phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote2018-01-17 08:32 am

APPLICATIONS

Applications are currently closed and will open at 12:01 AM PST on February 22nd.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.

APPLICATION TEMPLATE:

    OOC Information

    Player name: [Your preferred name or handle here]
    Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
    Player Contact: [Plurk, Discord, what have you]
    Any other characters in game?

    [THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]

    IC Information

    Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
    Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
    Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
    Physical Description: [Image links are fine! Please also include your character's relative height and age!]
    About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]

    Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
    Inventory: [What's on your character's person when they arrive, magically or otherwise?]

    Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]




Please note that apps are processed in batches at the end of the application period!

IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
lepape: (carni makotokun 51)

[personal profile] lepape 2018-02-09 07:39 am (UTC)(link)
OOC Information

Player name: Mars

Player age and gender: 29 - they/he ...'hey you' works too

Any other characters in game? None
lepape: (carni makotokun 38)

[personal profile] lepape 2018-02-09 07:39 am (UTC)(link)
IC Information

Character name: Makoto Niijima

Character canon: Persona 5 (Genderswap AU)

Canon point: True Ending Post-game

Physical Description:
Makoto has short brown hair with a bowl cut shape and bangs. He has a somewhat feminine face, with large red-brown eyes. His main outfit consists of his school uniform: black striped pants, a black blazer, and a maroon-colored blouse underneath. Casual outfits usually consist of khaki or black pants and either a light-blue polo shirt in the summer, or a dark turtleneck sweater in the winter. His style is mostly dark, solid colors with a sensible, serious air to them.

Height: ~169 cm (about 5cm taller than his female counterpart)
Age: 18 years old

About the Character: Makoto's life closely follows the events in canon, with some notable differences:

> He comes from a universe where certain characters (the main party, to be exact) are the opposite gender from canon. While some of the names stay the same, and many of the events follow a similar trajectory, Makoto knows some of his friends and allies by different names. Akira, Makoto, and Morgana all stay the same, naming-wise. For him, Ryuji is Ryuu, Yusuke is Yuuko, Futaba is Futaro, Ann is Andy (but usually goes by An anyway...), Haru is Haruhi, and Goro is Gou.

> Certain circumstances involving his friends and those whose Palaces they entered are different, as a result. Ryuu was initially on the track team as an honorary member; the former coach allowed her to train with the rest of the team, but unfortunately was not allowed to participate in meets, something which he was actively working to change. As a member of the student council, this issue was brought to Makoto's attention during his second year, although he was not directly involved in it, nor in discouraging this particular appeal. It just wasn't something the principal or school directors were interested in fighting for, for the benefit, as they saw it, for one student. When Kamoshida became the coach of the track team, he tried to get Ryuu banned from club practice, with the official story being that she attacked him and the entire team was disbanded as a result. After Kamoshida's change of heart, it came to light that he had attempted to blackmail another student, Andy Takamaki, into sexual relations with him. Andy, or An, as he liked to be called, worked part-time as a model (under the name "An T.") and there were certain rumors that had circulated about him, especially regarding his sexuality. Even Makoto was aware of these rumors at the time, but he hesitated to do anything to quell them, unaware -- or rather, hesitant to become more familiar with the situation -- that An was subject to bullying and ostracization from his classmates as a result. This incident with Kamoshida and the horrible things with which he got away truly highlighted to Makoto how out of touch he was with the student body, and made him start to question how useful he was as student council president, and as a person in general.

> After the incident with the Phantom Thieves' calling card to Kamoshida, Makoto was tasked with discovering the thieves' identity, and he attempted to gather information on likely suspects. Namely he focused his investigation on the new second year girl, Akira Kurusu, who was rumored to be a violent former yanki, and seemed to be friends with the same Ryuu from the track team, now seen as something of a delinquent herself. But when reports of students at Shujin were being scammed out of their money, with possibly ties to the mafia, he used his suspicions to try to get the Phantom Thieves to help him uncover the mastermind behind these deeds. At this point, Makoto was feeling incredibly insecure about his role in school, at home, and in society, realizing that no one around him actually relied on him or considered his contributions to be of any worth. Eventually these feelings led him to take a reckless risk in order to unmask Kaneshiro, which only resulted in his integrity being compromised and threatened to become Kaneshiro's drug mule if he failed to pay up.

> Through his involvement with the Phantom Thieves during the infiltration of Kaneshiro's Palace and beyond, Makoto learned to express himself when he'd been afraid to before. Code-named "King", Makoto became their de facto strategist when it came to the Palaces, as well as something of the instructor of the group between missions, often reminding everyone to stay on top of their studies.

