phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote2018-01-17 08:32 am

APPLICATIONS

Applications are currently closed and will open at 12:01 AM PST on February 22nd.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.

APPLICATION TEMPLATE:

    OOC Information

    Player name: [Your preferred name or handle here]
    Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
    Player Contact: [Plurk, Discord, what have you]
    Any other characters in game?

    [THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]

    IC Information

    Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
    Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
    Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
    Physical Description: [Image links are fine! Please also include your character's relative height and age!]
    About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]

    Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
    Inventory: [What's on your character's person when they arrive, magically or otherwise?]

    Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]




Please note that apps are processed in batches at the end of the application period!

IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
nocawsforconcern: (pic#12521242)

Re: REVISIONS REQUEST

[personal profile] nocawsforconcern 2018-09-15 10:31 pm (UTC)(link)
EXTREMELY DETAILED POWERSET:
Enna is capable of, with the power of Corona Borealis, able to project powers outward, manifesting a familiar based on the spirit (for living animals) or the object the spirit is based on (for non-living things). With Corona Australis, she is able to project their power inward, augmenting her own body with their powers or physical traits. A connection between the spirit and the power is necessary, though. Vulpecula’s power can’t let her fly, but it could let her dig well. Similarly, Pavo, the peacock, could let her fly since it’s a bird, but it could also be used to grow a giant fan of feathers because of a peacock’s tail.
Ones that will be particularly powerful or relevant:

Andromeda: Manifests chains and can tie things up/bind them together. This is technically capable of sealing something, retaining its condition until unsealed, but Enna is incapable of it.
Aquarius: Creates a small font of potable water.
Ara/Fornax: Manifests fire.
Auriga: Makes wheeled vehicles move.
Canis constellations: Summon dogs for familiars.
Bird constellations: Let her summon birds or fly.
Cetus: Summon a horrible sea monster. (The monster is not under her control.) Or take on monstrous traits.
Chamaeleon: Camouflage.
Coronas: Worn as crowns on the head, no other power can be used without them.
Draco: The Star Enna has the most compatibility with due to her birth. Can fly, can breathe fire, claws, can straight-up become a dragon. Dragon form has feathers. That’s important.
Gemini: Creates a copy of herself.
Hercules: Gives herculean physical strength.
Horologium: Allows her to speed up and slow down time for herself. Could, with training, lead to rewinding time for other objects. Using this gives intense headaches and is very painful so she doesn’t want to use it.
Lacerta/Musca: Can stick to walls and climb up surfaces. Also: Is gross.
Mensa: An absolute last resort of a “oh god no” sort, it...summons a mountain. Either emerging from the ground, or literally drops a mountain. It’s never been used, for obvious reasons.
Perseus: Lets her fly with winged sandals, and more importantly: Can break seals, especially seals from Andromeda. Any seal is theoretically breakable, though Enna’s own skill is lacking with it.
Phoenix: Immortality, but only while it is actively being used. Also fire control. It’s generally a sort of ‘super mode’ that even gives her a new costume like a proper magical girl. Can be used on someone else to prevent death/allow rebirth, but once something’s already dead, it’s too late.
Fish constellations: Breathe underwater.
Telescopium, Microsopium, Reticulum: Telescopic vision, microscopic vision, an aiming reticule. Mostly used for aiming arrows.
Pyxis: Can find anything she’s seeking (as long as Plot allows.) Only finds the direction, however, and not the path to get to that thing.
Saggitarius and Saggita: Manifest a bow and arrow. Only manifests one arrow at a time, however.

Carina, Vela, Puppis: Could, hypothetically, summon the Argo Navis. This would, however, doom her own world, as the Argo Navis is needed there, so she will never, under any circumstances, use this power.

She has powers for all 84 of her Stars, though, but these are the relevant ones. The rest are mostly useless. (Triangle power.)
thedarkheir: (Default)

Re: REVISIONS REQUEST

[personal profile] thedarkheir 2018-09-15 10:59 pm (UTC)(link)
Oops! Here, reposting with some added info.

About the Character: Soma Cruz is the reincarnation of the evil vampire king Dracula. While there are many people who were born in 1999 (when Dracula was ‘killed for good’) who inherited his powers, Soma Cruz is implied to have his soul as well as the Power of Dominance.

Before he became ‘the dark heir’, he was just a high school student born on August 21 2017 (during the Solar eclipse), due to his Spanish surname, it’s likely he’s part Spanish, and has actually lived in Japan for most of his life, but there is little that the same supplied that suggest his life was far from ordinary before the start of Aria of Sorrow. Far as he’s been aware, he was no one special, but that changed when he visited the shrine his friend Mina lives at to watch the Solar Eclipse of 2035 with her, only to pass out once he pass the gates and woke up inside Dracula’s true castle, sealed inside the eclipse, and discover his powers – and eventually the source of them. While he was there, he fought a would be contender for Dracula’s power, being forced to kill the man in self-defense, and nearly succumbing to the dark influence of the castle, forcing to climb his way to the source of the castle’s malevolent power and destroy it before he loses himself complete, the act not only freeing him from its grip, but also returned everyone trapped inside the castle to earth. After this, until the cult ‘With Light’ attacked him, his Power of Dominance went dormant.
At the canon point he’s taken from, the year is 2036, a year after his powers first awoken and despite helping to seal away Dracula’s castle in an eclipse, things aren’t over for him as a cult sought kill him and appoint one of their own as the new Lord of Darkness. He starts the second game by disobeying orders to stay home to stop the cult on his own.

Soma Cruz is for the most part a gentle young man who zealously protects his friends, and cares deeply for people. Far as the game states, he has few friends, but he is dead loyal to those he has and they know he got their back no matter how dangerous the situation is. This caring nature can lead him to extreme recklessness – he will tend to refuse help because he doesn’t want to be a burden, and he tends to leap before he look, landing into much more trouble than if he had actually trust his friends. The young man also has a chivalrous streak, becoming enraged if any girl gets hurt in front of him, no matter how well he knows the person, for example becoming enraged at Graham for attacking Yoko and feeling guilt for not getting to her in time even though it was impossible for him to stop it.

