificial eggs with preprogrammed nano-matter and at least two/three donated DNA samples, designed to fill roles in society due to an extremely unstable population growth rate, not helped by the fact the pulsewaves are steadily decreasing; the eggs produced with each also decreasing. Before the war, they were given names. After the war started, they were known as MTOs and by numbers, until they clawed out names for themselves/survived long enough to get a name.
  • All Made are tattoo'd with an ID number anyway.

Key Changes in Vos' personal history are as follows
  • Freya was hatched -her Egg touched by her 'mother'- in a small town in the state of Vos in a time when 'Primal Vernacular' was still spoken. She grew up speaking the Vosian version of it alongside limited Neo-Cybex. At a young age she learned she was destined to be a sniper for one of the local police units, all because of the HSI the bracelets had given her: a sniper rifle. It was a good job, though not something she enjoyed because she was basically treated like a living accessory. But it was work and it was the bracelet said she was for, personal feelings aside.
  • Like all citizens, Freya would eventually be called to give a sample of her DNA, grudgingly giving the bare minimum required. However, it was her 'mother', by now an elderly woman, that was to contribute more than the daughter: ovum. Considered to be the greatest sample one could give, these were taken and frozen, stored deep in vaults under Iacon City. Unknown to her, Freya has at least one 'sibling'; a mass-produced man, codenamed Riptide, who fights on the side of the Autobots. They have never met.
  • It was while on a visit to Iacon that she met the woman who would eventually become Tarn; an Outlier by the name of Danielle who lived at the Jhiaxian Academy. Danielle was also a Point one percenter; that is, a spark of incredible power, second only to the rare P6, a type of spark exclusive to 'pure warbuilt'. They became friends/penpals, with Freya teaching Danielle part of the Vosian PV. Eventually, Amica Endura. Well, they had a relationship for about a millennia or two before they settled for Amica Endura.
  • Eventually, the war broke out and Freya joined the Decepticons early enough to be there near the start of Megatron's march across Cybertron. She would take with her call-sign 'Forestock', and preferring only to speak Primal Vernacular as something of a Fuck You to everyone who still treated her like a freaking accessory.
  • Eventually it became her Thing.

Key highlights/differences re Vos's history in the war include:
  • Being in the same team as Glitch/Danielle, for the most part, though as the war went on the postings they ended up on together would even out to about half the time. Danielle is aware that Vos is religious.
  • Was part of the crew that shot down several escaping ships (because the entire planet was embroiled in war by this point), including Prowl's.
  • At some point in the early war, an injured Freya lent her HSI to Megatron during some pivotal moment worthy of future recollection by the Warlord.
  • During the shitstorm with Thunderwing's group, Freya and Danielle were part of a team that took care of a number of his groupies.
  • Freya was posted at Grindcore when Danielle was, as part of security, though by no means unable to indulge herself with the sciences. Though she was not involved in what Danielle did to 'Skids', she did find it hilarious when it was later relayed to her.
  • Within two centuries of its formation, Danielle and Freya would find themselves assigned into the special forces team known as the DJD. Danielle was first, and she quickly became the leader known as Tarn (the second Tarn, the one everyone thinks of), leading Freya to be inducted as well, under the codename Vos.
  • Freya was the one who discovered the Kaon with them at the time was an Autobot spy known as Dominus Ambus. The mole was subjected to a horrific perversion known as Domestication. The cyberbrain, after massive Shadowplay, alongside the spark, was transferred into a turbofox, something that matched the bracelet's HSI. The body was then literally tossed into the freezer and forgotten about. Known as The Pet, it was given to the incoming Kaon as a welcome gift. It's since been used as propaganda ('tamed sparkeater').
  • At some point in the very long war, Vos underwent martial arts training, making her something of a ninja.
  • She's responsible, with Kaon's help, for trying to figure out how to how to make more Nuke. So far, no luck. Which is a pity.
  • She was damaged enough to be trapped within her armour -her faction symbol blasted clean off- when the Autobots found her and Kaon on Ofsted XVII. She still choked 'Trailbreaker' as thanks for the emergency transfusions and threw him into the pile where Kaon was trapped. One panic bubble and a recharged Kaon later there was a dead Autobot and some rather shocked Autobots. Kaon and Vos then teleported onto the Peaceful Tyranny.
  • Vos was there with Nickel trying to reach Tarn when she freaking tried to commit suicide via immersion in Nuke after Megatron's defection. They managed to get her out, thankfully.



Personality wise? Vos -real name Freya- is not a nice woman. She's also somewhat cynical in general, though how much depends wholly on her view of the situation at hand.

She is a linguistic purist, a scientist with questionable morality at best, fanatically loyal to the Decepticon Cause despite her personal faith, a professional sadist, torturer, mass murder, and sniper by 'birth'. What she is not is mass-produced and she is damn proud of that fact. She is a member of the Decepticon Justice Division, a group who hunts down Decepticon traitors and 'shows them the error of their ways' via horrific and brutal torture that culminates in the target's rather messy death. This means it can be said she does not feel guilt over her actions, whatever they be. Some would go so far as to say she is a socio/psychopath who'd kill given half a chance, but at the end of the day, it's her job to do what she does. A job that comes with some perks, but a job all the same. So no, she won't be killing anyone without orders or a damned good reason like 'mercy-kill'.

That she happens to be good at it goes without saying. That she tends to get a kick out of it... not so much. But she has never killed without orders from a superior and she is very proud of that little-known fact.

She's actively egged teammates on at times when she doesn't -or can't- join in the 'fun'. At the same time, at the end of the day, killing people is a job to her; one she's had since she was mature enough to understand what the HSI meant. It's one she isn't shy about talking about. She kills people for a living. There's no getting around that. That said, it's rather interesting to note that one of her main methods of torture, though certainly not the only one but arguably the most enjoyable to her, is to detach the facemask of her armour and force victims to wear it in a rather visceral counterpoint to empurata. However, Vos is also not above getting into a good old brawl, or acting as sniper support, though she does get annoyed at people forgetting she is more than her gun.

She can and will physically remind people of this. Even Tarn is not immune.

When it comes to the languages she speaks, Vos is very much a stick in the mud, heavily preferring to speak only Primal Vernacular, not Neo-Cybex. However, she does understand it and can speak it. She simply chooses not to speak it as much as possible. However, given that she writes her reports in Neo-Cybex -and submits them promptly-, she's not above writing in other languages, and through this, she knows several extinct languages of Cybertron.

Vos is an incredibly intelligent, observant woman who is willing to use or exploit others, be it for short-term gains, or longer ones, if they can be of some use. For example, she was the one who suggested using Rewind to film the atrociousness they committed on the Alternate Lost Light, even going so far as to force him to watch the death of his husband, taking no small amount of delight in what happened. That said, Vos is willing to adhere to any deal -provided the deal is adhered to in the first place.

She has enough loyalty and respect, perhaps even friendship, when it comes to her teammates to generally predict what they'd like/do to some degree of accuracy, such as pointing out that Tarn would not appreciate them jumping in when it came to the fight with Deathsaurus, or telling the group that it's better to let Helex do what she wishes with the brain of their victims. That said, when it comes to Tarn, Vos is not afraid to tell it like it is. For all Tarn is her commanding officer, she is also her Best Friend Forever and occasional fuck buddy.

But Vos did not sign up for her brand of paperwork. Yet in the end, as much as she hates the work, Vos will do it, pointedly returning it to Tarn within the day. It doesn't mean she wouldn't be nervous when it comes to reviews though. Tarn does not do favouritism after all.

Vos agrees wholeheartedly with the Decepticon ideology, not simply because the joining them gave her an outlet. She grew up as a member of one of the oppressed castes and has plenty of negative feelings towards her oppressors and being used in some manner without her consent, thought of as simply a gun, or taken for granted because of her weapon. Some might claim the Cause conflicts with her faith in Primus; yet to Vos, the Cause might as well be an extension of her personal faith. Plus, she has, and will, execute anyone on the list who has her faith. A job is a job... and no-one ever said her faith prohibited killing.
Edited (I never linked important things. I am sorry. ) 2018-09-09 18:40 (UTC)
wearmyface: (Default)

[personal profile] wearmyface 2018-09-07 09:38 am (UTC)(link)
Character abilities:
HammerSpace Item.
  • This is not magical. It's 'summoned' from a subspace pocket that is an actual highly sophisticated and technological thing that bends space/time; no-one quite understands how it works. Those that might are either very much Dead or... well. Dead.
  • It's anchored to the bracelets and summoned by direct intent. Vos can summon exactly one semi-automatic sniper rifle with an energy clip that allows it to be fired, continuously, for prox. two earth hours before it needs to be sent back to Hammerspace for approx. six earth hours. AKA she can use it, but once the charge is out, she's minus a weapon for that long.
  • The Hammerspace is something that is deeply personal and messing with it without explicit consent is considered one of the deepest violations of a person.

