Phantasmal Rift Mods (
phantasmods) wrote2018-01-17 08:32 am
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APPLICATIONS
Applications are currently closed and will open at 12:01 AM PST on February 22nd.
Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.
A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.
APPLICATION TEMPLATE:
Please note that apps are processed in batches at the end of the application period!
IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.
A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.
APPLICATION TEMPLATE:
- OOC Information
Player name: [Your preferred name or handle here]
Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
Player Contact: [Plurk, Discord, what have you]
Any other characters in game?
[THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]
IC Information
Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
Physical Description: [Image links are fine! Please also include your character's relative height and age!]
About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]
Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
Inventory: [What's on your character's person when they arrive, magically or otherwise?]
Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]
Please note that apps are processed in batches at the end of the application period!
IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
no subject
Player name: Emily
Player age and gender: :| she/her
Player Contact:
Any other characters in game? Madeline Curie, Nono
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Character name: Signe Vågsnes
Character canon: Bleach (original character, tabletop-based)
Canon point: ~1.5 years post her own canon
Physical Description: Signe, physically, appears to be in her late teens or early twenties. She's 5'4", with wavy brown hair and brown eyes. Lacking in the figure department, but is muscled like a shounen girl (she has abs and a gymnast-like build more or less.) She maintains a perpetual expression of boredom or disinterest. She is invisible to people without ghost-sensing ability when in einherjar (or deva) form.
About the Character:
Here is a more in-depth history section covering Signe's life from birth to death and then through the events of her "canon".
Quick summarized version: Signe was born in the 1800's in Arendal, Norway. She died during an economy crash from illness and went to Valhalla, Norway's version of Soul Society, and became an Einherjar (Norse Shinigami.) Because of hangups caused from her death involving taking responsibility, Signe ran from Valhalla when her best friend made Jarl (essentially a Captain) and tried to appoint her his First Hersir.
From there, Signe took up living life as a human, hunting rogue Hollows on the side, and took a job as a college barista. There, she met four college students with powers of their own, two of them apparently Einherjar of some fashion as well, somehow. Signe took on a mentoring role, especially with one of them named Kirk, despite her initial misgivings.
They had a lot of adventures, from beating up organized Hollows to assaulting Valhalla to assaulting Hueco Mundo. The assault on Hueco Mundo, partially fueled by Signe's quest for vengeance after the death of her crush and boss, ended with Signe dying as an Einherjar. Normally this would result in either her soul being devoured or being reincarnated as a human, but Signe seized the wheel of reincarnation and instead became a Deva, a being that can freely move between reincarnations.
Their final battle was on Yggdrasil, the tree of spirits, which had regrown in Arendal. A man named Helkrydd had orchestrated most of the events of the last few years in order to have Yggdrasil regrow, so that he could absorb its powers, gain dominion over human souls, and stop death altogether. Signe and her companions fought and killed him, but in the process lost a great deal of their own power, which stemmed from Yggdrasil's blessings.
About a year and a half has passed since. Signe has trained back to at least being able to support her Bankai and Nirvana states again, but it's been quiet. Kirk trains under her, having lost his own powers as a Visored but retaining his Einherjar ability. Two Fullbringers, Nora and Lisbeth, work under Signe at Café Scande.
[/end history recap]
Because of how she died, Signe had an awful association with taking responsibility for other people. During the Arendal crash, she had been responsible for keeping her family's ship-making company afloat, and her death brought the company and her family under, causing death and hardship to follow to all of her immediate family and to their company's workers. It drove home that responsibility really meant people's lives were in your hands, and Signe, seeing herself as having failed there, couldn't handle that thought. That's why she ran from her problems, and from responsibility.
