phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote2018-01-17 08:32 am

APPLICATIONS

Applications are currently closed and will open at 12:01 AM PST on February 22nd.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.

APPLICATION TEMPLATE:

    OOC Information

    Player name: [Your preferred name or handle here]
    Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
    Player Contact: [Plurk, Discord, what have you]
    Any other characters in game?

    [THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]

    IC Information

    Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
    Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
    Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
    Physical Description: [Image links are fine! Please also include your character's relative height and age!]
    About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]

    Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
    Inventory: [What's on your character's person when they arrive, magically or otherwise?]

    Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]




Please note that apps are processed in batches at the end of the application period!

IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
seekingsunrise: (Default)

Talcott Hester | FFXV (Camp Petoskey CRAU)

[personal profile] seekingsunrise 2018-09-08 08:37 pm (UTC)(link)
OOC Information

Player name: Sera
Player age and gender: 32 female
Player Contact: [plurk.com profile] draconicseraphim Discord @ Sera#7666
Any other characters in game? Nope
seekingsunrise: (Default)

[personal profile] seekingsunrise 2018-09-08 08:37 pm (UTC)(link)
IC Information

Character name: Talcott Hester
Character canon: Final Fantasy XV (SCP Foundation CRAU)
Canon point: Seeing the chocobros off to Insomnia -> [community profile] camppetoskey
Physical Description:
Talcott is a tall boy, standing 5'11" at the age of 18. He's got brown hair and hazel eyes and a very "boy next door" kind of charm. He's nothing special but the standards he has to compare himself to are rather extreme examples of beauty. In addition to the scar on his left cheek from a close call with a bullet he also has a ring of scars on his right hip, the ragged marks of a large cat tearing out a piece of his side. The circle of teeth is there, even though the flesh that should be missing is still there and intact. He also has a scar that begins under his left ear and fans out deep and wide along his throat, stopping just shy of his jugular on the right side. Clearly a failed attempt to slit his own throat.

About the Character:
If there is any single concept that Talcott lives by it is simply that of hope. When he was young he was just your average child, wide-eyed and excited by the world around him. As he's grown older in a world of darkness and increasing despair that sense of wonder has never ceased. Subdued by loss, certainly, but there's still so much out there to do, to learn, to discover. He never questions that the Chosen King will return, no matter how many years pass or how bad things get. He does his best to work to improve what limited resources they have, chosing to help Ignis as he gets older and is more able to look after himself.

That eager curiosity of his youth makes him a formidible researcher and, in many ways, he acts as Ignis' eyes in his quest for knowledge that might help unravel the prophecy. His grandfather taught him old stories and lore and once they left the Crown City, despite the horrible things that were happening, Talcott took it as an opportunity to see things he thought he'd only hear of in tales. Now at 17 he knows far more of these legends and the devastation the gods have inflicted upon humanity for their own petty reasons.

Talcott lives in a world defined by a prophecy that most people barely knew existed. He has close ties with many of the people that have been directly effected by the prophecy but he himself is on the outside looking in. Of everyone in all of Eos he probably has the most knowledge about it and the most objective view on the outcome. Ignis knows more, so much more that he refuses to share. Things that Talcott has probably pieced together contextually by now. But while Ignis has this single-minded dedication to finding a way out Talcott has a clearer idea of the rammifications of derailing the prophecy.

He is a very intelligent and observant young man with a near eidetic memory. Before he was physically capable of going out into the wilds with Ignis in their search for lost knowledge he did his part by acting as a messenger between the various Hunter and Glaive outposts. Information is what he's sought his entire life. It's how he's protected his friends, how he's done his part to fight the darkness, and ultimately how he's tried to save the world and perhaps help to save his king.

And then something impossible happened.

Talcott is a man defined by hope, his utter devotion and faith to it and, in the end, his loss of it. Dragged into another world to participate in a ritual meant to contain a diety, with no guidance and no prophecy to guarantee the future the seemingly boundless hope he's held onto his entire life unravels. The vast differences in the situation he could handle, any individual thing he could deal with. Colder and more pragmatic than the other children but he could deal with it.

The reason he has always been able to look on the bright side of things, to trust that, no matter what, things would come out alright. The Prophecy.