The Armour (AKA modified canon appearance)
  • This fully encloses her, originating from the bracelets she wears -again, deployed with intent- and covers any and all clothes she's wearing (yes, even a dress. Somehow). It's also designed to look like it could, with some effort, transform into the HSI of a person. For Vos, this means she really does have 'kibble'. But that's only part of the reason for the 'Transformer' nickname: because it's deployed with intent, Vos can control how much of the armour she's wearing at once. In a sense, it really does look like they transform from organic-looking creatures to seemingly robots.
  • It comes with an inbuilt oxygen intake tank and an oxygen scrubber (a lot of the kibble forms part of this system) in the event she ends up somewhere she can't use the intake. The scrubber lasts about 30 mins and is a last-ditch measure for survival, while the armour lasts until dismissed. It is fully possible to end up trapped within it due to damage.
  • Said armour's facemask can also detach and it leaves her with a rather creepy looking 'owlface'. A hidden switch deploys spikes strong enough to be forced through armour/flesh/bones of a cyberganic. (It does need to be cleaned before they can be retracted.)

Physical abilities
  • Due to the complex joining of organic-and-metal threaded throughout and re-inforcing her body, she's stronger than an organic. Vos could lift a car or break a motorbike in two with a single punch if she was trying. This would naturally scale against any non-organics she faces, though she should be at least somewhat stronger than all organics she encounters.
  • Because of the engeron intake, her blood is very much toxic to organics, and her physiology is adapted to dealing with it.
  • She has also been trained in various martial arts/improvised weapons, is decently skilled in stealth, and can, in fact, run up walls if absolutely needed. Her hand to hand combat is nothing to sneeze at either. She's a quick study on how to disable an enemy and she is an expert in torture.
  • Typically, killing one her kind takes effort, due to the fact they are not wholly organic. She still bleeds, though stopping the blood/energon flow is slightly harder than in canon. In emergency cases, flooding a person with energon works as a stopgap response in that it'll temporarily seal any open wounds/act like morphine. This lasts about an hour before the person starts to go into energon-shock. When that happens, the excess energon has to be drained. That said, shooting her in the spark/yanking it out will also kill her.
  • She can survive in a vacuum/underwater without armour for up to an earth hour before death happens. Certain others of her species can go much longer, though Vos represents the average. Sadly, the drawback of being partly organic is needing oxygen.
  • She knows how to keep a (cyberganic) person alive to prolong the suffering. Anything else... Uhh. Well...
  • Vos can also expose her spark, but doing so is both dangerous and rather gross because she's basically opening up her chest.


Inventory:
Clothes on her back + combat knife in boot
Decepticon necklace w/dog tags
Nano-tech armour/HSI stored in the bracelets at her wrists. This is set so the optics are Decepticon Red compared to her naturally blue eyes.
HSI Sniper rifle (energy weapon)
20 grams of Nuke in her pockets. This is about 20 doses and is added to energon.
A canister of 45 energon tablets. Works like water filtration only turns 2L of water into artificial energon that tastes like utter crap. It's enough to keep her alive, but it's not the best.

Samples: Toplevel and a thread!
dralchemist: (Default)

[personal profile] dralchemist 2018-09-07 08:47 pm (UTC)(link)
OOC Information

Player name: Kasu
Player age and gender: 25 | she/they
Player Contact: Discord: Kasu#3872 | Plurk: [plurk.com profile] kaosblaze
Any other characters in game? No.
dralchemist: (can u not)

[personal profile] dralchemist 2018-09-07 08:47 pm (UTC)(link)
IC Information

Character name: Isabella "Izzy" D'Oro
Character canon: 13th Age / OC
Canon point: Popping out of the Crossroads into Glitterhagen / Level 5 Checkpoint
Physical Description: Image Link | Izzy stands at 5'2", and is currently 25 years old.
About the Character: Map of the Dragon Empire, for context.
Isabella "Izzy" D'oro's early life isn't that notable. Born to an upper-middle class family of dragonkin scholars in Concord, she grew up in comfort alongside two older siblings. She easily fell into the archetype of the rambunctious youngest child, sticking her snoot into places where it shouldn't have been and doing the things that she was told not to do. Eventually, her parents realized that they couldn't ever get Izzy to quiet down, so they instead decided to carefully nurture her talents, which blossomed into the twin proficiencies of alchemical arts (from her dad's side) and culinary arts (from her mom's). With no innate arcane aptitude and clout in the D'Oro family name, she quickly progressed through her schooling in Concord, graduating with a Fantasy Bachelor's at 20 to finally take her first independent steps into the world.

Izzy's hunger for knowledge and experience has lead her all over the Dragon Empire, hitching rides across the Midland Sea with her pirate aunt and anybody else who would accept the gold. She traveled for 3 years, experimenting, sampling, and getting into trouble everywhere she could, but... it wasn't enough. Even that wasn't satisfying. She didn't just want to learn, she also felt the desire to create. And thus, at 23, she went back home to Concord and quickly established the Atelier D'Oro, a small bistro located in the trendy oceanview district. Though the restaurant opened up to a rocky start, word of innovative techniques and unique flavor combinations eventually reached the ear of foodies empire-wide. Izzy devoted herself full time to the restaurant, and overtime to continuing her pursuit of alchemical excellence in a lab established behind the Atelier. Things went well for two further years, with the restaurant even earning a Fantasy Michelin Star in the process. But as of late... the restaurant has been shuttered for a while, with only sporadic opening days and a notable drop in quality. Why?

Well, that's because Izzy got kidnapped.

Kinda.

See, there was an incident where a shady-ass agent of the Prince of Shadows (a legendary thief and one of the 13 Icons of the Dragon Empire) tried to draft Izzy into a heist of two legendary artifacts: the Gem of Beginnings and the Gem of Endings. She wanted nothing to do with it, and even fought off a sabotage of an important banquet to get her point across. But then her memories skipped about 4 months, and she woke up in the brig of an upside down pirate ship, currently sunk into the abyssal depths of the Iron Sea, surrounded by a group of 5 strangers and a few menacing skeletons. And thus, Izzy's campaign began proper.

Here's the summation thus far: since escaping the wrecked vessel, Izzy has:
-broken out of a massive cave system back onto the surface with the rest of the amnesiac heist crew
-fought off Blades of the Diabolist, agents of a powerful demon seeking to claim a bounty on the party's head for reasons unknown
-broken into the literal Memory Palace of a powerful lich in search of clues as to what the fuck they had gotten up to (and met a cute illithid in the process)
-accidentally ran into a lost island of fish people (or feeple), survived their murdergame-esque rites of initiation, and nearly caused a diplomatic meltdown (singlehandedly)
-lasted less than a day back on the mainland before getting in debt to a goblin crimelord and having to beat feet out of Drakkenhall
-messed with fae in the worst way possible while trying to quick-travel across the midland sea in order to beat the timelimit on a fellow party member's curse clock
-laid an epic smackdown on a powerful hag-witch
-and then fell into a Fissure in reality just before exiting the Fae Crossroads into Glitterhagen.

So, just about the standard progression of events in a month of an adventurer.

If you asked the people around Izzy about what they think of her personality, you'd inevitably get a lot of mixed reactions. Her family would call her "inquisitive and strong-willed". Her brigade de cuisine would call her "a force of personality" or "like a military general during the dinner rush". Her party would call her "an asshole who has caused more trouble than she has solved". And none of those are wrong! Izzy is the type of person with very, very little capacity for bullshit. She's arrogant and abrasive. If she has a goal in mind or her eye set on something, there's not much that's going to stop her. She's prone to fits of mania, especially when it comes to formulating plans or doing research, muttering to herself or scribbling notes in her native draconic. This isn't to say that she's a jerk all the time; she has the capacity for empathy and politeness stemming from working for so long in a service industry. It's just that, unless she's on the job... Izzy comes first.

Also, don't call her Isabella, unless you want to get punched.