But through meeting and befriending others, she's grown. Her first response is no longer to run away from her problems. She's learned to accept responsibility, when she needs to. She's, at heart, the anime mentor figure, which means she's both a horrible mentor and the best mentor at the same time. She has experience she doesn't share but will somehow connect with, protect, and nurture those under her care regardless. This is mostly applicable between her and Kirk, who developed a very close mentor and student relationship, but she does consider herself a mentor to Gunbrand, Karoline, and Lise as well.
She takes responsibilities, once she's gained them, seriously. She doesn't always act like she does, but she does. She might loudly complain, but she complains while doing the thing. She slacks off, but only when she knows she can. She has a century of experience slacking to know the difference between good slack time and bad slack time. She takes her role as mentor seriously. She takes her duties as an Einherjar seriously. (As a Deva, well, she still considers herself an Einherjar first and foremost, and Deva didn't come with a job description.)
She also takes her duties as barista seriously. As the new owner and operator of Café Scande, she views the cafe as the legacy of its previous owner, Colette Dubois. Although Signe doesn't feel responsible for her death any longer (and she DID avenge her,) she does feel like it's her duty to keep Colette's legacy alive. She's not above even roping in her superiors in Valhalla into helping her at the coffee shop.
She does have a habit of being cagey. Signe tends to view information as something that connects people. She withholds information to put a barrier in between herself and others. To a point, this was also to avoid taking responsibility, although not wholly. It's ingrained at this point. Although she still tends to want to avoid giving out more information than necessary, especially to those she doesn't know, she does want to improve herself, and work on not being This Way with the people she cares about, at the very least. She's had mixed success with this being more open and honest thing, but at least she will reign herself in if she's called out on it.
Signe is at core a woman who will fight for her convictions, who will fight for others. She's the one who said, "Strength isn't about who can beat who, or how much spiritual energy you have, or how hard you can hit. Strength is force of will. Strength is having something to believe in and protect. We're strong because we have something to protect." She will always put protecting others first. It's ingrained in her very being, it's who Signe is once everything else is stripped away. She got confused for a while in thinking that she could best protect people by avoiding them, but she's over that now.
She's grown a lot over the course of her adventure. She's both lost and gained a lot. This has left her, overall, in a better place, although she's still taking on the role of protector to those under her care.
Character abilities:
Signe, by herself, is an unnatural prodigy. She has an incredible head for numbers and business, but more than that, she can copy something after seeing it done only once. In a fight, she can mimic a fighting style in a way that seems almost mockingly fast, and even copy signature techniques or attacks.
She's also an excellent barista.
Those are Signe's natural skills. But Signe is also an Einherjar - the Norse equivalent to the Shinigami of Bleach canon proper. Like them, she is basically considered a ghost to humans. To those without spiritual sensitivity, she might as well not exist. Thanks to spiritual energy, she can interact with the physical world if she wishes, as well as fight to a far greater extent than a normal human. She also possesses the ability to purify, condemn, or send off ghosts to the afterlife (Soul Burial,) as well as presumably some other basic reaper-ish activities.
Also, like Shinigami, Signe can sense spiritual energy. This means determining spiritual strength as well as differentiate between different type of spiritual energy, such as between a human, Einherjar, and Hollow. It can be done more easily by "visualizing" spiritual energy, wherein she can view the energy as ribbons, with different colors corresponding to different type of energy.
Like Shinigami, Einherjar are equipped with a special spiritual weapon. They are called Verndari as opposed to Zanpakutou for the Einherjar. Signe's is a constant-release (always unlocked, not in its initial form) Verndari named Sølv Speil. Sølv Speil is a mass of liquid mercury kept in a flask on her hip that can take any form, from a normal weapon shape to a Hollow's natural weapons. It possesses the ability to mimic energy that Signe has seen as well, allowing her to both redirect energy or allow her to use her own as a copy of an enemy's. Between Sølv Speil and her own natural ability, Signe can mimic almost any attack or fighting style.
Sølv Speil is, inherently, malleable by nature, and allows Signe to make alterations to its form on the fly. It can also be used to create new, original weapons or attacks, using Signe's imagination to create new forms and alter Signe's energies.