> A significant change in Makoto's relationships is the one with his sister. There's a lot more tension between the two of them, with Makoto feeling like he'll never be able to match her brilliance or her achievements, while also feeling that she resents him for the easier path that lies ahead of him in the future. Sae does not hide how difficult it has been for her to climb the social ladder at work, while also being responsible for him after their father passed away. Sometimes Makoto wishes he were a girl, if only to not have his sister resent him so much. He understands that there's little he can do to ease his sister's path, or make his harder in order to sympathize with her difficulties.

He also notes the perceived relationship between his sister and the prodigy detective Gou Akechi, the so-called "Idol Detective", who works closely with her and seems to have achieved so much despite being his age. Makoto harbors some jealousy toward that relationship, afraid that Sae prefers Gou and sees her as the sister she never had. (In truth, Sae does support Gou for breaking into a male-dominated career and does feel a similarity between them, but ultimately it's revealed during her Palace that she equally resents Gou for coming up so fast despite the same limitations being in her way, and that she actually hopes to see the young detective fail, because it will, in some way, justify her own anger toward the struggles she still faces).

> However, in his interactions Akira (as well as the rest of the Phantom Thieves to a lesser extent), Makoto comes to understand that it is not his job to get rid of the resentment Sae feels toward him, but that he can use the benefits at his disposal to even the playing field for everyone. Seeing how Akira doesn't let her status as a criminal or the perceptions of her as a yanki get in the way of living her life inspires Makoto to do better in his own life, despite what others expect of him. After talking with Ryuu more about her situation with the track team, it occurs to him that, although some of their sports offer option for girls and boys, others outright exclude girls from participating. Unfortunately, the funding isn't there for new clubs for all the sports to gain a second team, and changing the rules is beyond his purview. However, he opens the student council doors to the discussion, encouraging other girls like Ryuu to speak up if there's something they want to pursue only to find the doors closed on them.

> For most of his life growing up, Makoto wanted to grow up and be a police officer, just like his father. He's encouraged by his father to chase after that dream, and never once thinks about doing anything else. Sometimes, as he gets older, Sae will mention the possibility of going into law like her, claiming that that's where the real change can be made; however, such bits of advice are often accompanied by remarks on what a waste it is, that he has all these resources at his disposal, only to throw them away on a career as a police officer, where he'll probably end up dead, just like their dad... Suffice to say, such conversations only made Makoto angry, especially feeling that his sister was disrespecting their father's memory and sacrifice. However, as he begins to appreciate how much change he could affect if he applied himself and took advantage of every advantage he has, while also being exposed more and more to the injustices in the world, he's starting to think that it he might like to follow in his sister's footsteps instead...

Character abilities:

Supernatural:

Persona Makoto has the ability to summon the Persona Anat, being a rank 10 Comnfident with his Akira. Skills that she has access to are as follows:

Evade Psy (Increases Evasion against Psy attacks)
Atomic Flare (Severe Nuclear attack on 1 foe. Increased damage against foes inflicted with Burn, Freeze, or Shock)
Nuke Amp (Amplifies the power of Nuclear attacks)
Mediarahan (Fully heals the party)
Mafreidyne (Heavy Nuclear damage to all foes. Increased damage against foes inflicted with Burn, Freeze, or Shock)
Marakukaja (Increases the party's defense for a short amount of time)
Energy Shower (Cures Confuse, Fear, Despair, Rage, and Brainwash for the entire party)
Dekunda (Negates debuffs for the entire party)
Nuke Break (Suppress Nuclear resistance for a short period of time)

Mundane:

Aikido He studied it for years, the moment his dad would allow him to sign up, really. His punch is especially effective.

Driving He has a driver's license and driving experience. Can ride motorcycles as well. Is basically the only one Mona trusts to drive the Monavette (Morgana turns into a convertible in Mementos. It's a little too cozy sometimes...)

Academics Makoto is naturally studious and responsible to boot. He is basically the Phantom Thieves tutor come test time.

Strategy He is also the Phantom Thieves' main strategist! He will always defer to Joker's decisions, though, as she's the leader. He's actually more comfortable being the one to give advice than lead and inspire the rest of the group. They usually follow his advice anyway, which speaks to the quality of his schemes.

Inventory: Cell phone, Flash Punch (tekko, has a low chance of inflicting Dizzy), Peacemaker SP (low chance of fear; unfortunately only a model), wallet, half-full notebook titled "extracurricular study", a pen, lid slightly chewed on.

Samples: top level
with akira