Character abilities:
-Alchemical Prodigy: Izzy has been studying the alchemical arts ever since she was a young dragonling, and has blossomed into a self-proclaimed chemical virtuoso. This allows her to take physical ingredients (herbs, chemicals, reagents) and, with either a recipe or time to experiment, create a helpful or harmful alchemical concoction. Past examples include: flashbombs, healing potions, elemental bomb payloads (usually fire-based), smoke bombs, tear gas/disorientation clouds, and "hardarmor" protection potions. Notably, her stock of these potions is highly limited, and she needs to constantly replenish them through careful brewing.
-Head Chef: Izzy didn't open up the Atelier D'Oro for nothing; she's been practicing cooking for just a little bit less long than she's been practicing alchemy. Give her a knife and a pantry, and she'll whip up a masterpiece banquet. The fusion of culinary arts and alchemical arts is an experiment that's still ongoing, with mixed results...
-Black Dragon Arm: Izzy's left arm is, for reasons unknown, covered with black scales from her fingertips up to the mid-shoulder, ever since she foolishly tried to collect black basilisk venom... bare-handed. Right now the infection is benign, but when stressed or damaged, said left arm leaks an incredibly caustic acid, similar to a black dragon's acidic breath. She has very little control over this, and keeps the arm completely bandaged up for safety.
-Languages: Common, Draconic, Elven, Dwarven
Inventory (lovingly copied from her actual character sheet): Satchel of Holding, Complete Knife Set + sharpening kit, basic portable alchemy lab kit (empty vials, portable burner), 1 day's complement of combat-ready potions, collection of notepads and writing utensils, Frying Pan of Sentimentality +1, Family Heirloom Soup Ladle, 2 Pearls from the Isle of Black Glass (useless here), 1 Token of the Blue (useless here), Scrivener's Kit (2x/day Scroll of Sending), 3x Champion-tier Health Potions, nightvision potion, "barnacle dick cure" potion, 345 GP (imperial standard).

Samples: a whole mess of threads from the september TDM
and a top-level tagout
Edited 2018-09-07 20:49 (UTC)
tomatowizard: art by <user name=rukafais site=plurk.com> (Default)

[personal profile] tomatowizard 2018-09-08 03:19 am (UTC)(link)
OOC Information

Player name: Eric
Player age and gender: 34, he/his
Player Contact: [plurk.com profile] overbringer Discord: Overbringer#2743
Any other characters in game? Bai Lin
tomatowizard: (We did it!)

[personal profile] tomatowizard 2018-09-08 03:20 am (UTC)(link)
Character name: Samata Mahto
Character canon: Original
Canon point: End of the first act. There are riots in the streets, the government is in flames, and Samata is realizing she just accidentally overthrew the regime.
Physical Description: Here's a picture of her I commissioned. 26 years old, 5'6", dark skin, longish black fluffy hair. Someone from Earth would guess she was from India, based on her appearance. A bit overweight. Her left arm has been cut off at the shoulder, and replaced by a prosthetic that looks like it was put together by an amateur with only one arm but is none the less somehow fully functional. Tends to dress in a sort of 1700s style. Anything you can imagine Benjamin Franklin wearing, Samata would probably also wear. She moves with a lot of energy.
About the Character: First thing to understand about Samata is that her story was originally conceived of as a D&D campaign. So, keep that in mind going forwards:

Samata's world was godless for much of its history. It wasn't until the Istavan, the god of law, order, and arcane magic stumbled upon it. He took steps to hide the world away from other gods out there so that he could have a whole world to himself. He inspired prophets, launched crusades, summoned monsters, and in only a few hundred years, his worshipers were basically the only organized religion in the world.

He didn't stop there, though. Istavan rearranged the world. He saw a world full of vibrant cultures and people bouncing ideas off each other and he hated the chaos of it all. SO he split all the various races apart. All the humans would live HERE. All the elves would live over THERE. All the orcs would live THERE. And so on and so forth. People were relocated, cities destroyed, geography reinvented. In the end, there were a bunch of different lands that only had one sapient race living in them, with the spaces between them patrolled by hordes of monsters that would slay anyone who tried to leave their designated spot. Occasionally, small groups of badasses would slip through, but never in large groups, and they would have to contend with the local churches of Istavan, which would be politely unwelcoming and help them go on their way as soon as possible with the very discrete but real threat of violence should they overstay their lack of welcome. THEN he rewrote the history books. Now, the common belief is that during the great crusades, it was the enemies of Istavan who summoned the monsters, and Istavan who heroically forced them away into the outlands where they couldn't hurt anyone.

Istavan was also a god of arcane magic, so during the crusade he granted sorcerous power to his generals and commanders. The descendants of those military officers are now still on top of society. The magic in their blood gives them amazing power, which the church preaches (accurately, as it turns out) is proof of their divine favor and right to rule.

And so, finally, we get to Samata. The daughter of two wealthy wine merchants, but still a commoner, Samata grew up with every advantage a non-sorcerer could have. She had a voracious appetite for learning and solving puzzles, so when she wanted to become a scholar, they sent her to the capital to study at the University. There, she did what any young adult living on their own for the first time does and just had the whole college experience. She studied diligently, yes, but she also went to parties and got drunk and crammed for exams at the last minute and fell in love and had a messy breakup...the whole thing. She graduated perfectly normally, with a degree in "natural philosophy" (we would call it physics, mixed with magical theory and just a dash of theology.), and was probably on course to become a professor herself. It all went wrong on the night of her graduation, at a party.

Walter Eberhart was a sorcerer. And not just any sorcerer. He was fabulously wealthy and of a particularly influential family that paid a huge amount of the university's budget. Also, he could project phantasmal blades through the air with his mind. All that meant that he had never really had to exert himself in life, and mainly spent his time amusing himself. Tonight, he was slumming it at a dingy tavern that some students were throwing a party at. While drunk, Walter loudly declared to his friends that he was going to open a bottle of wine by chopping the top off with magic. In his drunken stupor, it took him three tries. The first blade missed, but didn't hit anyone. The second blade blinded a party goer and also chopped off Samata's left arm at the shoulder. The third one actually opened the bottle. All three went through the front wall of the building and knocked it down, injuring several people outside as they were hit with debris. FORTUNATELY, medical attention was quick and no one died. Walter's family called in some connections, and he was able to get off with a minor reprimand before the whole thing was swept under the rug.

Samata was outraged, but no matter who she turned to for justice, the fact remained that she was now missing an arm was less important than the fact that Walter Eberhart was a highly influential sorcerer while she was just a commoner. She fell into a deep depression for a while, but Samata wasn't the kind of person who stayed down for long. She enrolled in post-graduate courses and basically vanished from the world for a while.

When she came back, she had a prototype of a new kind of prosthetic. It natural current of ambient magic through the world powered it, and the odic force (a new kind of energy she herself had discovered during this project that is generated by every living thing) let her move it as if it were part of her own body. She had become the world's first cyborg. But that was only the start. Samata also realized that with proper understanding of the odic force, any person could manipulate magic. It wasn't the intuitive powers of a sorcerer, it was something new entirely. Samata made up a word for this new kind of magic: Wizardry.

Samata was the world's first wizard. The first person who could use magic despite not having any genetic talent for it. She immediately started offering lessons to anyone who would put up with her. When the church of Istavan noticed what she was doing, they started condemning the practice of wizardry as subverting the will of god. Instead of stopping, Samata hired a body guard and kept going. The church sent assassins, Samata survived the attempts...

From here, the story gets more blurry, as this is around where the aforementioned D&D campaign would have started, but the general flow of events would have been something like this:

- Samata gets the other party members to join her cause and takes her classes underground
- The amateur wizards stop being weird academics and start becoming a full on revolutionary movement of commoners tired of being bossed around by sorcerers.
- There is fighting in the streets and Samata realizes she is in WAY over her head
- Rather than back down she doubles down and ends up overthrowing the government
- Samata and crew start venturing into the domains of the other sentient races and dismantling Istavan's power structures there while being chased by his increasingly irate and powerful minions.
- Samata discovers that there are other gods out there in the universe and start attracting their attention to her world, so as to give Istavan some divine competition.
- The campaign comes to a dramatic finale on Samata and her friends facing Istavan himself as the end boss.
- Epilogue: Samata founds the first school of wizardry and becomes headmaster.