With her natural skill and knowledge, Signe can use Einherjar runic magic (Runo and Galdrastafur) as well, although she rarely does.
It should be noted that although she is a shounen character, she IS still limited by her own strength, speed, and spiritual energy. She might mimic a fighting style but lack the strength and speed of the original. Overall, she is stronger than she is fast, and more technical than she is strong. Spiritually, she IS strong, but there are stronger.
One of her signature attacks is Helreið Geiravör, which she copied from the strongest Einherjar besides the King of Queen of Valhalla. It allows her to focus spiritual energy into the tip of her spear and pierce through any defense. However, as an example of her own limits, it could never match the original, thanks to the raw power and skill of the original user.
Sølv Speil also possesses a Bankai. Hers is called Sølv Verdens Speil. Her weapon creates a mirror on any surface, and anything - an attack, a transformation, a special ability only one person in the world possesses - can shift from within the mirror and overlay Signe's reflection, allowing her to manifest that ability in the real world. The ultimate mimicry.
Thanks to dying as an Einherjar and touching the wheel of reincarnation, Signe became a being tied to it called a Deva. Being a Deva gave Signe several powers, the most notable of which is the ability to freely move between her own reincarnated forms. Thanks to this, she can shift between Deva, Einherjar, and actual living human forms. She can also go further back into various forms - human, animal, and eh, but she chooses to move between the three where she is still known as Signe.
As a Deva, Signe possesses zero spiritual pressure. The idea is that, as a Deva, she can manipulate the spiritual energy of the universe around her instead. She also absorbs her Verndari, gaining its abilities without having to use the weapon itself.
Devas also possess their own unique ability called Nirvana. Like Bankai, it's a shift in abilities on a large magnitude, but in the case of Devas it comes from intermingling their soul with the energies of the universe. Signe's is called सिल्वर सोल, Silver Soul, and it allows her to match the rhythm of her soul with any other, gaining their entire suite of unique abilities. Are you sensing a running theme here?
To summarize in a way that might make sense: Signe by herself could copy Izunia's fighting style. With just her Verndari, she could create copies of his actual weapons, or copy his elemancy effects (the spells themselves.) With Bankai, she could imitate his spiritual armor form and all that entails. With Nirvana, she could copy the armiger effects, warping, and his actual elemancy (drawing in the magic as well as unleashing it.)
Inventory:
-Outfit (blue jacket, brown Cafe Scande t-shirt, jeans, boots)
-Cell phone (loaded up with a Hollow Radar app and a Memory Rewrite app)
-Earphones
-Valhalla-branded wallet
-Fake Norwegian ID
-Like fifty krone
-Lighter (previously owned by a dead lady)
-Mod soul (Katt, who acts vaguely cat-like but can run a coffee shop); looks like a large, yellow, unmarked pill
-Energy potion (in a Grape Crush soda bottle)
-As an Einherjar, her Verndari, Sølv Speil
-As an Einherjar, a black tunic, white pants, and black boots
-As a Deva, a golden tunic, white pants, and gold boots
Samples: Top-level | Thread | Thread
CONDITIONALLY ACCEPTED
Additionally, if you use a secondary journal for icon space or other purposes, please respond to this comment with it so that we can get it included!
For your participation in the Test Drive, your character also receives the following items of loot;
Instant Miso Ramen: A little brown pill, no bigger than a boiled sweet. The wrapper declares "Instamt ramen -- just add boiling water!". If you choose to do so, the pill will immediately split open and spill out into the water, giving you a full bowl of steaming miso ramen with all the trimmings.
Tricycle: An adult-sized tricycle. It has a white basket on the front, for keeping things in.
Condition: Due to your character's abilities, the mod team requires an easily located permissions/opt out post on your journal. Please leave a link to such a post in response to this comment. (Spiritual Pressure sense + Mimicry abilities.)
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