With those he’s close to, he can be a complete dork, quick to laugh, and just as quick to be embarrassed by teasing. Even when he’s humiliated, he doesn’t snap back, suggesting he has a calm temperament and doesn’t take himself too seriously. In Dawn of Sorrow, he demonstrates a slight sarcastic streak, aimed primarily at the resident goofball (and merchant) Hammer, so he can tease just as well as Yoko or Mina, but generally chooses not to. Soma also shows moments that reveal he has a good sense of empathy, able to accurately guess the reason that Julius ditched Yoko at the castle gates and convey in a way that she could understand (she still didn’t like it, but now knew why).

Soma is rather on the naïve side, generally trusting people immediately if they don’t act openly hostile or suspicious. When they betray his trust, he becomes upset, not just at the person, but at himself for being fooled by them – and does not forgive them easily. However, despite how many times he may get his trust displaced, he’s still quick to assume the best of people, being a generally optimistic young man.

While he takes the responsibilities of his powers and heritage seriously, he also considers it kind of cool, having no desire to abuse it, but he can make jokes about it - with the 100% souls ending of Aria having he ask Mina if being Dracula makes him 'cooler' to her.
seekingsunrise: (Default)

And now, longer than the original app, Camp bullshit

[personal profile] seekingsunrise 2018-09-16 01:15 am (UTC)(link)
Camp Petoskey~ A charming summer camp in Northern Michigan where kids come to learn, play and enjoy nature at it's finest. Beautiful views of Lake Superior and freedom from the daily grind, that's Pure Michigan.

The camp was anything but the idyllic advertisement, however. The true purpose of Camp Petoskey was to complete an annual ritual to contain SCP-6219. Centuries ago the being that the SCP Foundation now identifies as 6219 was Asin Modo, a god to the native peoples. It was consciousness held within stone. Not stone but Petoskey fossilized coral. Contact with the main body of 6219 would cause an individual to be turned completely to stone in seconds and absorbed into the larger mass.

6219 addressed the researchers of the Foundation in the 1950s and, at that time, agreed that it would not hunt, would not seek out others to eat so long as a sufficient number of bodies were offered up to it every year. And thus the camp was born. Each year 30 individuals would be chosen to be infected, to allow a piece of 6219 to be placed inside their bodies where it would spend the next 2 months growing, slowly taking more and more of their freedom of will.

In the aftermath of Y2K SCP-6350 was found and used to create bodies with seemingly artificial souls. The SCPs produced by 6350 were all of fictional people within the world as the Foundation understood it and therefore they became implemented as the preferred source of lower class agents and sacrifices for rituals like 6219's. It was far preferrable to using "real" people.

It's unclear how the ritual became what it was when Talcott and the others from his group arrived.

6219 affected children more reliably so all sacrifices were to be between ages 11-18. Amnesiac drugs were used to ensure the children would remember nothing of their arrival in this world. They woke in assigned cabins and, to begin with, there was little explanation. 3 Counselors were on site. Pastor Dan, who was creepy and seemed very disconnected from reality, placid and serene, speaking of The Lord and the tragic understanding that Sacrifices must be made for the greater good. Red, herself an SCP, mysterious and secretive. And Stan who seemed to be very confused about what exactly was happening.

As it turned out what was happening with Stan would be what began happening to most of them. Through a combination of amnesiac drugs, 6219's own influences, and careful misguidance the fear and violence encouraged by the setting was quietly rationalized. Murder and discussions there of were simply "pranks", the punishment was nothing more than "time out", any claims of wanting to go back to their own world was merely a case of "homesickness". Nothing was bad, everything was normal. A regular Summer Camp experience with nothing out of the ordinary.

As time went on, a voice like grinding stone in their minds telling them they would all die if one person was not murdered by the end of the week, murder became the norm. First the unsettling Pastor Dan, poisoned by a terrified little girl and the rest of the kids were left to try to figure out why nearly his entire body was made of stone and execute his murderer.

On Monday morning Lillith was there, in the chapel, humming and happy, just as convinced of the normalcy of camp as Stan was. Ignorant of the fact that she was dead, all her wounds filled in with patches of petoskey stone, animated by 6219.

The second week the voice in their heads insisted that they could have the answer to any one question if they commited a murder by the end of the week. For Talcott, whose life has been defined for so long by the search for one answer, it was impossible to ignore. He asked Ichigo to protect the others, to do whatever was necessary to keep him from hurting someone. Ichigo fell asleep, Talcott stepped away for one innocent moment. And that's when he was shot in the back.

The armored vest he wore kept him from being killed and he responded swift and efficient. What would have, at best, broken the nose of any of the people he sparred with on a regular basis shattered this small, delicate French girl's face. She was dead before she hit the ground.

He was even prepared to let Ichigo take the fall for him, accepting that one more death would be justified if it meant he could save his King. Ichigo's hollow would not allow it, though. He tried to take responsibility for his execution, he tried to slit his own throat, ensure it was quick instead of the drawn out horror Lillith had gone through. The kittens of the guardian lake spirit decided to take that choice from him.

Once he died he discovered that nothing was what they thought. 6219 had no control over the bodies that they consumed, the Foundation had made sure of that, but the being he met was not a monster or god. It was a scared child, maybe 10 years old and terrified of what they were forced to do. Sol was the name they'd taken, more than simply a number. Sol was scared and desperate, all attempts to explain to the Foundation that they didn't want this any more had failed and resulted in even more death.

Talcott vowed to help them, to find a way to get through to the others.

While his corpse merrily wandered around camp, breaking the hearts of those closest to him, Talcott was left in a dreary, twilight world, watching distantly what his own body was doing. He could even feel some of what happened to his body, distant, phantom sensations. He could almost feel it when his newly acquired boyfriend held his hand or when one of the boys hugged him.