As you might have picked up from all this, Samata is a woman who does not know when to quit. She gets angry and passionate easily, and when she's angry or passionate she tends to stop thinking about little things like consequences or common sense. She'll pick fights with people way out of her weight class and get in arguments or go on rants in the middle of important situations. She will eventually realize when she's made a spectacularly bad decision, but by then it usually is too late to back down, and her only way out is through, as it were.

She is also a woman who enjoys living large. Though she adores learning, she would find a life of quiet contemplation and study dreadfully dull. She's not an athlete by any stretch of the imagination, but if she doesn't get a chance to get up and DO things every once in a while, she gets antsy. She craves parties, dancing, good food and drink, drunken bad decisions, and generally the feeling of letting tomorrow by someone else's problem.

All this firey temper and passion isn't always immediately obvious, however. Istavan has crafted the people of the world into a fairly conservative society, so that's the one that Samata was raised in. She was brought up to speak properly, and to observe social customs, and to generally not rock the boat. When she's not dealing with people she knows well and feels comfortable with, she tends to try and keep her body language more restrained and demure just out of habit, and tends to speak very properly.

Character abilities: Prosthetic arm - Samata's left arm is a mechanical prosthetic she built herself. She can take it off if she wants (and usually does at night). While plugged in, it tricks her body into thinking it still has an arm and responds to her will the same way a regular arm would. The one she has now is the Mk 2 version. The Mk 1 was the initial prototype and proof of concept. She currently has half finished plans for the Mk 3. The Mk 2 is still kind of heavy and awkward, but with access to a workshop and plenty of time, she could upgrade it to be more lightweight and responsive in time.

Wizardry - Samata is the first wizard there ever was in her world. Sorcerers inherit their power genetically, and naturally siphon the magic in the environment around them into their bodies which they can use to fuel their abilities, allowing them to instinctively use what are basically a few distinct superpowers (Usually 2-3 different but related abilities. Firebreath and immunity to fire, for example). Wizards, on the other hand, don't draw that magic into themselves, but instead just manipulate it directly while it's still in the environment around them through careful rituals, or spells. Each spell takes anywhere from five minutes to an hour to cast, depending on the complexity, but it's also possible to finish 99% of the work, then leave it hanging and just do the last 1% real quick when you need it to finish the spell.

Spell Research - While her spell list is rather limited at the moment, she can research new spells that do more or less whatever she wants. The more complex the spell or the more powerful the effect, the more expensive and time consuming the research is. Simple spells take a week or two to figure out. More powerful spells can take months, if she can figure it out at all. Once it's finished being researched, it goes in the spell book and she can reuse it as needed or teach it to others.

Magic item creation - With some effort, a lot of research, and a lot of silver (silver conducts magical energy well), Samata can make magical items that will function more or less indefinitely as long as there is ambient magic in the world. A few examples are listed on her spell list, which is also linked above under "spell research".
Inventory: - The clothes on her back: underwear, knee breeches, stockings, shoes, undershirt, overshirt, fancy jacket.
- Hat: Tall and pointy with a wide brim. A prototype of the archetypal wizard hat.
- Mechanical arm: Attaches to the stump of her left arm and reacts to nerve impulses to move. Powered by the ambient magic in the atmosphere. Held in place by leather straps that wrap around her torso. Slightly heavier than her normal arm, resulting in her tending to lean to the side slightly if she's not paying attention.
- Flying carpet: About 3 feet by 5 feet. Stitched with arcane symbols made of silver wire. Tapping the appropriate symbol will allow you to steer the carpet through the air.
- Spectacles of magic sensing: Made from ordinary reading glasses, but with extra lenses attached on levers (think the special decoder glasses from National Treasure). When in place, the extra enses let you see the flow of magical energy through the world even if you normally could not. Magic items and people with magic powers are visible as distortions in the flow of magic.
- Gloves of energy redirection: These metal gauntlets are covered with magic symbols written in silver, and connected by an insulated wire long enough that it won't restrict your movement. It is designed so that you can flip the wire behind you and it won't get in your way. While wearing the gauntlets, you can block attacks with one hand, and the force of the attack will be transferred along the wire and projected out the other hand.
- Spellbook
- Notebook + quill + ink

Samples: toplevel on the TDM and another thread
bastilashan: Standard photo of Bastila Shan, female, brown hair, blue eyes (Default)

Bastila Shan | Star Wars Knights of the Old Republic

[personal profile] bastilashan 2018-09-08 04:38 am (UTC)(link)
OOC Information
Player name: Christine or Onyx
Player age and gender: 33, female, she
Player contact: Onyx #2900 on discord
Any other characters in the game? No, just my bf's. He is playing as Arianna or Daughter of the Mark.
Edited 2018-09-08 05:17 (UTC)
bastilashan: Photo of Bastila looking very serious, she is leaning forward as though concentrating or focusing, there is a bright light behind her (serious)

Re: Bastila Shan | Star Wars Knights of the Old Republic

[personal profile] bastilashan 2018-09-08 05:19 am (UTC)(link)
IC Information

Character name: Bastila Shan

Canon: Star Wars Knights of the Old Republic, the first video game

Canon point:
I plan on starting from Dantooine. That is after Taris, but before Tatooine, Kashyyk, Manaan, Korriban, Darth Malak's flagship the Leviathon, the unnamed planet of the Elders, and the Star Forge. It is the year 3956 BBY when she is pulled in. However, she does not know that.

Physical Description:
https://goo.gl/images/WLJ9VJ
Bastila is a human female. She has brown hair and blue eyes. She is around five foot and six inches tall (that is a guess based on her age, gender, and species). She is 23 years old (sources vary her age between 18 and 26 years).

About the Character:
Bastila is from a world called Talravin. She, like most women, has a rocky relationship with her mother. She adored her father, who was a treasure hunter. She blames her mother for being forced to leave him, and for his quest for wealth. Her father and mother were away a lot, and she showed a strong affinity for the Force early on, so her mother sent her to the Jedi for training. Her father died on an expedition; he was killed by a Krayt Dragon on Tatooine. She does not now that her father sought treasure because her mother was/is gravely ill.

Bastila is a Jedi Sentinel, who has received her knighthood only recently. A sentinel balances the mundane fighting skills with the more abstract Force skills. She led the strike force that defeated the Sith Lord Revan, but they only captured him after Darth Malak fired on his master’s ship. She saved Revan’s life, but the Jedi wiped his memory, and he no longer remembers who he is. One year later, Bastila and Revan are on the ship Endar Spire. The ship is attacked and the remaining crew are forced to take escape pods to the planet Taris, which lies below them. Bastila is captured by the Black Vulkar Gang. Carth and Revan recruit Mission, Zaalbar, and Canderous to assist in retrieving her and escaping. After escaping Taris, she and Revan and Carth and the others go to Dantooine to see the Jedi Council. The Jedi Council sends them, and their newest ally Juhani, to investigate some ruins. They find a Star Map that, when they obtain all of the pieces, will lead them to the Star Forge. The group (Bastila, Revan, Carth, Mission, Zaalbar, Canderous, and Juhani) all set out for Tatooine, Kashyyk, Korriban, and Manaan. They go to these planets/worlds because they are shown on the Star Map. After visiting several planets, the crew of the Leviathon captures Bastila and her group. She stays behind to let the others escape. Darth Malak tortures her, she falls to the dark side. Revan eventually finds her on the Star Forge. However, Bastila never gets that far, at least not yet.

Bastila flirts with Carth and with Revan. However, she believes the Jedi Council’s teaching that Jedi Knights should not fall in love. At least she does right now, that may change as time goes on. Ultimately, she falls in love with and marries Revan after the first video game. She may fall in love with someone here!

Bastila is very arrogant. Her skill with the lightsaber and the unique power of Battle Meditation have gone to her head. However, she is cautious, and does not take too many unnecessary risks. This caution and her history may be part of why she is slow to trust. She especially keeps a watchful eye on Revan, no matter how many good deeds he does. She also does not trust Carth completely, though he is a devoted soldier of the Republic. She does not believe anyone can command as well as she can, again with the arrogance and trust issues. She is very civilized and polite to others, though perhaps a touch sarcastic. She treats the Jedi Masters with respect, but does not always listen to the advice of others. She is basically a good person, and would never harm another being without good reason. She seems to care about others and speaks up if the people she is around are doing evil. She protects those who are weak, but she also sees herself as superior to those who cannot control the Force. Bastila is naturally curious, and is always asking questions. She also likes to explain things, and does not like admitting when she does not know something. She knows that she is intelligent.