Without any reassurance that in the end things would work out for the best Talcott began to come unglued. He doubted every decision he made, tried his best to stay true to the values he had from home and in the end that alienated him from his new friends. His death was a huge blow to his already lacking self worth, having it align with the day he turned 18, a day that would've been something to be proud of back home, that would've opened up other larger opportunities to help the Glaives instead of just Hunter missions. Instead it became something to be ashamed of, something he would never forgive himself for.

Which was only the beginning of a downward spiral further compacted by weeks of watching his body go about business with only the faintest connection to his own reanimated corpse, watching his inability to acknowledge what was going on hurt his new frieds. Phantom sensations, distant and vague when all he wanted was the comfort of a friend for weeks. Lonely and breaking down more with each day. An explosive misunderstanding with the diety they were trying to help, to free from the ritualized experiment a mysterious organization was conducting, was the final straw, the thing that shattered him.

He'd tried so hard for so long and accomplished nothing but driving away those they were meant to help. He fell apart, terrified to take any action for the consequences that might come with it, eager for a true death before things went from bad to worse. He took the weight of every failure, every misstep onto his shoulders and his alone. Bore the burden of responsibility so that the others wouldn't have to.

Eventually hope was restored, they lerned, they grew, they found answers that lead them to a path for success. Talcott never stepped back up in that time, never took on a leadership role again. He followed directions like a good soldier, took notes and organized their information again and again, tried his best to ensure that everything was as neat as possible, as clear cut as it could be.

He had friends that needed him but he still found it increasingly difficult not to consider himself a burden to them. Even once they found a measure of freedom, the security of work and the promise of some manner of future he began to separate himself from the others, rooming alone, staying out of the way, devoting himself to the work as thoroughly as he had to assisting Ignis. There's no prophecy, no mentors or older siblings to offer him guidance... so now he works hard, keeps his head down, and muddles through the days, trapped between his own fear of acting and the knowledge that without acting he's going to lose everyone that made all of this worth it.

Character abilities:

  • Markmanship- Talcott is not as familiar with firearms as he is with knives, darts, or just about any other form of projectile weapon but he is frighteningly accurate with the weapons he does specialize in. While there is nothing supernatural about this ability it is something that he has been training in since he was seven, making him something of an expert.

  • Eidetic Memory-In canon he is shown to be able to recall full conversations verbatim, down to the details of accent and inflection, ten years after the fact. He habitually takes on others' accents when he quotes them and has an uncanny ability to recall every folktale and bit of lore he and his grandfather pick up on the road with Iris. He may not always understand the information he obtains but he will remember everything (heaven help me trying to remember everything.)

  • Physical Endurance-While not maintaining the kind of chiseled perfection of his older "brother", Talcott has still been raised with the intent to be a soldier since he was very young. He is in the best physical condition possible for the limited diet available during the Night. Foremost among that he has trained his body to function on an exceedingly small amount of sleep, never knowing for certain when he might come to a location safe enough to sleep in, plagued by paranoia and hypervigilance, sleep is rare but he also rarely feels the effects of deprivation as well. Similarly, because of the increasingly scarce supplies, he is able to ignore hunger for a long period.

  • Manual Dexterity- Between working with knives, learning the basics of jewelry making from Dino, and picking up any number of small detail hobbies to satisfy his childhood need to fidget Talcott is extremely deft at things requiring a lot of dexterity.

  • Expert Mechanic- For much of his youth Talcott was too young to really help with the goings on of the Hunters and Glaive. So he spent most of his time at Hammerhead with his surrogate Grandfather, halfway into the engine of any number of vehicles. He is responsible for maintaining the viability of vehicles making supply runs, later as he gets older he is able to do repairs on vehicles that can't make it back to Hammerhead. He is shown to be able to drive, rather impressively, full size semitrucks through less than ideal terrain.

  • Hyperspeed- As part of the process of being drawn into the SCP Foundation's world he was granted the ability to move at such an advanced speed that he appears to teleport. However when someone looks directly at him he freezes, still as stone, until he stops trying to use the ability. It makes him incredibly good for stealth operations and striking from a distance.


Inventory:

  • Tactical Gear- Black BDUs, heavy black boots, a simple black t-shirt, armored vest, black ball cap w/ SCP logo, leather fingerless gloves.

  • Knives- Talcott usually has, roughly, a dozen 6" throwing knives on his person (6 in a thigh holster, one tucked into his boot on each ankle, 4 on his belt at the small of his back) He keeps one 12" tactical knife on his left hip.