It was torture. And as the weeks went on it only got worse. For weeks the others that died came into the ghost camp and swiftly vanished into the "forest" ill-defined and barely existent. Still Tal talked to Sol, tried so hard to make things better, to reach out to the living and convince them their souls were still there. He even helped Sol to set up the weekly motive and speak to the living.

And then Stan and Red, misunderstanding so very much, promised the living campers they would find a way to kill the "god" and stop this ritual from continuing. All hell broke loose. Sol threw a tantrum, told them all they were liars and that they hated them. Sol retreated into the forest, stayed away for another 2 weeks while all the dead lost all hope. Talcott, who has no experience with children, took personal responsibility for all the failures of their attempts.

They ventured into some of Sol's memories, began to piece together the truth of what was happening. The living found video files of security cameras off site, more hints to the true nature of the Foundation as well as the implication that none of them were real, all merely fictional characters. But the deaths continued, week after week and the living grew more and more paranoid, hallucinations and insomnia became common place.

Stan was taken away by Red's superiors, the amnesiac drugs no longer working properly. Things got down to the wire where Red was convinced and open to supporting the living kids in their attempts to move on and possibly help free the souls of the dead. It came down to convincing the counselor that replaced Stan, something they had reason to believe was going to be impossible. Archer was cold, abrasive, and a future version of Shirou that hated him. It was a mess and as the Final Protocol (which would be the execution of every one left alive) came closer and closer they had one last ditch effort.

The bodies of the dead were gone, absorbed back into the stone and Sol gave them the opportunity to take control of some of the forest creatures that hadn't succumbed to stone yet. After a hilarious hour of trolling Archer (in which Talcott very happily pissed on him in bobcat form)and Shirou doing a lot of soul searching with a version of himself he hated... Archer allowed Red to continue with her plan.

A complicated series of powerswaps gave Ren the ability to transfer Ichigo's soul into an empty gigai. Then Ichigo was able to transfer all of the souls of the dead into gigai, at least those that wanted to stay. Those that were released by Sol and not attached to a gigai supposedly went home, back to their world, but it's impossible to say for sure.

The kids were transfered to a secure compound, an apartment complex where they could be monitored and learn some of the necessary protocols for their new life as SCP agents. Most of them eager to ensure drastic measures like what had happened with Sol were put to an end. That appropriate re-evaluations are conducted so no one, even if they might not be human, was forced to do something so traumatizing repeatedly. In the following two weeks they've all learned a little bit about mission protocols and a lot about how to live in this world. Talcott, one of the longest dead, has been trying to adjust to the trauma and it hasn't been going very smoothly.

He tried to sort out his feelings, agreed with Ren and Nine to try to sort things out and set aside his feelings for Lance... only to have Nine come to terms with the fact that he doesn't feel that way about Tal any more. They went to another facility to break Stan out so he could go home to his grand niece, which meant breaking him out just to turn around and kill him.

He's learning, slowly, and dealing, badly. But he's nothing if not resilient.
bastilashan: Standard photo of Bastila Shan, female, brown hair, blue eyes (Default)

Re: CONDITIONALLY ACCEPTED

[personal profile] bastilashan 2018-09-16 02:11 am (UTC)(link)
Thank you! The sweater dress and brown sugar are perfect. Here is the permissions post https://bastilashan.dreamwidth.org/599.html.
tiefleaf: (Default)

Revisions Pt. 1 (Canon)

[personal profile] tiefleaf 2018-09-16 03:13 pm (UTC)(link)
Powers: I forgot to mention this, but as a Devil's Tongue tiefling, Molly is also capable of casting Charm Person. I can put up permissions for this if needed.

Anyway, I can certainly do those revisions.

There was once a guy named Lucien. Not much is really known about him at this time, other than that he was oddly charismatic, used to belong to an order of blood magic users, and splintered off from them to become the leader of his own cult. After performing a ritual in the woods, he died (apparently) and was buried in an unmarked grave.

Some time later, a nameless tiefling woke up with no memories and no past in that same grave, clawing his way out and aimlessly wandering around, until he met a traveling circus who took him in. Because all Molly could say at the time was "empty", the leader of the circus used that as the base for his new name ("empty" = "M.T." = "Mollymauk Tealeaf")

Since then, he's never looked back. Molly's been eternally grateful to the people at the circus for giving him some kind of life, and is similarly attached to the adventuring party he joins later after the carnival disbands due to a zombie outbreak, for much the same reasons. Since he doesn't remember his childhood and, as far as he knows, doesn't have any sort of biological family, he aggressively adopts wherever he can.

Unlike a lot of amnesiacs in fiction, Molly is vehemently against anything that might lead him to recover memories of his past life. He likes who he is now, and is afraid that his past may one day come back to haunt him. Or, that if his memories come back, he might stop being himself. The fact that he hasn't been around for too long (he's only existed for two years) is also a big reason why he's as hedonistic as he is: he literally had to claw his way out of his own grave, so he's going to appreciate everything life has to offer.

Anyway. His story with the Mighty Nein begins, as many D&D campaigns do, with him meeting everyone in a tavern. He and his best friend Yasha (who worked as a stagehand/tent-putter-upper for the carnival) were handing out flyers, and the rest of the party decided to go see them. Then zombies happened, because people were having their life force siphoned off by a deviltoad. After being put under partial house arrest for being suspected of having something to do with this, the group tries to clear their names by bringing deviltoad to justice. Long story short, they succeed, and then head over to the city of Zadash (all while being distracted by a mineshaft full of gnolls.) They also get attacked by bandits, who Molly decides to put on the right path by talking them out of their life of crime, giving them a gold piece each, and, IIRC, possibly forcibly bathing them.

No, really.

After reaching Zadash, the Mighty Nein met some rebels who were unhappy with the local government. They recruited Molly's group to discredit some local officials and prove this one guy's wife's innocence, which the group agreed to do in a series of overly elaborate heists. None of this really actually mattered because their quest-giver died horribly, but afterwards, the group found a drow with a mysterious dodecahedron that he only referred to as "the beacon", thanks to Molly charming him.