Bastila’s arrogance, superiority, and self-centeredness are her downfall when she is captured and tortured by Darth Malak, which does not happen until well after Dantooine. The prolonged torture, her Persian flaw (arrogance), and her connection to Revan (when she saved his life and helped wipe his memory) all lead her to fall to the dark side. Revan is her salvation. On the Star Forge, he spares her life and convinces her to make amends for her actions by supporting the Republic again and doing good. She turns back to the light side. They defeat Malak together, receive a heroes’ victory celebration, and eventually marry.

For more information, see: http://starwars.wikia.com/wiki/Bastila_Shan

Abilities:
Bastila has the rare force ability called Battle Meditation, so she can encourage her allies and demoralize her foes to sway the course of a battle. She also has Force Sense, Force Stun, Force Persuasion, and Force Wave. However, she is obviously most proud of her Battle Meditation. Force sense is not telepathy, but it is similar to empathy and foresight; it is knowing how people feel and anticipating good or evil ahead (though not knowing exactly what form it might take). Force stun stops an opponent in his or her tracks and renders him or her motionless. Force persuasion is the famous Jedi mind trick. Force wave is a push or pull effect; it is similar to telekinesis.

In addition to her Force powers, Bastila is very skilled with a lightsaber. She is strong and intelligent. She has a good sense of direction. She knows hand-to-hand combat and ranged weapons (blasters and bows) as well, but is not as skilled at those (not that she would admit that).

Inventory:
One double-bladed yellow lightsaber her weapon of choice)
Clothing in the standard brown of the Jedi, though a little more revealing than the usual Jedi garb
A handful of various grenades (two stun, three fragment, two poison, etc.)
A double-edged vibrosword
Two small blaster pistols
A cardio-regulator belt that boosts her constitution
Four Echani shields (advanced personal shields)
A neural band (prevents mind control)

Samples:
Introductory post in TDM
https://phantasmemes.dreamwidth.org/8405.html?thread=3164629#cmt3164629
Tagged several top-level posts in the TDM, but none reached eight comments.
Edited 2018-09-08 05:27 (UTC)
nocawsforconcern: (Default)

[personal profile] nocawsforconcern 2018-09-08 05:26 am (UTC)(link)
OOC Information

Player name: Hannah
Player age and gender: 29/f
Player Contact: lastbastion @ plurk
Any other characters in game? Lily
nocawsforconcern: (Default)

[personal profile] nocawsforconcern 2018-09-08 05:31 am (UTC)(link)
Character name: Gienah “Enna” Alchiba
Character canon: OC (Argo Navis)
Canon point: Post-Draco, pre-Corvus
Physical Description: Enna is small, standing at about 5’3 with tall heels, or just shy of five feet without them. She has long pink hair to her hips, and wears an outfit that can best be described as ‘trashy anime’. She’s fit, but only enough to help out on a ship, steering or pulling ropes. She’s generally covered by a full cloak, which conceals two daggers and many throwing knives. She also tends to wear some manner of head covering to hide the crown on her head.
About the Character:
- The world of Stella is a flat world, with 85 countries that correspond to (most of) the modern constellations of Earth. (Indus, Piscis Australe, and Triangulum Australe have been removed for streamlining the story.) The world is mostly ocean, and each country is protected by a Guardian Spirit, corresponding to a constellation, and each person born in a country is given a blessing by that guardian spirit, a magic power related in some way to that spirit.
- In recent times, however, the edges of the world have been steadily shrinking, leading to fear of the end of the world. The origin myths of the world indicate a ship called the Argo Navis, born of three guardian spirits, that brought people to this world, and could evacuate everyone to a new world.
- Enna was born as Princess Adib Draconis, princess of the country of Draco. Unfortunately, this didn’t last. Draco was well aware of the impending doom of the world, and as a result, the people began to panic. A revolt seemed inevitable, as the people feared the end of the world and felt the royalty was doing nothing, and the royalty was powerless to do anything.
- As a result, the King and Queen, hoping that at least their daughter might be spared from the fires of revolution, designated two caretakers and had them take the princess and flee the country.
- The two, posing as her parents, took her to Corvus, a far-off country that was well-known for accepting almost any refugees. They landed in the city of Minkar, and… Well, they claimed they were simply Corvus citizens returning home. The princess Adib was given a new name to hide her- Gienah Alchiba. (This is roughly the equivalent of naming a child Newyork Sanfrancisco to insist that they’re from the US.)
- Even so, Corvus didn’t care, and let them in, where they lived happily. Gienah grew up happily, with the love of those she believed to be her parents. She was unaware of her identity, and truly believed the cover was the truth.
- But this couldn’t last. When she was 14, a sickness swept Corvus. She, who had grown up there since her infancy, was fine with antibodies, but her parents had no such immunities. A terrible illness, it closed up their throats, and they passed away, before they could ever tell her the truth of who she was.
- Enna grieved, of course, but she was strong, and able to move on. Money had turned out to be no trouble for her- Her power was to ‘collect treasure’. Anything she considered valuable. She believed it was the power of Corvus, after all, as crows would collect shiny things.
- However, as the world became a bit stranger, even Corvus’ goodwill became more strained. Enna was known to be not one of them… So, at 16, she set off on a journey of her own. She didn’t think much of it- But she wanted to see the world, and she could feel the call of treasure.
-She didn’t think much of packing properly for a journey. She only survived thanks to her magic bringing her treasure that she could sell for food. But it was fine, because she saw so much, and her mind expanded as she saw the world.
Unfortunately, one day, the plot proper started. The slow collapse of the world made the sea become unreliable. And as a result, a whirlpool that shouldn’t have been there wrecked her ship.
- She washed up alone on the shores of Perseus, found by a boy named Virgil, who had been practicing on the beach for the air-walking sport he played. Virgil rescued her and brought her home, where she was nursed back to health, and slowly regained her strength.
- But as she regained her strength, she felt the call of treasure. And following that, alongside Virgil, she found her way down to a hidden shrine below the island. It was there they found something strange, almost absurd- a gem that seemed to be made of white fire, next to a frozen woman wrapped in chains. As Enna tried to approach the gem, and Virgil tried to break the chains, something strange happened- The gem seemed to enter Virgil’s body, and the chains broke.
- The woman there woke up as though from a deep sleep, and from a very confused conversation, Enna and Virgil began to discover the fate of the world, as well as the only way to solve it.
- To collect the pieces of the Argo Navis- Puppis, Vela, and Carina. To collect their Stars, the embodiment of their power, and summon the great Worldship. And with that, to collect the Stars of every country, every guardian spirit, and with it, evacuate each country and its people to find a new world.
- The Stars, that is, the white gem they found, was the embodiment of each Guardian Spirit, and a symbol of their power. But if the Star was not collected and brought aboard the Argo Navis, the Guardian Spirit would not be able to enter it, either. And thus, the people who had received that spirit’s blessing, would also not be able to enter it.
- It was Enna, unexpectedly, who had the power to fix this. It seemed unlikely that anyone could collect all of the Stars and save everyone with the little time remaining to the world, especially as almost no one knew of them. But Enna had the power to collect treasure. Whatever she thought was valuable would surely be hoarded by her like a dragon. So she would set out and collect all of the Stars on a journey, a race against time.
- And so she did, with Virgil at her side. They christened a ship the Argo Minor and set out. They collected many stars, and many crewmates, with some massive misadventures. Horologium in particular was tough, and did a lot to disrupt her own time, to the point where she doesn’t know her own age anymore.
- Her last stop prior to her apping point was Draco, where she spent a long time. Her identity as the princess meant they felt she had an obligation to stay and help calm things, but Enna had to collect the Stars and save the world. She felt no connection towards Draco, either, as she didn’t know her own identity, and felt that the parents she had known were her true parents, and that Corvus was her home. It took over a month for her to get the Star of Draco, by working to calm the people, stop revolutionaries, and so on.

