Phantasmal Rift Mods (
phantasmods) wrote2018-01-17 08:32 am
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APPLICATIONS
Applications are currently closed and will open at 12:01 AM PST on February 22nd.
Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.
A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.
APPLICATION TEMPLATE:
Please note that apps are processed in batches at the end of the application period!
IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.
A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.
APPLICATION TEMPLATE:
- OOC Information
Player name: [Your preferred name or handle here]
Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
Player Contact: [Plurk, Discord, what have you]
Any other characters in game?
[THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]
IC Information
Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
Physical Description: [Image links are fine! Please also include your character's relative height and age!]
About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]
Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
Inventory: [What's on your character's person when they arrive, magically or otherwise?]
Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]
Please note that apps are processed in batches at the end of the application period!
IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
no subject
Character name: Robin (female), nicknamed 'Wren'
Character canon: Fire Emblem Awakening [Twin Robins AU]
Canon point: After Chapter 22; shortly before confronting Validar at the Dragon's Table
Physical Description: Standard appearance; Dark Flier outfit. A young woman who appears to be within 18–20 years of age, she's about 5'4" tall; of average female height, in other words, and neither particularly well-built nor slender — again, average. Unlike in canon, where her right hand is branded with the full Mark of Grima, she bears only the left half. Nonetheless, she always keeps it covered by gloves or such, as looking at it fills her with an indefinable sense of dread.
About the Character: The canon history can be found here, but this Robin hails from a world where the sorcerer Validar sired not one but two children, each carrying an equal portion of the Fell Dragon's power. Viewing the two of them as little more than the splintered halves of his master, he cared not even to dignify them with separate names; both were simply christened Robin. Only one was expected to survive to truly bear the name... but of course, that changed when the twins' mother spirited them away.
In the original timeline, this Robin was manipulated by her father into not only murdering Chrom, but also her own brother; in doing so, she claimed his half of Grima's power for herself, paving the way for the Fell Dragon's return. When Grima followed Lucina and the other children of the Shepherds back in time, his attempt to join with the 'Robin' of the past was further stymied by the fact that his soul was still split between the two. Not only did he fail, but both twins were robbed of all memory but that of their names as a result.
This leads us to the beginning of the story proper. As if finding one amnesiac laying in a field isn't a strange enough occurrence... Twins, both bereft of memories, both named identically? It beggars belief, as Frederick is very quick to point out, but nonetheless, Chrom is quick to offer a hand, and his trust not long after. Lissa, meanwhile, declares that having two Robins is "too confusing" and decides to give the female twin a new name; picking out another kind of bird, she christens her Wren, a nickname that its recipient ultimately takes to well. With both twins displaying a gift for wartime strategy and an almost uncanny ability to coordinate their tactics on the battlefield, the two come to share the duties of chief tactician for the Ylissean prince, leading its forces to victory in the war against the neighboring country of Plegia and its 'Mad King', Gangrel, though not without great sacrifice.
Peace reigns for two all-too-short years thereafter, until word comes of an invading fleet of ships from the westerly continent of Valm. As Ylisse lacks the naval presence to stand against such a fearsome force, they have no recourse but to turn to Plegia for assistance. This leads to a series of startling revelations — Validar is the new Plegian king; he has a 'hierophant' in his employ who looks exactly like Wren and shares her birth name; he is actually the twins' father; and the mysterious swordsman who had come to Chrom and company's aid on several occasions is actually the Lucina of the future.
Ultimately, though fraught with danger and loss, the campaign is a success; with Walhart the Conqueror himself conquered, the Shepherds' focus turns to the shadow of Grima looming on the horizon. Seeking the final Gemstone needed to complete the Fire Emblem and awaken the power needed to defeat Grima, they are contacted by Plegia, who claim to have it in their possession. They walk into the blatant trap fully aware that it's a blatant trap, but when Chrom refuses to hand the Emblem to Validar as he demands, he compels Robin to steal it for him instead, then retreats to prepare the rite of his master's resurrection.