So, normal quest bullshit. Until the group was let into a secret club... and a Tabaxi woman took one look at Molly, called him "Lucien", and hugged him. Molly, taking life advice from John Mulaney, pretended to know who this woman was, but on the inside was internally screaming.

This, Molly confessed to Fjord (the warlock), was his worst nightmare. He was always aware that he had amnesia, and always lived under the fear that one day his past would catch up with him. After the Tabaxi explained some of "Lucien's" past, the group was kind of suspicious of Molly, who until now had been evasive and given bald-faced lies whenever asked about his past. Eventually, Jester (the cleric) cast Zone of Truth, which prompted Molly to reveal his backstory to everyone but Yasha (who knew already.)

It should be noted that Molly trusted them all at this point to give them this information - Zone of Truth prevents people from lying, but someone affected by it can still decline to speak if they're not comfortable talking about something.

The Tabaxi woman, who by now had introduced herself as Cree, revealed that she had been working for a crime lord only known as "The Gentleman" after the cult Lucien was once a leader of had disbanded. After going to meet the Gentleman, the party accepted a few quests from him, complete with Cree taking their blood so she could track them via blood magic.

This was primarily why Molly was so nervous: all throughout his life, he instinctively knew how to perform the blood magic that Lucien could during his life, learning new skills as if he'd known them before. The fact that someone else out there had weird blood powers meant his past was catching up to him as he'd feared.

This also marked the point where Molly started opening up more to the rest of the Mighty Nein. While he'd always been friendly enough to the group (even his butting heads with Beau seems more like a sibling-type relationship than genuine dislike), none of his conversations had been terribly personal in nature unless they were with Yasha. That all started to change when they knew where he came from.

On their way to do quests for the Gentleman, the gang stopped by the gnome town of Hupperdook, where they took part in some nightlife and entered a drinking contest. Molly tried to use his blood powers to extract the alcohol out of Beau's bloodstream, which Beau didn't really appreciate. Then a few of the group got pickpocketed by gnome street urchins, whose parents had been thrown in jail for heresy. At first, Molly wasn't too enthused about helping them because he was afraid of what the Gentleman might do to him if he didn't finish that quest in time, but after seeing that the plight of the gnome kids was important to Fjord (who was an orphan and wanted to keep the kids out of a shitty orphanage like the one he grew up in) Molly was 100% on board.

After freeing the pickpocket kids' parents and fighting a giant robot, Fjord, Yasha, and Jester were kidnapped by slavers.

The party goes to rescue them, and they eventually confront Lorenzo and try to fight him. But TALIESIN JAFFE FORGOT THAT MOLLY WAS AT CRITICALLY LOW HP AND DECIDED TO DO THAT ONE LAST BLOOD MALEDICT Lorenzo proved to be way too much for the group to take on, and, before he got away, managed to kill Molly.

Molly, who thought this was a load of bullshit and wasn't all that eager to die again, could only spit blood in Lorenzo's face.
tiefleaf: (Default)

Revisions Pt. 2 (CRAU)

[personal profile] tiefleaf 2018-09-16 03:13 pm (UTC)(link)
His time in the third round of 15 Strangers didn't affect him terribly much beyond what development he's had in canon. During this time, the group was recruited as "micronauts" to fight a disease inside the body of a person known only as the "girl genius", and I promise that it makes just as much sense in context. This was literally a murdergame set inside someone's butt.

The first couple of deaths left him rattled: Akira's trial because he honestly liked the kid and wasn't willing to go through with voting for him (and he didn't), and Naoya's because of the sheer lengths Naoya was willing to go through to desperately escape being voted for. He had no real sympathy for when their overseer got executed in the third trial, though.

Apart from the usual CRAU shenanigans, such as a man from a medieval fantasy universe being introduced to modern technology for the first time, Molly's also grown slightly more willing to give up personal information about himself if he has to. The impact this had on the group was somewhat lessened here, though: because no one asked about his personal history, Molly didn't think it necessary to give it. This came back to bite him in the ass during the second trial, where he was nearly accused of murder. Luckily, he's not willing to die for the sake of a secret. He's not willing to die for much of anything. It also came into play during endgame, when everyone had the chance to recover their lost memories -- Molly was the only person who declined, under the mistaken belief that the memories he'd recover would be those of "Lucien". A man who Molly, for all intents and purposes, considers to be both dead and a different identity from his own. The resultant confusion and concern was what finally prompted him to speak up.

He's still likely to bullshit in non-critical situations, though.
tiefleaf: (Default)

SUPER DUPER IMPORTANT REVISION

[personal profile] tiefleaf 2018-09-16 03:19 pm (UTC)(link)
I'd also like to add this item to Molly's inventory:

Temeggrity: The egg baby Molly had during his time in murderbutt, which has now been hollowed out to prevent from smelling. It's got pipe cleaner horns and a tail, and its name is Temerity.

Hey look, Molly's a tiefling and the PHB says that's a valid tiefling name.
thedarkheir: (yay)

Re: ACCEPTED

[personal profile] thedarkheir 2018-09-16 11:18 pm (UTC)(link)
o/ roger.
tiefleaf: (Default)

[personal profile] tiefleaf 2018-09-17 07:08 am (UTC)(link)
fuckin a
whatsmytalentagain: (And I don't want to go home right now)

[personal profile] whatsmytalentagain 2018-10-26 11:29 am (UTC)(link)
OOC Information

Player name: Nyanka
Player age and gender: 22, She
Player Contact: [plurk.com profile] Nyanka, Discord: Nyanka#7992
Any other characters in game? Nope.
whatsmytalentagain: (When everything's meant to be broken)

[personal profile] whatsmytalentagain 2018-10-26 11:30 am (UTC)(link)
IC Information

Character name: Rantaro Amami
Character canon: Danganronpa V3, Lockdown CRAU
Canon point: Post death; Post game, after talking to the dead on Vivi’s laptop
Physical Description: Normal outfit + Prologue outfit
Rantaro is 5’10” (179 cm) and 137 lbs (62 kg)
About the Character:
Canon Wiki link
Danganronpa V3
For some odd reason, this one guy decided to sign up for a reality tv version of a killing game and agreed to have his memories wiped so they could turn him into an interesting character. He didn’t make it to the very small survivor pool (the game ends when two people are left alive) but he did sacrifice himself so he would appear on the next season as the “SHSL Survivor” with the added perks of getting to record a video for his future self and a monopad with a complete map of the school. Unfortunately, they wiped his memories again and started him fresh, so this is what he knows.

