Phantasmal Rift Mods (
phantasmods) wrote2018-01-17 08:32 am
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APPLICATIONS
Applications are currently closed and will open at 12:01 AM PST on February 22nd.
Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.
A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.
APPLICATION TEMPLATE:
Please note that apps are processed in batches at the end of the application period!
IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.
A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.
APPLICATION TEMPLATE:
- OOC Information
Player name: [Your preferred name or handle here]
Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
Player Contact: [Plurk, Discord, what have you]
Any other characters in game?
[THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]
IC Information
Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
Physical Description: [Image links are fine! Please also include your character's relative height and age!]
About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]
Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
Inventory: [What's on your character's person when they arrive, magically or otherwise?]
Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]
Please note that apps are processed in batches at the end of the application period!
IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
no subject
Player name: Teena
Player age and gender: 35 / she will do
Any other characters in game? No.
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IC Information
Character name: Shuuichi Minamino/Kurama
Character canon: Yu Yu Hakusho / 15 Strangers CRAU
Canon point: Beginning of Ep 108, before his fight. / five days after leaving the mall, the same day he finally returns to his own world and becomes a Composer.
Physical Description:
Human form
Demon form
Current clothing style.
Age: 16, nearly 17 physically, 1000+ mentally
Height: 5'11” in human form, 7' in demon form
Can manifest pure white feathered wings at will, or take a pure white, silhouette-like appearance that erases distinguishing features
About the Character: Kurama's life followed according to canon until his participation in the Makai Tournament was disrupted before his second round fight. Kurama could give the impression of being a bundle of contradictions; kind except when he was cruel, calculating but swayed by emotion. Almost naive in his willingness to believe people could change, but ruthless with proven enemies. Ultimately, a great deal of Kurama's behavior came down to priorities. His loyalty was to his human mother first, Yusuke second, his friends and allies third. He was very capable of compartmentalizing so that his gentler everyday nature didn't prevent him from doing what needed to be done and he made plans for every eventuality he could come up with.
Nothing could let him plan for waking up in a mall with no one he knew, his memories tampered with, and an ultimatum that the only escape was to literally get away with murder. He made his first priority to begin learning about their prison and his fellow 'Titled', introducing himself to everyone with his human name of “Shuuichi Minamino”. Even though his profile outed him as a spirit detective, a demon thief, and being over a thousand years old, there was enough doubt from others that he wasn't willing to reveal his true name or nature right away. He decided to take them as correct and found even more common ground than he'd expected in the group's other thieves, Goro Akechi and Akira Kurusu, enough to let them see hints of who he really was. He didn't put in a great deal of effort in the first week's minigame, landing squarely in the middle of the group in terms of points but with more than enough money to keep himself fed.
The lighter air was squashed Friday morning when they found Wake Archus murdered. Being the ones listed as detectives, Kurama and Goro took charge of the investigation, handling the murder scene themselves to protect the rest. During a brief break, he wound up confronting Ursula Callistis on her secret past as Shiny Chariot, gently drawing out some of her doubts and fears and offering her his support, his encouragement... and a little bit of his own dark past. At trial, they found the murderer and voted correctly, dooming Dio to a fairly gruesome death.
In the aftermath and over the second week, Kurama grew closer to the others, Goro and Akira most of all despite, or perhaps because of, Kurama's (mostly?) playful flirting with the couple, with Ursula a close second. Close enough, in fact, that when everyone was rattled by the threat to reveal their darkest secrets, he slipped enough for Akira to figure out that he had a name besides “Shuuichi” and coax it out of him. He became the first to truly see Kurama.
Goro became the second, but only barely ahead of anyone who was paying attention. In his pain and betrayal at discovering Goro was the second culprit, Kurama rejected being called “Shuuichi” by him, a name meant for a kinder life, and loudly announced that his name was Kurama. In the end, Kurama's feelings were subordinate to what was necessary yet again, and he voted for Goro as the culprit. Despite that, when Akira rebelled and tried to save Goro from his execution, Kurama didn't hesitate in helping, resulting in Akira and Kurama accidentally forming a Pact. Unfortunately, it was too little, too late, and the executioner drugged them unconscious before proceeding with Goro's gory demise.
This aftermath was tumultuous for Kurama and Akira, waking together to the realization that they'd failed, an old memory restored but someone they both cared for lost. Their vow became a blood oath as they found some sort of comfort in each other.
Discovering that they had been returned to Akira's room and tucked in with milk by the executioner was enough for Kurama to realize what he'd assumed a golem was a sentient being. So of course he snuck off and befriended her, as she was actually very sweet aside from her programmed requirements to kill. They also discovered the dead still lingered, their only contact a strange board with three answers; yes, no, and neither. At least those answers were enough for Goro to assure them he wasn't angry about the direction their relationship was going since his death. But it all started going to hell at the final motive; their worlds and their loved ones were in danger, haunted by strange monsters they couldn't see.
