phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote2018-01-17 08:32 am

APPLICATIONS

Applications are currently closed and will open at 12:01 AM PST on February 22nd.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.

APPLICATION TEMPLATE:

    OOC Information

    Player name: [Your preferred name or handle here]
    Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
    Player Contact: [Plurk, Discord, what have you]
    Any other characters in game?

    [THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]

    IC Information

    Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
    Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
    Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
    Physical Description: [Image links are fine! Please also include your character's relative height and age!]
    About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]

    Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
    Inventory: [What's on your character's person when they arrive, magically or otherwise?]

    Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]




Please note that apps are processed in batches at the end of the application period!

IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
mutation_is_great: (Default)

[personal profile] mutation_is_great 2018-07-26 01:14 am (UTC)(link)
IC Information

Character name: Melia Zephyr
Character canon: Original
Canon point: After the end of the history
Physical Description:
The thing that stands out the most is that she has green skin and leaves for 'hair' with a few lotus flowers glowing among those leaves. Her overall body shape is plump and curvy. She has a roundish face and her eyes are a deep purple. She usually has a taste for colorful clothes. She stands at about 5' 6'' and is visually in her 30s.

About the Character:
Her world is ruled by gods and magic, by myths and legends. Once the world was perfect, or so the story goes, until that perfection was broken by the cracking of the shell shielding the world from the formless chaos outside. Many disasters were caused, such as the destruction of the aetheric sky and its transformation into a lesser substance called air, but those disasters also gave birth to many new possibilities previously nonexistent in the former unchanging perfection. Eventually new living routines established themselves. But Chaos continued its influence, resulting in mutations.

Touched by Chaos from her very birth, Melia started changing in her preteens. Her god-fearing family cast her out (a merciful treatment for one once of their own blood) for the peculiar growth of leaves upon her head and threatened her with violence should she return. It didn't help that she had decided from an early age she had decided she was a girl, not a boy, which went against the teaching that all are formed as they're supposed to be from birth. Afraid after being outcast, she wandered into the wilderness.

Only the voice that came to her allowed her to survive. It told her to walk until she reached the wildlands, where she would find a land to welcome her. So she continued on, through forest and jungle, over hills and between mountains, and across a deadly chaotic wilderness.

When she despaired for her hunger, the voice told her that she would be blessed with a skin like that of plants so she could take in the sunshine and sink her toes into the ground. It told her that she would be blessed so that the plants around her would yield nourishment to her. When she despaired for her thirst, the voice taught her to speak to even the most reclusive water spirits of the desert, so that she might find water. When she despaired because of the weather upon her, the voice taught her to become tough-skinned to endure that weather. When she feared the predators prowling around her, the voice taught her the forming of thorns and noxious scents and mild toxins to ward them off.

And so she walked across a continent from end to end and into the uncertain and changing geography of the wildlands, where she found the land named Haven. And there, within Newport by the sea, she found a temple to the very voice that had led her. She entered the service of Zephyr to thank her new goddess.

She learned many lessons, such as things a speaker to spirits and gods must know, how to host parties, the mixing of herbs for assorted results, and more, before she was ready to take her place as a proper priestess. And she, as many others in an often besieged land did, joined the militia to defend Haven.

Since she was still young, the loose priesthood of Zephyr took her in and she became a tag-long to their often boisterous ceremonies until she'd matured into an adult and learned enough to fully join the priesthood. She views the other priests as her family.

As a priest, she oversaw blessings and other ceremonies, especially during the planting seasons which were a large boost to the temple's coffers. But for the most part they subsided off their own gardens, which were plentiful enough that what they didn't eat was sold for a modest income.

Zephyr proved a sometimes tempestuous and troublesome god to deal with, but Melia learned to ride with the wave and have a lot of fun whatever happened. Zephyr became something akin to a mischievous older sister to her, who led her on many adventures. Zephyr also provided her with blessings, such as granting her the womanly body she had longed for. It might seem like she has a special relationship with her goddess, and that's true enough, but it's actually a typical relationship for priests; each has their own personal connection.

The followers of Zephyr, as far as the religions of Shell go, are very loose in organization. They lack the organized structures and hierarchies of other religions with more formalized leaderships. But those who particularly devote themselves tend to gain respect and Melia gathered a fair deal of respect.

Haven was filled with many strange experiences to someone born in a more mono-cultural nation. Due to being a grab bag of misfits and outcasts, Haven provided Melia with exposure to a wide variety of cultures. It was overwhelming at first, but with Zephyr's encouragement she adapted. Newport's twisted streets held many interesting surprises and she developed an affection for the city as well as the nation of Haven.