His name is Rantaro Amami. He comes from a wealthy family and has at least 12 sisters he wants to be able to look out for like the older brother he is. Unfortunately, his family went on a trip, he managed to lose his youngest sister, and ever since he vowed to look all over the world until he finds her. Somehow, this happened to all of his sisters, so he has a lot of ground to cover…

That’s how he got his SHSL Talent, allegedly. He was implied to be the SHSL Adventurer in the 52nd killing game… More on that in the abilities section. As a person, growing up around so many sisters means he has a huge big brother instinct. He wants to protect his loved ones and won’t mind helping them out. He’s also perfectly okay with people who remind him of his siblings and/or have good brains behind their goofy antics as long as they don’t annoy him by acting childish for their age. Heck, he probably learned how to cook and paint nails because of being around his siblings.

However, being the older brother means he tends to worry about his loved ones a lot. He’s scared of something terrible happening to his siblings for instance, and sometimes wonders if they’ll reject him for being a useless older brother. Ya see, he blames himself for the disappearance of his sisters, and that incident combined with his memory problems in the 53rd killing game has made him doubt himself often. Even worse, he tends to bottle up his feelings and put on a calm facade when things are bothering him. This cool demeanor actually keeps him calm in times of stress and helps him work through situations as logically as possible. It also goes well with his adventuring spirit that bravely leads him to leave no stone unturned and confront such cuddly adversaries as Monokuma.

Still, even when he had his memories and original talent wiped in the 53rd killing game, he told himself he couldn’t trust anyone. Especially in a place where he could easily be singled out and killed. This backfired on him big time when he didn’t tell anyone he was planning to break into the Mastermind’s hideout in the library. If he did, maybe Shuichi and Kaede wouldn’t have set up a trap for the mastermind, and maybe Kaede wouldn’t have turned the photo trap into a death trap… Rantaro would have fell for that if Kaede’s shot put ball hadn’t missed him, but he should really have paid more attention to his surroundings. Otherwise, he would have noticed the true killer sneaking up behind him before they bashed him in the head with another shot put ball. He should have died then and there...

Lockdown
… Instead, he woke up in some weird university with no memory of how he got there.

This time, his memory was wiped so far, he ended up remembering his original talent from the first killing game, but not the killing games themselves. As time wore on, however, he got to remember what went on in the second killing game as well as recording that video he never actually got to see, but it was all out of order and he had the pleasure of remembering how he died first. Not to mention, at the end of it all, he found he still had a huge gap in his memory where that first killing game and perhaps his actual previous life before the killing games should be. As horrible as that situation is, it pales in comparison to the madness awaiting him at Fayflower University.

One, he was in a future where people can have their brains uploaded to servers and robots could be so advanced it’s hard to tell they’re robots at first glance. Two, this future was being ravaged by a disease commonly known as the “hijacking” that, after seeing Rebecca, someone he grew close to, brutally murder a teacher in a daze then kill herself, he’s pretty sure is more like demons possessing people to go absolutely insane. Three, some administration decided the best way to look for a cure was to capture a bunch of random people from a bunch of other worlds and make them kill each other, which means he got sent to yet another killing game. PERFECT.

Rantaro wanted to keep the whole “hey, I’m dead” thing on the down low, but he was convinced to open up to a select few people he began to trust over the course of the game. Funny enough, the people he opened up to generally didn’t let him down, which steadily improved his trust in other people who also seem to have a good head on their shoulders. The only person he trusted who turned bad was Mitarai, who ended up going off the deep end, committing a murder, and making a video smoke bomb to force people into being joyful. It’s through his interactions with Mitarai that made him see a parallel between himself and the other (former) SHSL in this situation. They were both known for having their talents recognized enough to have their futures set up with their talents in mind, and as far as Rantaro is convinced, they both had to deal with the killing games set up by Junko and her cohorts to spread despair throughout the world. The split? Rantaro knows there is more to this world than hope and despair, and after speculating that the administration was using some form of mind control to fake the “hijacking virus” and unleash some of the motives on the participants and staff, he considered Mitarai’s idea to brainwash everyone into being good no better than what their captors had done...

But still… Even after everything, Rantaro found it easier to sympathize with some of the murderers in spite of their morality, since… Ya know, most of these people were pushed to murder by their captors or, in one case, a victim of circumstance who was tricked into murder and nearly murdered in return by his evil robot hat? Rantaro even decided to keep Mitarai’s brainwashing Joy Video secured in a USB because he found its value as an escape tool to be used as a last resort… And perhaps a memento? He still checks up on the guy and sincerely hopes he’ll find some sort of help in that computer simulation all of the dead were backed up to.

Speaking of… Knowing the computer simulation exists is what kept Rantaro hopeful. Just as he vowed to sail to the ends of the Earth in search of his sisters, he made a promise that he would find a way to get the dead out of the simulation and into bodies of some sort. He just wanted to save them… And besides, if he was suddenly alive, couldn’t they bring back others as humans too? He still kind of blames himself for what happened to Rebecca, especially after learning more about the person she killed and how it was set up, but he was told not to be so hard on himself for things out of his control. It’s hard to listen to that advice, though… But he manages.