His mother's safety wasn't something he could leave to chance. He made poisoned cigarettes and slipped them to the group's resident smoker, Ren, before a party. Giving himself that last night to be their friend, Kurama finally truly opened up to them all. Later that same night, Akira confessed to loving Kurama. Something Kurama also felt but couldn't bring himself to say when it was already too late for them. He participated in the investigation as usual when his victim was discovered. At the trial, they circled for some time, between false evidence and Kurama's work to conceal the truth.
But the fabricator couldn't stand the guilt anymore. Croix Meridies admitted to what she'd done and cleared away the fake evidence. Her motivation was the same as Kurama's, a willingness to do anything to protect someone she loved, and it shook him. It didn't take long after that for the truth to be revealed, Akira's only question “Was it worth it?” before turning immediately to how to save Kurama's life.
As it looked more and more like the majority of the group was willing to risk their own lives by refusing to vote, Kurama's already divided heart cracked and shattered. He'd thought he could kill them all to save his mother, but he couldn't. He loved Akira and his friends too much. So he took the choice out of their hands; to save them, he turned his Titled power on himself and shot a magic arrow through his own heart.
On the other side, Kurama woke, memories restored but his mother taken. His reunion with Goro was difficult and painful, but they reconciled and supported each other, becoming closer and forming a Pact. Helping Goro helped Kurama, giving him something to focus on. Wardrobe changes came for both after discovering certain clothing styles enhanced their Titled abilities, or rather, their Psyches, which they needed to fight the Noise.
But all they could do was watch when the survivors finally confronted the mastermind, the Composer Yotsuyu. A cruel woman, but after questioning her on her reasons and having her memories of a tortured past implanted in his thoughts, Kurama couldn't entirely judge her. That didn't make it any easier to resist trying to fight her, especially after Akira was injured. Only Goro kept him restrained.
But ultimately the survivors prevailed. With the explanation of the danger to their worlds and offered a choice, Kurama chose to become a Composer so that he could defend his world -and his mother- from the threat of the Noise. He also intended to help with the hunt for the source, so that they could stop the spread once and for all.
Reunited with the living, the subject Goro and Kurama had carefully not talked about was finally resolved; their feelings. They both loved Akira....and they both loved each other. With their relationship new as it was, and having already promised to help him, Kurama and Akira returned to Goro's world with him. Getting to know the Akira from Goro's timeline led to a tentative something between all of them and a very hard conversation led to a promise on all sides to try to be honest and open with each other. Something that wasn't easy for any of them. They also visited Mementos, and while Kurama found the MetaNav app on his phone, nothing had yet come of it. On the fifth day, with things at least partly settled and plans being made, Kurama decided it was time to visit his mother and his old friends, and become Composer properly.
The ability to fly made it much easier to track down Hiei with his penchant for sleeping in trees, snapping a picture and evading the subsequent 'welcome home' attacks.
While Kurama can make a good show of being unaffected, the mall has left him scarred. His ability to ignore his emotions is not as thorough as it used to be. He feels strong guilt and self-loathing over some of his actions. And he is still adjusting to loving other people as much as he loves his mother, struggling to believe that it doesn't make him less of a good son to her. Meanwhile he has a tendency to ignore his own needs to care for his new boyfriends. Perhaps worst of all, they gave a 90's boy with a trolling streak a smartphone; his photo folder is filling up fast and he's going through a meme phase thanks to the Game's Producer, Seven.
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Character abilities:
Mundane abilities:
Cooking: Kurama is hardly five-star chef material but he learned to cook fairly well while trying to coax his mother to eat before her illness progressed to hospitalization.
Strategist: Kurama never plans for just one outcome. He tries to always have a plan of what to do for every outcome he can think of to a situation. It's not impossible to catch him by surprise; he readily admits that people can be unpredictable. But he's also quick on his mental feet and able to adapt to unexpected situations.
Weapon skills: Specializing in whip wielding, but also capable of using blades and thrown objects at high levels of skill and accuracy.
Athletic: Even without his ki, the acrobatic and intensive way he fights means his body is strong, flexible, and well-trained to move the way he wants it to, probably on par with actual gymnasts.
Natural medicine: With the right ingredients available, Kurama is capable of making antidotes and remedies as well as the poisons they counteract. He doesn't make poisons anymore. He also knows a number of useful tea blends with various properties and plants with medicinal uses.
Detective skills: He's....really the only one of the so-called 'spirit detectives' that actually has them... He's highly observant to the world around him and the people in it and excellent at putting disparate pieces together into a picture that makes sense.
Thief skills: Kurama spent over a thousand years as a thief and bandit. He's sneaky. He's very sneaky. He knows how to move silently, pick locks, pick pockets, hide in the shadows, and generally be a slippery bastard when he wants to be.
Compartmentalization: While Kurama's emotions are critical to his motivations, he is very capable of setting them aside when they are in the way. It makes him capable of committing terrible acts with no emotional interference until the necessary actions are complete. His control is not as absolute as it was before the mall, however.
Supernatural abilities:
Scent: Kurama has the keen nose of the fox he really is. He has canonically been able to smell on a note held a foot from his face that the person who wrote it was human and not a demon.
Physical boost: His demon ki is fully integrated with his human body, making him stronger, faster, and more resilient than any normal human being could ever be capable of.