- As a person, Enna is… Well, odd. She’s flighty, goes at her own pace for everything. She marches to the beat of her own drum, and does not care much for the opinions of others. She loves shiny things, and valuable things, and loves nothing more than seeing new beautiful sights. She values her freedom over almost anything else, and does what she wants, when she wants. This has, in the past, caused others to think she’s a pirate, but she refutes that… Even if she does, in fact, occasionally steal from people. If she has to. She doesn’t like to, but if she has to to protect her people, or to take the Stars, she will. She is extremely simple, and tends towards a solution of ‘simple is best’... Which sometimes leads to doing some bad things, but. It’s for a good cause.
- She is not necessarily ‘the ends justify the means’ type, but she is at least willing to say that the ends of saving everyone in the world from a horrible apocalypse does justify the means of piracy, and having to fight people sometimes.
- She’s prone to making cawing noises and flapping her cloak like it’s wings. This is because she feels, as a person from Corvus, it’s natural to act like it. This is something literally no one else on Corvus does, but she likes it, because it makes her feel closer to Corvus’ guardian spirit, which in her eyes helped protect her her whole life.
- Despite how she acts, she isn’t stupid. She’s actually rather clever, in her own ways, able to solve puzzles and think outside the box. That said, she’s almost useless when it comes to flowery prose, and she’s easily deceived as long as she doesn’t have direct evidence to the contrary.
- Her social skills are totally lacking, as she tends to say whatever is on her mind with no thought. This can cause friction with others who mistake her lack of a filter for malice, but it’s rarely meant maliciously. Rather, she simply says what she thinks, for better or for worse. She has no desire to filter herself to spare others’ feelings, and she is fundamentally not someone who will ever deceive others if she can avoid it.
- She doesn’t respect people who aren’t willing to put in hard work for themselves, or expect others to do things for them. But even so, if anyone is in trouble, she will immediately take up arms to fight for them if she has to. She’s idealistic, but not naive.
- Also, you shouldn’t expect her to do the explaining, ever. She’s really bad at it. Her speech patterns are awkward normally and she just, sucks at explaining things.
- She is extremely high key ride or die for her friends. Once someone has been thought of as Hers, as treasure or crew, she will not let anyone hurt them. She will go to absurd lengths for Her People.
Edited 2018-09-15 20:33 (UTC)
nocawsforconcern: (Default)

[personal profile] nocawsforconcern 2018-09-08 05:31 am (UTC)(link)
Character abilities: Enna’s own power is the ability to ‘collect treasure’- Through fate, coincidence, or goodwill, treasure tends to accumulate around her. However, the definition of treasure is anything she wants, so it doesn’t necessarily mean material wealth. If something is worth a lot, but Enna thinks it’s ugly, it won’t count. Similarly, if it’s worthless, but shiny, Enna counts it. She also as a result has a vague sense of which direction treasure lies in.

Enna has 84 of the 85 Stars, and as such, can manifest powers related to 84 of the constellations, lacking only Corvus. That said, many of those powers are… totally useless, such as the ability to manifest triangles, or to adorn herself like a peacock. Many are redundant, such as the constellations of the Peacock, Bird of Paradise, Swan, and so on… There’s a lot of birds.

She can either project the power outward, summoning a manifestation of the power or applying it to others, or inwards, taking on properties herself. However, these abilities are all dependant on the Corona Australis and Corona Borealis, the crowns that symbolize royalty and ruling over the power of the Stars. If she is not wearing the crowns, she loses all of the powers of the Stars, leaving only her own. The powers are also entirely dependent on Enna’s own way of thinking- If she cannot connect a power to a spirit, she cannot use that as a power.

Horologium, the Clock, requires some particular mention- She can use it to slow down or speed up time temporarily, but using it comes with causing incredibly painful headaches as she’s basically thinking in dimensions the human mind is not built to to handle.

She’s also, mundanely, skilled with daggers, as she carries them for shipboard purposes (cutting ropes in emergencies and the like), and has become skilled with them as weapons, along with throwing knives.
Inventory: - Daggers x2
Throwing knives x20
Stars x84 (All except for Corvus)
Northern and Southern Crowns (Technically Stars, but rather than residing in the body, are worn on the head. They take the form based on the wearer, and in Enna’s case, takes on the form of two interlocked circlets that can still be separated, and allow for her to manifest the power of the other Stars.)
Corvus-make cloak (contains holders for 20 knives, two daggers, and is very warm)
Several gems of high value
Several useless glass baubles that are worth nothing
Her weird-ass clothes.
A beautiful diamond necklace with a dragon motif, from her birth parents in Draco. She kind of wants to get rid of it.


Samples: Her TDM toplevel and another thread!
seekingsunrise: (Default)

Talcott Hester | FFXV (Camp Petoskey CRAU)

[personal profile] seekingsunrise 2018-09-08 08:37 pm (UTC)(link)
OOC Information

Player name: Sera
Player age and gender: 32 female
Player Contact: [plurk.com profile] draconicseraphim Discord @ Sera#7666
Any other characters in game? Nope
seekingsunrise: (Default)

[personal profile] seekingsunrise 2018-09-08 08:37 pm (UTC)(link)
IC Information

Character name: Talcott Hester
Character canon: Final Fantasy XV (SCP Foundation CRAU)
Canon point: Seeing the chocobros off to Insomnia -> [community profile] camppetoskey
Physical Description:
Talcott is a tall boy, standing 5'11" at the age of 18. He's got brown hair and hazel eyes and a very "boy next door" kind of charm. He's nothing special but the standards he has to compare himself to are rather extreme examples of beauty. In addition to the scar on his left cheek from a close call with a bullet he also has a ring of scars on his right hip, the ragged marks of a large cat tearing out a piece of his side. The circle of teeth is there, even though the flesh that should be missing is still there and intact. He also has a scar that begins under his left ear and fans out deep and wide along his throat, stopping just shy of his jugular on the right side. Clearly a failed attempt to slit his own throat.

About the Character:
If there is any single concept that Talcott lives by it is simply that of hope. When he was young he was just your average child, wide-eyed and excited by the world around him. As he's grown older in a world of darkness and increasing despair that sense of wonder has never ceased. Subdued by loss, certainly, but there's still so much out there to do, to learn, to discover. He never questions that the Chosen King will return, no matter how many years pass or how bad things get. He does his best to work to improve what limited resources they have, chosing to help Ignis as he gets older and is more able to look after himself.

That eager curiosity of his youth makes him a formidible researcher and, in many ways, he acts as Ignis' eyes in his quest for knowledge that might help unravel the prophecy. His grandfather taught him old stories and lore and once they left the Crown City, despite the horrible things that were happening, Talcott took it as an opportunity to see things he thought he'd only hear of in tales. Now at 17 he knows far more of these legends and the devastation the gods have inflicted upon humanity for their own petty reasons.

Talcott lives in a world defined by a prophecy that most people barely knew existed. He has close ties with many of the people that have been directly effected by the prophecy but he himself is on the outside looking in. Of everyone in all of Eos he probably has the most knowledge about it and the most objective view on the outcome. Ignis knows more, so much more that he refuses to share. Things that Talcott has probably pieced together contextually by now. But while Ignis has this single-minded dedication to finding a way out Talcott has a clearer idea of the rammifications of derailing the prophecy.

He is a very intelligent and observant young man with a near eidetic memory. Before he was physically capable of going out into the wilds with Ignis in their search for lost knowledge he did his part by acting as a messenger between the various Hunter and Glaive outposts. Information is what he's sought his entire life. It's how he's protected his friends, how he's done his part to fight the darkness, and ultimately how he's tried to save the world and perhaps help to save his king.

And then something impossible happened.

Talcott is a man defined by hope, his utter devotion and faith to it and, in the end, his loss of it. Dragged into another world to participate in a ritual meant to contain a diety, with no guidance and no prophecy to guarantee the future the seemingly boundless hope he's held onto his entire life unravels. The vast differences in the situation he could handle, any individual thing he could deal with. Colder and more pragmatic than the other children but he could deal with it.

The reason he has always been able to look on the bright side of things, to trust that, no matter what, things would come out alright. The Prophecy.

Without any reassurance that in the end things would work out for the best Talcott began to come unglued. He doubted every decision he made, tried his best to stay true to the values he had from home and in the end that alienated him from his new friends. His death was a huge blow to his already lacking self worth, having it align with the day he turned 18, a day that would've been something to be proud of back home, that would've opened up other larger opportunities to help the Glaives instead of just Hunter missions. Instead it became something to be ashamed of, something he would never forgive himself for.

Which was only the beginning of a downward spiral further compacted by weeks of watching his body go about business with only the faintest connection to his own reanimated corpse, watching his inability to acknowledge what was going on hurt his new frieds. Phantom sensations, distant and vague when all he wanted was the comfort of a friend for weeks. Lonely and breaking down more with each day. An explosive misunderstanding with the diety they were trying to help, to free from the ritualized experiment a mysterious organization was conducting, was the final straw, the thing that shattered him.