There are other survivors he trusts… Poe, Osomatsu, maybe Monika… He tries to look out for his new friends, and since Poe’s the most mature adult of the group Rantaro tends to listen to and discuss matters with him.

After remembering how he died, he resolved to be a lot more careful about how he goes about dealing with sociopaths in power who run murder games. His revolutions are quiet, cautious, but he will try his best to try and help others when he can. After a motive during the third week took his voice away and finding that writing out his words helped him think, he took a vow of silence to protest the administration’s game and for stealth reasons. He told himself he was supposed to save his voice for the trials and vocal exercises in his room, but then crazy-manchild-administration-higher-up Jim showed up near the end of the ordeal! Rantaro was so suspicious and distrusting that he refused to speak in front of the guy. Even at trials. Unfortunately, not speaking for two or three weeks straight caused him to lose his voice from disuse by the time he and the other survivors escaped the school. He can manage a couple of short words at the moment, but it comes out quiet and hoarse… Not to mention he must of gotten used to not speaking anyway… It’s a little embarrassing for him, and he’s trying to work on getting his voice back in some way. Probably needs some help, though. In the meantime, he mainly communicates through gestures and writing his words down in a notebook to show to people. Wouldn’t mind switching to paperless if the tech was available and not monitored by crazy killing game people.

Character abilities:
Rantaro is a muggle who has no magic powers. However, that doesn’t mean he isn’t talented.

  • Rantaro’s a skilled analyst. His calm composure and keen intellect was probably what got him through the first game. He might have even exposed the mastermind of the second one if Kaede’s trap and the Mastermind’s sabotage didn’t get in the way.

  • Rantaro’s talent in the first game is implied to be Ultimate Adventurer. He’s supposedly traveled a lot, learning so much about other countries and such. While he’s no anthropologist, he would make a pretty good travel guide. Also, according to Mr. Kotaka, traveling a lot makes you resistant to drastic temperature changes?

  • Rantaro can drive a boat. Like, presumably a motorboat, but he could probably use a sailboat as well. In case we need to drive a boat. Do you like boats?

  • Due to living with many younger sisters, Rantaro is skilled with nail art. He can also cook.

    Inventory:
  • Clothing: Currently a mashup of outfits he wore/regained in Lockdown. Slacks and sweater from the prologue outfit, shirt from the Fayflower uniform, shoes and jewelry from his regular outfit. He wears his earrings and crystal pendant, but was unable to get his bracelets and rings back from Gogol. If anyone can figure out how to pry the fitbit from his wrist, that would be great.
  • One blue shoulder bag. It’s a little worn from use, and a logo that reads “FAYFLOWER UNIVERSITY” is ironed on the corner of the front flap.
  • A notebook full of responses to people.
  • A set of mechanical pencils, erasers, and lead.
  • A repair kit
  • A sewing kit
  • An X-Acto Knife for self defense
  • Ryota Mitarai’s Joy anime. A mesmerizing anime meant to induce feelings of hope in anyone who watches it. This will stun the viewer. The video only lasts 5 minutes, and the effects wear off when it stops playing. It’s stored in a password protected ZIP folder on a USB drive for everyone’s protection.

    Samples:
    TDM toplevel | Seeing Hank again | Osomatsu needs a new eye… Again. | Stupid headless clown!
  • throwabookatit: (feeling serene)

    Rebecca Gales | The Letter | Lockdown CRAU

    [personal profile] throwabookatit 2018-10-26 02:58 pm (UTC)(link)
    OOC Information

    Player name: Ashley
    Player age and gender: 27 - fall out boy.mp3, she/her
    Player Contact: [plurk.com profile] kabunevermind or ashriel#6058
    Any other characters in game? Nope!
    throwabookatit: (Default)

    [personal profile] throwabookatit 2018-10-26 02:59 pm (UTC)(link)
    IC Information

    Character name: Rebecca Gales
    Character canon: The Letter | Lockdown CRAU
    Canon point: Post-death | R1 Endgame
    Physical Description: It’s her!

    Rebecca’s a 29-year-old woman who falls under the half realistic half anime art style descriptor. The game’s back and forth on if her hair’s pink or red but I usually just go with red. She stands at 5’5”.
    About the Character: why are my wikis never good

    This has a lot of BACKSTORY but not history that happens in-game, so. I’ve got a more in-depth rundown, if necessary, but here’s the basics. A WARNING: THIS CONTAINS DISCUSSION OF SUICIDE, IN BOTH CANON AND CRAU SECTIONS.

    The Letter takes place over two weeks, with shifting perspectives. In those two weeks, the following has happened to or around Rebecca:


    After her neighbor and best friend Isabella sells the supposedly cursed Ermengarde mansion to a rich couple (the Wrights) and discovers an ancient chain letter that she accidentally shows to Rebecca and other friends Ashton and Zachary, the group starts experiencing strange, supernatural events, particularly in the form of a mutilated ghost woman following them around and inciting panic. While Rebecca initially doesn’t believe in anything supernatural, discovering Isabella’s gruesome corpse as a result of the ghost changes that quickly. As she interacts with others entangled in the curse (Hannah Wright, forgotten friend from childhood; Luke Wright, godfather of one of her students; and Marianne McCoullough, chance encounter in the local library), Rebecca tries to understand the circumstances all of them have found themselves in, all the while trying to get Ashton to confront his feelings for the deceased Isabella and learning her own feelings for Ashton are more obsession than love.

    In a bold move, Rebecca gains access to restricted research in the local library to try and stop the curse, but the ghost woman (now possessing Hannah) tracks her down and corners her on the roof. Rebecca gives a teary farewell to Ashton over the phone before stepping off the roof, rather dying that way than being tortured. ...But then her soul ends up trapped in the mansion, where she’ll be tortured for all eternity, so… Oops.

    That’s the nitty-gritty history all sorted out, so let’s talk about Rebecca as a person.

    Rebecca’s a complicated character. Many parts of her personality are contradictory, and part of her story and struggle is sorting through those.