Weaponize Plants: Almost any plant can be a weapon in Kurama's hands. His rose becomes a thorned whip, a blade of grass can become a sword, tightly tangled vines or branches a spear.
Control Plants: Kurama is capable of accelerating and reversing growth in plants and controlling them with his ki. He can use even 'normal' plants to entangle an enemy or pick someone's pocket. He carries seeds to a number of plants from the Makai that range from utility for a thief like Lamp Weed to incredibly dangerous predatory plants like the Sinning Tree.
Sense Aura: To a limited extent, Kurama can sense the ki aura of other demons and human practitioners of such abilities. He can also see supernatural beings that normal humans are blind to.
Suppress Aura: He is much, much better at concealing his own aura. He is so good at it that he annoys the hell out of Hiei by being able to sneak up on him despite the other demon's extremely perceptive Jagan.
Transform: Kurama is capable of taking on the form he had in his previous life, that of a tall silver fox demon. It seems to be easier for him to express the full extent of his power in this form.
Metaverse Nav: Kurama's smartphone has a supernatural app on it, allowing entry into a world based in the cognition of sapient beings. With the full name, a location, and what a person's distorted cognition sees that location as, he (or anyone else with his phone) can enter their Palace, a representation of their warped desires, and meet their Shadow. Talking to a Shadow can get information the person would ordinarily keep as a closely guarded secret, while killing it will cause psychic feedback that renders the person comatose, or even kill them if they're in poor health to begin with. The Palace also contains a Treasure, which is the physical manifestation of a person's distortion. Making them aware it can be stolen and then taking it will cause the Palace to collapse and force a shift in the Palace owner's cognition, causing them to view their actions from a healthier, more normal perspective.
If someone enters the Metaverse and overcomes their hesitation to display the spirit of a rebel, it's possible for them to form a contract with their own Shadow and gain a Persona. The same thing can be accomplished through entering their own Palace and reaching an agreement with their Shadow directly.
Kurama himself has not yet formed the necessary contract to gain a Persona. His previous visit to the Metaverse had no incidents that moved him on a deep enough level to trigger an awakening.
Composer abilities:
Flight: What it says on the tin. While he has wings, his flight is actually levitation based and not limited by normal physics of winged flight.
Scanning: By focusing his senses, he can hear the surface thoughts of others in his vicinity. This power can also be used to insert a short thought into someone's head, as if it were their own. If he so wishes, he can use this ability to implant memories into others' minds.
Composer beams: His one ability unique to Composers that won't be nullified by removing him from his territory, he can create pale green pillars of light that do varying amounts of damage to anyone caught in them depending on how much time he has to build them up.
Lolita Bat/Skull Rabbit/Kaleidoscope: He has the ability to fire off up to five bullets of dark magic that have a chance to combust on impact. Alternatively, he can choose to fire a single dark magic arrow that damages his target and weakens them physically, or a colorful fragmenting burst of energy that will damage anything in the immediate area of where it goes off. Once he has used any of these three options, he needs two to three minutes before he can do it again.
Spiritual form: Because he's no longer a physical being, purely physical attacks don't hurt him. In order to damage him, an attack needs some sort of magical or psychic backing, even if just a supernaturally enhanced weapon. The closer an ability is to a psychic attack, the more effect it will have.
Vibe shifting: As part of the Reaper's Game, he has the ability to adjust his Soul's wavelength, shifting between the physical and spiritual planes at will.
Pact formation: Kurama is capable of forming a Pact with any individual that has a Player Pin or is involved with operating the Reaper's Game. Forming a Pact pools the power and life force of both parties, which allows them to pack a much harder punch but also means that damage taken is shared between them. As a Composer, Kurama is capable of forcing a Pact on a normal Player without their consent, but he is unlikely to do so. A Pact once made lasts for one week.
Fusion attack: If Kurama is Pacted to someone, they become capable of a combined attack called a Fusion. Fusions usually involve some unusual combination of the abilities of both people as well as healing them, and how powerful it is depends on the strength of the bond between the two and how much they are in sync with each other.
Inventory:
A rose that never wilts
A collection of seeds from various esoteric plants
A photo of his team plus Keiko and Botan
A smartphone containing the MetaNav app and data for Lolita Bat, Skull Rabbit, and Kaleidoscope
Tin Pin Slammer set
Blank pin (Fusion pin)
Love lasers contact lenses?? Disclaimer: 15S off-brand lenses may not be this powerful.
Samples: TDM with enough replies. Top-level. Can't leave the other boyfriend out.
CONDITIONALLY ACCEPTED
Additionally, if you use a secondary journal for icon space or other purposes, please respond to this comment with it so that we can get it included!
For your participation in the Test Drive, your character also receives the following items of loot;
-> This ring, set with a clear yellow gem, glows brightly in sunlight.
-> It's an old portable CD player, the kind you had to be careful not to jostle or the disk would skip. It still works, though.
Condition: Due to your character's abilities, the mod team requires an easily located permissions/opt out post on your journal. Please leave a link to such a post in response to this comment.
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