Both Robin and Wren are understandably disheartened by this turn of events. Later that night, they are met with Lucina, who explains that Chrom was said to killed by one of his closest friends. Now understanding that it was Validar's control over them that brought this about, she draws her Falchion and prepares to kill them. Wren is swayed by her words, but Robin objects. Fortunately, Chrom intervenes before the situation can escalate, telling Lucina to cut it out and that he trusts his two friends unconditionally.
With that settled, they pursue Validar to the Dragon's Table, where the Grimleal are gathering to revive their lord. On the way there they are confronted by his chief subordinate Aversa, who brings with her the Deadlords, twelve fearsome Risen armed with powerful and legendary weapons. It's shortly after their victory in that battle, as Wren is going through some last-minute combat exercises, that she is caught by the Fissure.
As a side note, over the first two campaigns, a number of warriors found love among the Shepherds, and with the revelation of Lucina's identity they too began to encounter their future children. When scouring some ancient ruins for a rumored treasure, Robin and Wren found a pair of youths who looked like they too could be twins — but instead each immediately recognized the actual twins as their father and mother. For Robin, this was one thing... but for Wren it was another entirely, for she was one of the few people in the army to still be single at that point. This and the fact that the young man, named Marc, had blue hair of a similar shade to Chrom's caused a bit of a stir, and for a while some nasty and of course entirely unfounded rumors circulated the camp. (In actuality, Marc is the son of Priam, someone the Shepherds have yet to even meet as of the canon point. Time travel.)
On the whole, as might be expected of one of her profession, Wren is a fairly straightforward and level-headed person, which results in her often playing the straight man to many of the colorful characters that comprise the Shepherds' forces. However, she's not a completely serious and strait-laced individual by any stretch of the imagination. In fact, she's pretty cheery most of the time, with a playful, mischievous streak, and as clever as she is, she's got a tendency to get carried away with things, including some rather odd ideas. This leads one comrade to remark that he "honestly cannot tell sometimes if [she is] a genius or a complete dimwit". Compared to her male counterpart — or her brother, as the case may be — the female Robin is slightly more headstrong and impulsive, though certainly not to any extent that adversely affects her judgment on the battlefield. Insults to her femininity are a particular sore point, as Chrom was unfortunate enough to find out.
Wren values her friends above all else. She believes wholeheartedly in the power of bonds, that teamwork and trust can bring about things that would be far past impossible for one person to achieve. Friendly and sociable, she strives to cultivate these bonds in whatever ways she can. She is deeply empathetic, and her loyalty to those close to her is remarkable — she would lay down her life for a comrade without a second's hesitation. As a strategist, she rejects the very idea of acceptable losses; in her eyes, any mission where an ally is lost is a failure, regardless of the ultimate outcome.
While she cares deeply for those around her, she shows rather less regard for herself. Between carrying out her duties as tactician and asking after everybody all the time, she's known to run herself ragged. She's been described as being like a mother to the entire army, and like any good mother, she would gladly give all of herself for her 'children'. Though she is undeniably (and deservedly) confident in her skills as a tactician, the pressure of having an entire army's fate in her hands is something she feels keenly, and that means it hits her all the harder when she is outplayed, or simply met with failure. Deep down, she harbors serious doubts about herself, and questions whether she is truly worthy of standing alongside those she is proud to call friends.
She has never allowed that doubt to consume her, however, and that ties rather neatly into our last point: that Wren is an exceptionally strong-willed individual. Whereas the Grimleal, most prominently her father, preach that Grima's return and reign is "already written", she scoffs at their fatalism, and at the very concept of predestination. She believes that it is one's choices and the bonds they forge that matter; that every person has the ability to shape their own future, rather than it all being scripted out by some almighty hand. In her own words, "where there's life, there's a will. And where there's will, there is the power to change." No matter how many setbacks you face, how much hardship you endure, as long as you still draw breath, you still have the ability to seek a better tomorrow.