    As a teacher, Rebecca is patient to a fault. She’s got that thing down where she can put a cross expression on but keep her tone neutral or pretty much “so I’m counting to ten, children,” and it works wonders to keep her class in line, and to reprimand her friends if they’ve done something stupid. What also helps with that is her fiery temper. Though she was shy and rarely stood up for herself as a child, Rebecca’s cultivated a strong, confidant personality, so she’s very willing to speak her mind...and harshly, if the situation calls for it. It means when she shows signs of getting mad, those who would rather avoid that start trying to work with her instead of against her. It also means, practically speaking, she MAKES herself heard. She’s a woman who won’t let her voice be swallowed up anymore.

    ...Though sometimes this means she ends up covering up the voices of others. If Rebecca jumps to a conclusion and it makes her angry, it’s almost impossible to stop her roaring rampage. Example: When a hilarious misunderstanding means she believes local douchebag Luke has kidnapped a local student, Rebecca whaps him across the head with a book before stopping to ask questions. Actually, he’s said student’s godfather, lightly complaining about how she wanted to buy something a cafe was out of. OOPS. Her temper and stubbornness can get her into hot water, resulting in some truly amazing fights, even with the people she cares about.

    However, that stubbornness also keeps her determined and persistent. She’s not one to sit back and let everyone else take care of things. Whether it’s helping neighbor and best friend Isabella with affording some food (even if Isabella won’t accept it), or chasing after childhood friend Ashton when he goes off to maybe get himself killed at a haunted mansion. Just the little things! It’s the kind of attitude that contributes to her dedication to her loved ones. Even if they fight, it’ll take something monstrous to make Rebecca step away from them. Hell, even if her relationships with her friends completely tank, she still persistently follows them to the final confrontation with the ghost haunting them. It’s this dedication that makes Becca the “mom friend” of her group, always ready to ask about how they’re holding up in stressful situations, make sure they’re getting enough to eat or not stressing themselves out- you know, the usual things.

    However, a selfish undercurrent exists in many of Rebecca’s relationships, because she has the tendency to expect something back for the love she gives. This isn’t something she ever voices. She’s never told her parents she’s felt lonely and distant from them, that she’s felt since she was young they put more into their work than their relationship with their only daughter. Maybe if she were more forthcoming with them, it’d change something. It’s the same with Ashton, who she’s been in love with for seventeen years. She waits for him to notice, but grows frustrated when he doesn’t, and that frustration spills over to Isabella. The little inconveniences grow to annoy her because of this internal resentment, and sometimes it can lead to her temper going off prematurely. A bit of a clusterfuck, honestly. The resentment’s something she’s aware of, and she guilts herself for it when the fiery confrontations fade. Her underlying selfishness, however, is something she’s been blind to for many years.

    It’s worth noting that, with a damn-needed wakeup call, she DOES grow aware and critical of this part of herself, though that’s not at the start of her canonpoint, gosh no. Basically, Rebecca has the potential to change and say “ok no, THAT has to fucking stop,” because she WANTS to be the person others can depend on, even though she also desperately wants love and affection. The problem with her thought-process to begin with regarding love is it’s incredibly idealistic. She’s never let it mature from childhood, and it’s this that made her believe she deserves to receive love and appreciation by giving it, even if she doesn’t voice it. That whole “he’ll notice one day” thing you have going on in, like, grade school. It’s lead to her indulging more in jealousy for those who receive what she wants in this department--love and affection from those she desires it from. Again, this is something she CAN recognize, given the opportunity.

    Coexisting with all these flaws, however, is her observant nature. While she’s a bit blind to her own faults in some areas, and somewhat willfully ignorant to the love she can’t receive, Rebecca is remarkably observant, and with that comes a great memory, be it for historical facts or decades old memories or a specific way a friend reacts to a negative situation. Becca watches and listens when she can, be it with friends she’s known for years or new acquaintances, who she quickly picks up on how to interact with, like Luke.

    That confident and forceful nature of hers also means she tends to be brutally honest at times. When those temper flares happen, she doesn’t mince words, unless they have to do with her own carefully hidden feelings. If she’s got a critique or a suggestion? She’ll just let it out. While sometimes these are things people need to hear, other times they’re unnecessarily blunt. Especially if she’s in a bad mood when she’s speaking her mind.

    Basically put all this together and you’ve got a woman who has her life together in some ways, knows she doesn’t have it together in others, and is completely blind to the other various ways she’s a hot mess. Yay????

    LOCKDOWN INFORMATION:

    So here’s where we enter Lockdown. Somehow, Rebecca was revived after being trapped in the mansion and pulled to another world. Along with twenty-four other people, she was locked in Fayflower University and told they were there to help with a potentially multiverse ending problem. The administration proceeded to be less than forthcoming about anything, including a mysterious not-quite-virus called D-756 that took over anyone who went over the wall surrounding the school, inspiring homicidal, suicidal, and all-out paranoid behavior. As weeks went on, even approaching the wall filled everyone with a foreboding and haunting feeling.

    In any case, some who had been involved in an “entrance exam” months prior informed the rest of the group they’d been given a motive, encouraged to kill one another, and sent to a twisted trial where they had to find the guilty.

    Naturally, history repeated itself. Despite the altruistic explanation, it became clear that all of them were just being psychologically tortured to find a large number of people who were “pure” or immune to the virus...so they were told. While dealing with her own grief and being thrown back into it by remembering more of what she’d forgotten each week, Rebecca took it upon herself to look after the teenagers there, insulted that a place calling itself a school would put them through all of this. She also took to communicating with assigned Professor, Han Young, who had confided in her that he was a spy. It lead to her doing some digging, after losing people she’d come to care about, week after week. She had a clear fixation, after realizing she was dead back home, on finding the technology the administration had used to revive her and use it on the ones here and her friends back home. It was this and the group learning those who had died here had their consciousnesses uploaded to a simulation and could still communicate with them that ultimately doomed her.