He'd tried so hard for so long and accomplished nothing but driving away those they were meant to help. He fell apart, terrified to take any action for the consequences that might come with it, eager for a true death before things went from bad to worse. He took the weight of every failure, every misstep onto his shoulders and his alone. Bore the burden of responsibility so that the others wouldn't have to.

Eventually hope was restored, they lerned, they grew, they found answers that lead them to a path for success. Talcott never stepped back up in that time, never took on a leadership role again. He followed directions like a good soldier, took notes and organized their information again and again, tried his best to ensure that everything was as neat as possible, as clear cut as it could be.

He had friends that needed him but he still found it increasingly difficult not to consider himself a burden to them. Even once they found a measure of freedom, the security of work and the promise of some manner of future he began to separate himself from the others, rooming alone, staying out of the way, devoting himself to the work as thoroughly as he had to assisting Ignis. There's no prophecy, no mentors or older siblings to offer him guidance... so now he works hard, keeps his head down, and muddles through the days, trapped between his own fear of acting and the knowledge that without acting he's going to lose everyone that made all of this worth it.

Character abilities:

  • Markmanship- Talcott is not as familiar with firearms as he is with knives, darts, or just about any other form of projectile weapon but he is frighteningly accurate with the weapons he does specialize in. While there is nothing supernatural about this ability it is something that he has been training in since he was seven, making him something of an expert.

  • Eidetic Memory-In canon he is shown to be able to recall full conversations verbatim, down to the details of accent and inflection, ten years after the fact. He habitually takes on others' accents when he quotes them and has an uncanny ability to recall every folktale and bit of lore he and his grandfather pick up on the road with Iris. He may not always understand the information he obtains but he will remember everything (heaven help me trying to remember everything.)

  • Physical Endurance-While not maintaining the kind of chiseled perfection of his older "brother", Talcott has still been raised with the intent to be a soldier since he was very young. He is in the best physical condition possible for the limited diet available during the Night. Foremost among that he has trained his body to function on an exceedingly small amount of sleep, never knowing for certain when he might come to a location safe enough to sleep in, plagued by paranoia and hypervigilance, sleep is rare but he also rarely feels the effects of deprivation as well. Similarly, because of the increasingly scarce supplies, he is able to ignore hunger for a long period.

  • Manual Dexterity- Between working with knives, learning the basics of jewelry making from Dino, and picking up any number of small detail hobbies to satisfy his childhood need to fidget Talcott is extremely deft at things requiring a lot of dexterity.

  • Expert Mechanic- For much of his youth Talcott was too young to really help with the goings on of the Hunters and Glaive. So he spent most of his time at Hammerhead with his surrogate Grandfather, halfway into the engine of any number of vehicles. He is responsible for maintaining the viability of vehicles making supply runs, later as he gets older he is able to do repairs on vehicles that can't make it back to Hammerhead. He is shown to be able to drive, rather impressively, full size semitrucks through less than ideal terrain.

  • Hyperspeed- As part of the process of being drawn into the SCP Foundation's world he was granted the ability to move at such an advanced speed that he appears to teleport. However when someone looks directly at him he freezes, still as stone, until he stops trying to use the ability. It makes him incredibly good for stealth operations and striking from a distance.


Inventory:

  • Tactical Gear- Black BDUs, heavy black boots, a simple black t-shirt, armored vest, black ball cap w/ SCP logo, leather fingerless gloves.

  • Knives- Talcott usually has, roughly, a dozen 6" throwing knives on his person (6 in a thigh holster, one tucked into his boot on each ankle, 4 on his belt at the small of his back) He keeps one 12" tactical knife on his left hip.

  • Smartphone- A very new phone, waterproof, with a heavy duty case.

  • IFAK- An Individual First Aid Kit that lives on his belt.

  • Flashlight- A high quality flashlight that has the ability to clip onto his vest/hat/belt. + backup batteries

  • Paracord- emergency hank of 25" of black 550 paracord

  • Firestriker

  • Lighter- Heavy duty, storm proof, survival lighter.

  • Keys- 2 sets. One is the key to a GMC Yukon. The other, his personal keys, have an apartment key, one for an mid 80s Chevy farm truck, and a keychain

  • Dog Tags- He does not have his original ones from home anymore but he did have another set made up. He also has 3 on a ring in his pocket. (One for Chloe, Eddie, and Richie).

  • Gum- Half empty pack of 5 Cobalt

  • Embroidery thread- 3 little bundles in red, green, and gold for a bracelet he'd been working on.


Samples:
TL on the TDM and A tagout to Genesis
thedarkheir: (Default)

Soma Cruz | Castlevania

[personal profile] thedarkheir 2018-09-08 11:57 pm (UTC)(link)
OOC Information

Player name: Shini
Player age and gender: 32, female – she/her
Player Contact: Plurk: [plurk.com profile] Rshini, Discord: #Shini2300
Any other characters in game? nope
thedarkheir: (Default)

Re: Soma Cruz | Castlevania

[personal profile] thedarkheir 2018-09-09 12:01 am (UTC)(link)
Character name: Soma Cruz

Character canon: Castlevania

Canon point: Beginning of Dawn of Sorrow, about midway through the Alchemy Lab

Physical Description: Soma is an athletic young man that’s six feet tall with white hair that falls to his shoulders, extremely pale white skin, and gray-blue eyes. He dresses warmly for the season, with flashy coats and fancy footwear.

About the Character: Soma Cruz is the reincarnation of the evil vampire king Dracula. While there are many people who were born in 1999 (when Dracula was ‘killed for good’) who inherited his powers, Soma Cruz is implied to have his soul as well as the Power of Dominance.

The year is 2036, a year after his powers first awoken and despite helping to seal away Dracula’s castle in an eclipse, things aren’t over for him as a cult sought kill him and appoint one of their own as the new Lord of Darkness. He starts the second game by disobeying orders to stay home to stop the cult on his own.

Soma Cruz is for the most part a gentle young man who zealously protects his friends, and cares deeply for people. Far as the game states, he has few friends, but he is dead loyal to those he has and they know he got their back no matter how dangerous the situation is. This caring nature can lead him to extreme recklessness – he will tend to refuse help because he doesn’t want to be a burden, and he tends to leap before he look, landing into much more trouble than if he had actually trust his friends. The young man also has a chivalrous streak, becoming enraged if any girl gets hurt in front of him, no matter how well he knows the person, for example becoming enraged at Graham for attacking Yoko and feeling guilt for not getting to her in time even though it was impossible for him to stop it.

With those he’s close to, he can be a complete dork, quick to laugh, and just as quick to be embarrassed by teasing. Even when he’s humiliated, he doesn’t snap back, suggesting he has a calm temperament and doesn’t take himself too seriously. In Dawn of Sorrow, he demonstrates a slight sarcastic streak, aimed primarily at the resident goofball (and merchant) Hammer, so he can tease just as well as Yoko or Mina, but generally chooses not to. Soma also shows moments that reveal he has a good sense of empathy, able to accurately guess the reason that Julius ditched Yoko at the castle gates and convey in a way that she could understand (she still didn’t like it, but now knew why).

Soma is rather on the naïve side, generally trusting people immediately if they don’t act openly hostile or suspicious. When they betray his trust, he becomes upset, not just at the person, but at himself for being fooled by them – and does not forgive them easily. However, despite how many times he may get his trust displaced, he’s still quick to assume the best of people, being a generally optimistic young man.

Character abilities: Soma has the ‘power of dominance’, meaning that every once in a while, when he kills a monster, he absorbs their souls and can use their power as his own. This will eventually balloon to a rather wide and ridiculous set of powers, but at the point he’ll be brought in at, he will have these powers:

-The Ability to summon curry so spicy that even the undead will be damaged by it
-The Power to glide allowing him to traverse vast gaps so long as he starts at a higher elevation
-Summon one bat, who mainly act as a distraction and very minor assistant in fights
-Step out of his body as a disembodied spirit to scout an area him without being noticed or detected.
-Summon bones to throw at people, there’s no limit to the amount of bones he can summon.
-Summon a small ball of fire to encircle him to harm anyone that gets too close

And recently, he learned how to create magic seals that can break magical barriers or seal off a monster’s source of magic, in the game’s terms it means he keeps bosses from endlessly regenerating. For Phandrift purposes, I would say that he’s capable of temporarily sealing off magical abilities, and only to a certain level as he’s just starting.