  • Smartphone- A very new phone, waterproof, with a heavy duty case.

  • IFAK- An Individual First Aid Kit that lives on his belt.

  • Flashlight- A high quality flashlight that has the ability to clip onto his vest/hat/belt. + backup batteries

  • Paracord- emergency hank of 25" of black 550 paracord

  • Firestriker

  • Lighter- Heavy duty, storm proof, survival lighter.

  • Keys- 2 sets. One is the key to a GMC Yukon. The other, his personal keys, have an apartment key, one for an mid 80s Chevy farm truck, and a keychain

  • Dog Tags- He does not have his original ones from home anymore but he did have another set made up. He also has 3 on a ring in his pocket. (One for Chloe, Eddie, and Richie).

  • Gum- Half empty pack of 5 Cobalt

  • Embroidery thread- 3 little bundles in red, green, and gold for a bracelet he'd been working on.


Samples:
TL on the TDM and A tagout to Genesis
seekingsunrise: (Default)

And now, longer than the original app, Camp bullshit

[personal profile] seekingsunrise 2018-09-16 01:15 am (UTC)(link)
Camp Petoskey~ A charming summer camp in Northern Michigan where kids come to learn, play and enjoy nature at it's finest. Beautiful views of Lake Superior and freedom from the daily grind, that's Pure Michigan.

The camp was anything but the idyllic advertisement, however. The true purpose of Camp Petoskey was to complete an annual ritual to contain SCP-6219. Centuries ago the being that the SCP Foundation now identifies as 6219 was Asin Modo, a god to the native peoples. It was consciousness held within stone. Not stone but Petoskey fossilized coral. Contact with the main body of 6219 would cause an individual to be turned completely to stone in seconds and absorbed into the larger mass.

6219 addressed the researchers of the Foundation in the 1950s and, at that time, agreed that it would not hunt, would not seek out others to eat so long as a sufficient number of bodies were offered up to it every year. And thus the camp was born. Each year 30 individuals would be chosen to be infected, to allow a piece of 6219 to be placed inside their bodies where it would spend the next 2 months growing, slowly taking more and more of their freedom of will.

In the aftermath of Y2K SCP-6350 was found and used to create bodies with seemingly artificial souls. The SCPs produced by 6350 were all of fictional people within the world as the Foundation understood it and therefore they became implemented as the preferred source of lower class agents and sacrifices for rituals like 6219's. It was far preferrable to using "real" people.

It's unclear how the ritual became what it was when Talcott and the others from his group arrived.

6219 affected children more reliably so all sacrifices were to be between ages 11-18. Amnesiac drugs were used to ensure the children would remember nothing of their arrival in this world. They woke in assigned cabins and, to begin with, there was little explanation. 3 Counselors were on site. Pastor Dan, who was creepy and seemed very disconnected from reality, placid and serene, speaking of The Lord and the tragic understanding that Sacrifices must be made for the greater good. Red, herself an SCP, mysterious and secretive. And Stan who seemed to be very confused about what exactly was happening.

As it turned out what was happening with Stan would be what began happening to most of them. Through a combination of amnesiac drugs, 6219's own influences, and careful misguidance the fear and violence encouraged by the setting was quietly rationalized. Murder and discussions there of were simply "pranks", the punishment was nothing more than "time out", any claims of wanting to go back to their own world was merely a case of "homesickness". Nothing was bad, everything was normal. A regular Summer Camp experience with nothing out of the ordinary.

As time went on, a voice like grinding stone in their minds telling them they would all die if one person was not murdered by the end of the week, murder became the norm. First the unsettling Pastor Dan, poisoned by a terrified little girl and the rest of the kids were left to try to figure out why nearly his entire body was made of stone and execute his murderer.

On Monday morning Lillith was there, in the chapel, humming and happy, just as convinced of the normalcy of camp as Stan was. Ignorant of the fact that she was dead, all her wounds filled in with patches of petoskey stone, animated by 6219.

The second week the voice in their heads insisted that they could have the answer to any one question if they commited a murder by the end of the week. For Talcott, whose life has been defined for so long by the search for one answer, it was impossible to ignore. He asked Ichigo to protect the others, to do whatever was necessary to keep him from hurting someone. Ichigo fell asleep, Talcott stepped away for one innocent moment. And that's when he was shot in the back.