Character abilities: Natively, Robin is a Tactician, a well-balanced fighter adept in the use of both swords and magic tomes. However, over her time with the Shepherds, she has trained extensively in a variety of classes and with a variety of weapons. Impressively multitalented, almost inhumanly so — something implied to be the result of the Grimleal's attempts to create the perfect vessel for their god — she's proficient in the use of swords, spears, axes, bows, magic tomes (both elemental and dark), and healing staves.
Ultimately, Wren's preferred and current class is Dark Flier, a mounted combat class that rides a black-plumed pegasus and wields lances and tomes.
Through her training, she has also learned a wide variety of Skills. While this represents only a small fraction of her complete repertoire, it is the set she has equipped on entry and will most likely be sticking with. (I may get around to writing a more complete list down the line, if I ever feel like it.) Listed below is a generalized interpretation of each skill's effect, followed by the direct in-game mechanics.
Ignis
When preparing an attack, Wren can empower herself with an aura of translucent flame, which will channel some of her physical strength into a magic spell, or some of her magical power into a physical strike. This also causes cherry blossoms to scatter from the attack's point of impact.
Adds half of the user's Magic stat to the damage of a physical attack, or half of their Strength stat to the damage of a magical attack. Activation chance is equal to the user's Skill stat. Learned by Grandmasters at level 5.
Rally Spectrum
When Wren cheers her allies on, those who hear her words experience a brief surge of strength, speed and resilience.
Using the Rally command increases all stats (except Movement) of allied units within 3 tiles of the user by 4 for one turn. Learned by Grandmasters at level 15.
Lifetaker
Upon slaying an enemy, Wren siphons part of its ebbing life force to mend her own wounds.
The user recovers 50% of their maximum HP upon defeating an enemy during their turn. Learned by Dark Knights at Level 15.
Galeforce
Wren capitalizes on the momentum of felling a foe to gain a brief but significant burst of speed.
The user may take another action after defeating an enemy during their turn. This skill can only activate once per turn. Learned by Dark Fliers at level 15.
Iote's Shield
The impact of projectiles and other forces that would pierce the wings of Wren's mount is blunted by a magical force. They'll still hurt, but won't totally cripple it.
The user is protected from flying unit weaknesses such as arrows and wind magic. Learned by using the "Iote's Shield" DLC item.
On the mundane side of things, she, along with her brother, is renowned as a genius strategist, and that reputation is well-deserved. The twin tacticians have led the forces of Ylisse to numerous seemingly impossible victories, and while their combined prowess is truly a terror to behold, they are each more than capable in their own right.
Inventory:
Valflame
An ancient grimoire of fire magic crafted by divinity. Its power has waned with the passing of millennia, but it still stands above all spells of mortal design. Simply holding the tome heightens the wielder's magical power.
Gungnir
A legendary lance of similar origin to Valflame. Its divine power increases its wielder's strength beyond normal limits.
Thoron
A highly powerful lightning magic tome.
Brave Lance
A rare, valuable spear. Lightweight yet deadly sharp, it's specially designed to facilitate rapid, consecutive strikes.
Elixir
Three doses of a potent medicine that can heal all but the most grievous of wounds.
She also has a small pouch of miscellaneous trinkets and the clothes on her back, a standard Dark Flier uniform. Her pegasus, Catria, got dragged along with her too (not that she's an "item" but I don't really know where else to note this).
Samples: Toplevel and tag-out
ACCEPTED
Additionally, if you use a secondary journal for icon space or other purposes, please respond to this comment with it so that we can get it included!
For your participation in the Test Drive, your character also receives the following items of loot;
-> hese dumplings are filled with mold. Like, intentionally. The label literally says "mold dumplings."
-> This CD is just someone's collection of favorite anime openings from approximately 2006. Most of them hold up, though.