Inventory:
-faux-fur collar and blue-trimmed trench coat, a black turtleneck sweat, jeans, and knee-high white boots
-a shrine charm,
-a dagger, a broadsword,
-three healing potions
-striped scarf,
-A piece of chalk
Samples: On going thread in TDM
unpunchman: (Hmm)

[personal profile] unpunchman 2018-09-09 09:22 pm (UTC)(link)
OOC Information

Player name: Eric
Player age and gender: 34, he/his
Player Contact: [plurk.com profile] overbringer Discord: Overbringer#2743
Any other characters in game? Bai Lin
unpunchman: (Tension)

[personal profile] unpunchman 2018-09-09 09:22 pm (UTC)(link)
IC Information

Character name: Josuke Higashikata
Character canon: Jojo's Bizarre Adventure Part 4: Diamond is Unbreakable
Canon point: Post-canon. 1999, December 31, 11:59pm
Physical Description: POSE.

Josuke is a Japanese teenager (though genetically, his father's side of the family is British.). He stands six feet tall (185cm) and has a beefy build on top of that. The only reason he doesn't look like a goddamn giant is that he's in the same series as Jotaro Kujo who is even taller. He favors high quality and fashionable clothes, and always styles his hair into an elaborate pompadour.
About the Character: Josuke Higashikata has a bizarre family. He is the illegitimate child of Tomoko Higashikata, an ordinary woman from Japan, and Joseph Joestar, a wealthy globe trotting adventurer (notably some 40 years older than Tomoko, which is kinda gross but life does that kind of thing sometimes). Josuke grew up with his mother in the town of Morioh, Japan, knowing nothing about his father save that his mother still loved him and that he had walked out on her. The Joestar family still heavily influenced his childhood, though. When Josuke was four years old, Joseph and his allies did battle with a powerful vampire in Egypt named DIO. Though Josuke was far too young to be part of this battle, he did get deeply sick as a side effect of it all (All the Joestars who weren't strong enough started getting sick, and Josuke was a toddler so...). For several weeks, no one was sure if he would live or die. When he got really bad, Tomoko decided that even though there was a blizzard going on, she was going to drive her son to the damn hospital.

This was a formative moment for the young Josuke. When they were half way there, her car got stuck on an empty stretch of country road. They were in severe danger of freezing to death, and were only saved by the sudden arrival of some random street punk. Josuke was in a daze from his fever, but he remembered two things about the guy: He was willing to help a pair of total strangers despite apparently being stuck in the middle of a blizzard as well, and he had a huge pompadour. Josuke decided that he wanted to be someone like that, someone who would help others in need regardless of his own problems.

DIO was defeated, and Josuke recovered, but he was very different afterwards. Josuke sort of modeled himself after his unknown hero, most notably by styling his hair in an identical pompadour. That pompadour was the symbol to him of the kind of man he wanted to be, and so from that day forwards anyone who insulted his kind of silly looking hair was insulting his entire way of life. Insulting Josuke's pompadour is a sure way to earn his explosive wrath. Though it isn't directly stated, I think, it's implied that this is also when Josuke started learning to control his stand, Crazy Diamond. Regarless of when that happened, Josuke was fully proficient with it by the time he was sixteen, which is when the bulk of the story takes place.

On the way to his first day of High School, Josuke met Jotaro Kujo, who introduced himself as Joseph's grandson, technically making him Josuke's nephew despite being older than him by twelve years. Jotaro explained that Josuke was one of the heirs of the Joestar fortune, much to the consternation of the rest of the family. He also revealed that he was another stand user, and that he had reason to believe that more were in town, some of them with evil intent.

The next few weeks were a whirlwind of strange encounters, as the stand users of all sorts started entering Josuke's life. Some of them were friendly, some of them were dangerous, some of them were just unrelated bystanders who had their own things going on. A few were more significant than others. Koichi Hirose and Okuyasu Nijimura were two of Josuke's classmates who became his friends and helped him out. Rohan Kisuke, a manga artist who lived in the area, became and ally of sorts but he and Josuke hated each other's guts so they avoided each other whenever they could. The elderly Joseph Joestar even arrived to help hunt down some particularly dangerous stand users.

The most dangerous of them all was Yoshikage Kira. On the surface he was an unremarkable accountant who had no outstanding strengths or flaws. Utterly ordinary, mundane, and boring. In secret, he was a serial killer with an obsession with hands who had been hunting women around Morioh for the last fifteen years. It was only luck that let Josuke and his friends stumble upon Kira's trail. What followed was a desperate hunt to find and catch Kira before he killed anyone else, the culminated in a stand battle between him and Josuke in an abandoned house (Kira's stand, Killer Queen, was a thematic opposite of Josuke's. Crazy Diamond could repair anything it touched, Killer Queen could cause anything it touched to self destruct like a bomb.), which ended in Kira's defeat and accidental death.

With justice delivered to a seriously creepy and dangerous dude, Josuke was able to continue is ordinary life and Morioh was able to recover from the terrible things that had been happening there.

Josuke is quite clever, though you might not guess it if you met him casually. He's not necessarily SMART, but he is quick thinking and not given to panicking under pressure. Even if he puts it towards small scale ambitions, Josuke can usually come up with a plan to get what he wants. Someone who knew of stands and the constant life and death battles Josuke had been taking place in might be surprised at how normal he seems. Josuke spends his free time worrying about the kind of things you'd expect a teenager to worry about: looking cool, getting spending money, getting a girlfriend, maintaining a cool reputation, getting free food. Small things that we've all worried about at some point or another. He argues with his mom about homework and video games and generally doesn't seem to have any grand ambitions or larger than life qualities. He just wants to kick back and have fun. He keeps his supernatural abilities secret not because of some grand conspiracy as because it would probably be a pain if everyone knew about them.

When something serious is going on, though, a switch flips in his head and he becomes laser focused on tactics and survival. His quick thinking turns from schemes to scam a free lunch to schemes to stay alive. He is perfectly willing to let himself and other around him get injured if he judges it the only way to get everyone out the other side alive, putting up with pain with stoic determination. The fact that his powers let him heal others mean that he's especially cavalier about letting his friends get injured, since he can just put them back together the as soon as he has a few moments to catch his breath and focus. He's a bit more cautious about letting himself get injured. That's not selfishiness, though, that's practicality. Crazy Diamond's healing abilities don't work on himself, after all. If he dies or gets to badly injured to do anything, he can't heal anyone else.

He's consistently shown to be kind of squeamish and forgetful. He finds reptiles, bugs, and other creepy crawlies unnerving and does his best to avoid touching them, he's very fastidious about keeping his clothes clean, and it's a bit of a running gag for people with injuries to have to remind him that they need healing.

Character abilities: Josuke is a Stand User. A Stand is a manifestation of the user's will, ego, and psychic power, and (usually) takes the form of some manner of humanoid figure that can emerge from the user's body to act on their behalf. They usually have bizarre and powerful abilities. As a general rule, the more powerful a Stand is, the closer it has to stay to its master. Any damage dealt to the Stand is dealt to its owner as well, and vice versa. In canon only stand users can see other stands, but for RP purposes I'm going to say anyone who can see ghosts or otherwise has a general spiritual sensitivity will be able to see stands just fine. The final property of stands is that stand users tend to be subconsciously drawn to each other. If there are two stand users in a city of thousands, they are fated to cross paths even if they have nothing to do with each other.

Josuke's stand in particular is called Crazy Diamond. It is a very powerful stand, but as such can only interact with things within about two meters of Josuke himself. Within that radius, however, it can move with lightning speed and punch down walls or shatter stone with little difficulty. It's main power, however, is restoration. Crazy Diamond can repair damage dealt to anything it can touch as long as the damage was recent. There are only two main limitations to this: It cannot repair damage to Josuke himself, and while it can repair the bodies of dead people, it can't bring them back to life; their corpse is returned to mint condition, but it remains dead. If Josuke so wishes, Crazy Diamond can restore things improperly, resulting in distortions in the final product (in his opening scene, Josuke breaks a guy's nose, then repairs it wrong so it looks weird.)
Inventory: The clothes on his back (fancy school uniform). Wallet. Nothing else.

Samples: TDM toplevel

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