The armored vest he wore kept him from being killed and he responded swift and efficient. What would have, at best, broken the nose of any of the people he sparred with on a regular basis shattered this small, delicate French girl's face. She was dead before she hit the ground.

He was even prepared to let Ichigo take the fall for him, accepting that one more death would be justified if it meant he could save his King. Ichigo's hollow would not allow it, though. He tried to take responsibility for his execution, he tried to slit his own throat, ensure it was quick instead of the drawn out horror Lillith had gone through. The kittens of the guardian lake spirit decided to take that choice from him.

Once he died he discovered that nothing was what they thought. 6219 had no control over the bodies that they consumed, the Foundation had made sure of that, but the being he met was not a monster or god. It was a scared child, maybe 10 years old and terrified of what they were forced to do. Sol was the name they'd taken, more than simply a number. Sol was scared and desperate, all attempts to explain to the Foundation that they didn't want this any more had failed and resulted in even more death.

Talcott vowed to help them, to find a way to get through to the others.

While his corpse merrily wandered around camp, breaking the hearts of those closest to him, Talcott was left in a dreary, twilight world, watching distantly what his own body was doing. He could even feel some of what happened to his body, distant, phantom sensations. He could almost feel it when his newly acquired boyfriend held his hand or when one of the boys hugged him.

It was torture. And as the weeks went on it only got worse. For weeks the others that died came into the ghost camp and swiftly vanished into the "forest" ill-defined and barely existent. Still Tal talked to Sol, tried so hard to make things better, to reach out to the living and convince them their souls were still there. He even helped Sol to set up the weekly motive and speak to the living.

And then Stan and Red, misunderstanding so very much, promised the living campers they would find a way to kill the "god" and stop this ritual from continuing. All hell broke loose. Sol threw a tantrum, told them all they were liars and that they hated them. Sol retreated into the forest, stayed away for another 2 weeks while all the dead lost all hope. Talcott, who has no experience with children, took personal responsibility for all the failures of their attempts.

They ventured into some of Sol's memories, began to piece together the truth of what was happening. The living found video files of security cameras off site, more hints to the true nature of the Foundation as well as the implication that none of them were real, all merely fictional characters. But the deaths continued, week after week and the living grew more and more paranoid, hallucinations and insomnia became common place.

Stan was taken away by Red's superiors, the amnesiac drugs no longer working properly. Things got down to the wire where Red was convinced and open to supporting the living kids in their attempts to move on and possibly help free the souls of the dead. It came down to convincing the counselor that replaced Stan, something they had reason to believe was going to be impossible. Archer was cold, abrasive, and a future version of Shirou that hated him. It was a mess and as the Final Protocol (which would be the execution of every one left alive) came closer and closer they had one last ditch effort.

The bodies of the dead were gone, absorbed back into the stone and Sol gave them the opportunity to take control of some of the forest creatures that hadn't succumbed to stone yet. After a hilarious hour of trolling Archer (in which Talcott very happily pissed on him in bobcat form)and Shirou doing a lot of soul searching with a version of himself he hated... Archer allowed Red to continue with her plan.

A complicated series of powerswaps gave Ren the ability to transfer Ichigo's soul into an empty gigai. Then Ichigo was able to transfer all of the souls of the dead into gigai, at least those that wanted to stay. Those that were released by Sol and not attached to a gigai supposedly went home, back to their world, but it's impossible to say for sure.

The kids were transfered to a secure compound, an apartment complex where they could be monitored and learn some of the necessary protocols for their new life as SCP agents. Most of them eager to ensure drastic measures like what had happened with Sol were put to an end. That appropriate re-evaluations are conducted so no one, even if they might not be human, was forced to do something so traumatizing repeatedly. In the following two weeks they've all learned a little bit about mission protocols and a lot about how to live in this world. Talcott, one of the longest dead, has been trying to adjust to the trauma and it hasn't been going very smoothly.

He tried to sort out his feelings, agreed with Ren and Nine to try to sort things out and set aside his feelings for Lance... only to have Nine come to terms with the fact that he doesn't feel that way about Tal any more. They went to another facility to break Stan out so he could go home to his grand niece, which meant breaking him out just to turn around and kill him.

He's learning, slowly, and dealing, badly. But he's nothing if not resilient.