But some gods held Haven as heretic, leading to a few attempted invasions of Haven during Melia's lifetime. Most such invasions foundered in the wildlands as the natives turned the chaotic terrain against the invaders, leading them into numerous perils and putting terrain between them to retreat. But there still were numerous skirmishes seen. Melia saw a few fights herself, which was enough to make her weary of war.

The first thing many will notice is her fun-loving, even hedonistic, tendencies. Growing into adulthood among the frequent boisterous celebrations held to Zephyr has left its mark. She's likely to drag whoever's on hand into some party or other entertaining activity, and is flirty as well as making use of light recreational substances (including but not limited to alcohol).

She's fairly devoted to her goddess thanks to all Zephyr's done for her, to the point of being practically a gushing fangirl at times. The painful exile she suffered from her family and home culture has led her to embrace Zephyr's code of acceptance. Discrimination brings up bad memories for her and she reacts negatively to it.

A close relationship with a somewhat unpredictable god's led to learned adaptability. She's quick to recover from surprise and has learned to deal with sudden inconvenience as well as take advantage of sudden fortuitous occurrences.

She's been diligent from childhood, but seeing her eager efforts to please her parents get rejected soured her on work just to please others. So she now works only for her own sake and the causes she loves. When motivated by those things, she's quite responsible if sometimes irreverent. When unmotivated, she tends to get into trouble. Nurturing others' growth's helped give her a sense of family she had lost, and she enjoys giving spiritual comfort when she can.

The Zephyrites instilled her with a lack of respect for arbitrary authority, so she follows only the rules she sees as absolute necessity (or just good sense). And she will count it as a spiritual duty to disregard unnecessary rules even if it costs her. Every now and then she will deliberately cause chaos targeted at breaking people out of their routines.

Her experiences in the Haven militia have left her with a preference for peaceful resolution or at least nonlethal methods. But she's seen enough to know violence's not always avoidable. When she views violence as necessary, she doesn't see any use in playing fair.

Character abilities:
To put it shortly, Melia has plant powers. To expand on this, she can alter her body to take on assorted plant properties as well as changing her colors. She can even regrow lost limbs, though not interior organs or the like. She can also cause plants to grow and control them, as well as mutating them. She can easily grow on her body assorted plants including those with interesting uses like drugs and poisons, as well as unusual properties like fire lilies which're always on fire or steel oak which has the qualities of steel. She also ages at a slower rate.

Every species in her world has a specific gift, and humans are no exception. Where the birdlike skyfolk have their aetheric wind magic, the wormlike underfolk have their earth magic, and the furred landfolk have superhuman physical strength and agility, humans have exaggerated endurance and stamina. Melia shares this gift of extraordinary endurance.

Her priestess abilities consist of spiritual and magical sensitivity, allowing her to see spirits and talk to them though this gives her no direct control over them. She still has to talk (possibly bribe) them into doing what she wants like anyone else would. Though many things won't require an incentive--a fire spirit doesn't need any persuasion to burn things, for example.

She's also familiar with a number of ceremonies and blessings. Generally, she can give blessings that will help ensue good growth and fertility. She knows some fun tricks for parties like turning water into wine. The Chaos-related blessings likely aren't nearly as relevant in a setting without that kind of Chaos, but in general they would increase the likelihood of positive outcomes from interactions with Chaos and decrease the likelihood of negative ones, though there are no guarantees with Chaos. She can also bless others with mutations, basically changing their bodies and potentially granting them new capabilities. All blessings take a ritual of some kind and often materials, though being chaotic Zephyr's flexible about the materials. However, those blessings won't be usable because they rely on her goddess back in her world.

She knows how to use a pistol, but her primary combat methods consisted of turning the local flora against invaders. She's helped out enough on ships to not be a hindrance. One thing she is, is an amazing cook who knows how to make delicious meals even out of some things most wouldn't consider edible, a valuable skill in a land with bizarre flora and fauna. She's also skilled at pranks.

Inventory:
Her clothes, which are a colorful spidersilk priestess robe and underwear. She's also wearing leather sandals.
A coin bag attached to a string tied around her neck.
A shimmering purple blinklizard leather belt with a satchel in which are:
A sheathed utility knife that she uses more as a tool than a weapon.
A little decorated cylinder with a fire spirit in it for creating fire.
Thread and needle.
Dried foods for quick snacking (which got devoured by Harriet on the test drive)
Ritual implements.
A waterskin with wine that's more water than wine, for sanitized portable drinking. Harriet drank most of it.

Samples:
Test drive thread
Short test drive thread
TFLN meme thread
Edited 2018-07-26 01:21 (UTC)