phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote2018-01-17 08:32 am

APPLICATIONS

Applications are currently closed and will open at 12:01 AM PST on February 22nd.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.

APPLICATION TEMPLATE:

    OOC Information

    Player name: [Your preferred name or handle here]
    Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
    Player Contact: [Plurk, Discord, what have you]
    Any other characters in game?

    [THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]

    IC Information

    Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
    Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
    Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
    Physical Description: [Image links are fine! Please also include your character's relative height and age!]
    About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]

    Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
    Inventory: [What's on your character's person when they arrive, magically or otherwise?]

    Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]




Please note that apps are processed in batches at the end of the application period!

IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
thecageysort: (drinking seltzer in the shadows)

[personal profile] thecageysort 2018-11-02 06:20 pm (UTC)(link)
IC Information

Character name: Aran Voliere
Character canon: Hexapath Travelers (Original Canon)
Canon point: Endgame, before battling Ulrich
Physical Description: Picture. Aran is 6'5 and 26 years old, though he looks (and acts) several years older.
About the Character: General info on the setting here, this will be more focused on Aran's personal history.

Losing his parents at a young age, Aran had no real memory of his family. All he had was the orphanage he grew up in. Though very attached to all the other children there and forming deep bonds, as well as doing his best to take care of the kids younger than him, the fact that no one seemed to have a desire to adopt him was frustrating. So imagine his surprise and delight when one of the legendary heroes, Dahlia Voliere, came down to the orphanage to pick out promising children. Alongside several other kids, Aran (now twelve) was chosen and left the orphanage.

His excitement would be short lived when Dahlia revealed she only needed one child at the end of the day... and what the selection process would be. The kids were pitted against each other and only the strongest, most resourceful of them would make it. Although clearly the church would never endorse anything terrible, Dahlia did make it clear she was looking for someone with the potential to be ruthless and follow ANY order. Needless to say, Aran made it... and the others didn't.

Although Dahlia had said that the best candidate would be adopted, she didn't immediately deliver on that promise. Even after all this, Aran still had to work and train and prove himself over and over. It was only years later that she finally delivered and formally adopted him, granting him her surname... although to call them family would be a terrible exaggeration.

But as Dahlia's personal protege, Aran, of course, ended up as a high ranking enforcer for the church. His duties were varied, but a big part of it was that when the church needed something... distasteful taken care of and didn't want to dirty their own hands, Aran would be sent to take care of it.

One such task happens to be guiding a group of young adventurers on a mission into a mine, to retrieve an artifact for the church. And, after they remove the artifact from its protections, he collapses the mines with the intent of getting rid of these... loose ends. No witnesses. Of course, the party gets away.

He's more than a little surprised that, when meeting them again, the party just expresses relief that he's okay after that mysterious mine collapse. But that works for him, and he accompanies them once more, temporarily joining them as they search for yet another artifact. When they obtain this one, he decides to be a little more direct, turning against them and just trying to kill them then and there. But they managed to defeat him, forcing him to retreat.

At some point, the church captures a young blind seer by the name of Celadon. Having business down in the dungeons sometimes, Aran ends up talking to Celadon... and sympathizing with her more than he'd like, relating to her experiences of growing up as an orphan. Eventually, this gets bad enough that he unlocks her cell and simply... walks away. He encounters the party and, realizing their goal is to rescue Celadon, Aran simply lets them go.

A direct betrayal like that isn't taken lightly, of course. Dahlia is not pleased and punishes him accordingly. So when the party next encounters him, Aran is wearing an eyepatch over his left eye.

Eventually, after realizing that the legendary heroes weren't simply taking extreme measures for a worthy goal, but outright didn't care for this world at all, Aran defected. He joined up with the party, which was awkward at first, but he settled in eventually. From that point on, he accompanied them on their quest.

Though he had once been a cheerful, expressive child, Aran's experiences with Dahlia put an end to that. Now, he is quiet, stoic. He's frowning more often than not, hardly expressing any real emotion if he can help it. You'd be forgiven for assuming he doesn't even feel any, as his outward appearance of stoically intimidating is carefully constructed. He prefers to bottle up everything, as for the longest time expressing emotion felt like a sign of weakness. While he doesn't look at it that way for others, it's hard to shake that feeling for his own emotions. Old habits die hard, as they say. Seeing Aran smile is a rare thing indeed, let alone anything more obvious than that. At least it does give him the advantage of being level headed. It's hard to shake him, let alone get him to panic, so he tends to have a clear head while making decisions even during stressful times.

If you want to see how Aran really feels about something, it's far better to look at his actions instead. He might not be kind about it, but he takes care of people who matter to him. Looking out for their safety and their needs, whether they like it or not. This is intact from his days at the orphanage, where he'd look out for the other kids, even if he was far gentler about it then. Now, it comes in the form of scolding the party for doing foolish things or angrily insisting they hydrate and eat healthier. He's the mom friend of the group and he won't take no for an answer. And despite how he's tried to close himself off, this happens quicker than he'd like. At his core, underneath all the trauma and bad coping methods, Aran is just a caring person. He might say otherwise, but he hates seeing people in pain or suffering and he especially has a soft spot for those younger than him.

Although those walls he's set up around him are still there, even if some people have gotten very good at climbing over them. Aran tends to be cynical, mostly due to his own experiences. He's seen some shit and knows exactly how awful people can be, which has left him wary and slow to trust. While he is trying to not instantly assume the worst of people anymore, it still happens. His solutions to problems also lean more towards the pragmatic. Because, listen? It's a lot quicker to just stab your problems?

Aran would probably like it if he could solve every situation this way, because there's one area where he's very lacking; social skills. He's... Listen, he's very good at his job of being a magic knight. But having a casual conversation with someone, with no set goal? That's way more difficult. When he gets used to people this slowly gets easier for him, but before he knows someone very well? He is incredibly awkward. Small talk, sincerely expressing his feelings, open and honest conversations? No thank you, Aran's good out here. And large social gatherings? Absolutely not, he'll do whatever it takes to avoid those. He's no good at being a person.

Going a little deeper, he also doesn't entirely feel as if he deserves to be one. While he worked for the church, Aran did many awful things. While at the time he felt a great amount of conviction as he did them, convinced it was just and right, he no longer has that now that he knows the true nature of the church. It weighs pretty heavily on him and he's dealing with an awful lot of guilt for all the things he did. Helping the party is not a way for him to seek redemption. Rather, Aran is of the opinion that it's impossible for that to even happen at all and is simply trying to do the right thing now for its own sake, because he might as well put his life to some use.

Suffice to say... Dahlia's upbringing did a number on him and he's definitely not recovered from the effects.

Character abilities: Aran is a magic knight, skilled at both melee combat as well as using magic. He is extremely skilled at using the sword, having trained with it for many years. His main focus is doing as much damage as possible, so he's a hard hitter. He's also durable, even without his armor, being used to taking hits. His dodging skills are... slightly more lacking, what with the blind spot he's got now, but that's just how it be.

On the magical side, though Aran has some lesser fire and lightning elemental spells, he rarely uses these as they're not his strength. His real magical talent shines in his light and ice elemental magic, which are much more dangerous. Big light energy attacks and big frost attacks, that sort of thing. High level JRPG spells, not magical nukes or anything.

Aran also has a lot of basic skills that are useful for survival, as he's mostly had to rely on himself for a long time. As well as skills such as cooking, sewing, and basically anything else necessary to be self sufficient. Ultimate mom friend.

Inventory:
≫ Armor
≫ Sword
≫ Small utility knife
≫ Sewing supplies
≫ Concealed knife for murderin'
≫ Some healthy snacks

Samples: TDM
Edited 2018-11-02 18:31 (UTC)