    Rebecca received a note during their sixth week at the school from the Headmaster, ordering her to go to the wall, with a knife, and she would receive the information she wanted...and if she told anyone, the dead would pay for it. At this point, many of the people in the simulation were people she’d come to care about. Combined with the incredible survivor’s guilt she’d started harboring after realizing her friends back home weren’t given the same second chance she had been, she was trapped. It was a set-up, to get Han there, so the infected (or “hijacked” as they referred to it) Rebecca would kill him. She regained just enough control and awareness over herself to restrain from going after the small crowd that had gathered, and Rebecca killed herself, not wanting to be used to hurt any of them.

    ...And she woke up in the simulation, where she reunited with the people she’d lost and really avoided Han, because the guilt of killing someone she considered a friend made it too much for her to face him. While in the simulation, she spent the time trying to cope with everything...mostly by vigorously ignoring anything that could remind her of her death (either of them) and adjusting to life as an AI. (By holding hands with Viral, who she’s slowly allowing herself to have a crush on.)

    So. Rebecca’s development in Lockdown. You know that damn-needed wakeup call, mentioned above? Well, seeing herself in the more selfish of the culprits (Grantaire, how 2-D presented himself) and actually letting herself interact with people she could be romantically attracted to made her realize a) she’s got A LOT of selfish thoughts and actions and b) she has denied herself a lot of potential friends, interaction, experiences--all because she’s been waiting on one person who she won’t even tell her feelings to. Those things she’s not self-aware about, she’s incredibly self-aware about now, to the point that while she’s actively trying to fix them, but they also play into her survivor’s guilt. Rebecca mentions blaming herself, quite a lot, in canon for Isabella’s death and the whole mess to begin with, even though she takes it out on other people.

    With the trauma of killing herself twice, being tortured in the ghost’s mansion, and losing just about everyone close to her, there’s a lot more self-hatred and self-blame swirling around her head, especially about anything she could perceive as selfish.

    Character abilities:
    • Nagging! ...Gosh that sounds awful- BECCA IS THE RESIDENT MOM FRIEND a big skill is essentially making sure people take care of themselves but she can be absolutely overbearing about this. It’s a skill nonetheless. Nagging, doting, whatever you want to call it- she has a patent on Mom Friend.
    • Teaching. Though young, Rebecca is a good teacher, with passion for shaping young minds.
    • Academic. Does this one count as the previous one?? I felt there’s enough distinction to separate them but if not oh well i’ve got another too-- I’m lumping in with this how Rebecca is a historian, it’s history that she focused on in school, after all. She has such a fervor for learning that she herself was basically a teacher’s pet, and it shows with her true route story of publishing a book to correct the false history of the Ermengarde mansion.
    • Writing! SPEAKING OF TRUE ROUTE it’s safe to say Rebecca is pretty skilled at nonfiction writing, should she be inspired.


    • Inventory:
      - Core Drill: A drill on a string necklace. Feathers have been strung on to the necklace as well, in memoriam of a lost love.
      - Clothing: As pictured in the character appearance link.

      Samples:
      TDM top-level!
      TDM tag out!
    Edited 2018-10-26 15:06 (UTC)
    ninjabanish: (Default)

    alice kozakura | hexapath oc

    [personal profile] ninjabanish 2018-10-26 07:47 pm (UTC)(link)
    OOC Information

    Player name: Hannah
    Player age and gender: 29/f
    Player Contact: [plurk.com profile] lastbastion
    Any other characters in game? Lily, Enna
    Edited 2018-10-26 19:49 (UTC)
    ninjabanish: (pic#12601809)

    [personal profile] ninjabanish 2018-10-26 07:49 pm (UTC)(link)
    IC Information

    Character name: Alice Kozakura
    Character canon: Hexapath Travelers (OC)
    Canon point: Post-”game” (Ulrich has been defeated, Caleigh is gone, happy ending! She’s still a disaster.)
    Physical Description: Alice stands at 6’6 (198 cm). She has long hair, a red so dark it looks black most of the time, kept in a braid or a ponytail most of the time. Her build is thin but lithe, built for speed and assassination. Her body language tends toward closed and guarded, but that’s just anxiety, and she has no idea how she’s coming off. Most notably, she has pointed ears, and black markings around her eyes that she tries to pass off as makeup, part of her half-demon heritage.
    About the Character: Alice is a half-demon from the human realm, on the continent of Adelheid.

    From a very long time ago, the realm was swept by the Age of Catastrophe. Demons roamed the land, causing chaos. Disease and famine were rampant. It was, well, catastrophic. But a group of heroes changed all that- Six heroes, though one vanished. They subjugated the demons, ended famines, and with blessings of their god, brought peace and prosperity back to the land, founding the Church of Light to worship the god that helped them.

    Unfortunately, it turned out that the six heroes (well, the five- one of them was all right, so they got rid of her) were actually evil. The god they credited with their victory, was not the god who helped them at all. The god they now worshipped was an evil deity, wishing to resurrect so he could invade the mortal world again.

    The leader of these heroes was a man named Ulrich. And he had slept with a demon woman, shapeshifted into a human. They bore a child- A son, who they named Lucifer. And as Ulrich was unmarried, they couldn’t say that the legendary hero had a child out of wedlock. So instead, Lucifer was passed off as a child sent from the heavens to help Ulrich guide humanity on the proper path. And as Lucifer grew, he was happy about this, because he wanted to help and make people happy.

    But as a half-demon, the child had special powers. And so, Ulrich convinced Lucifer to pretend to be a demon and attack people in remote villages. Lucifer was scared and didn’t want to, but Ulrich explained patiently- It was to scare people into joining the church, so they would be safe in case real demons attacked. And accepting that, Lucifer obeyed.

    As Lucifer grew, the requests escalated. First, Ulrich told him that he had accidentally killed someone in an attack. But since he was now already a murderer anyway, he may as well do more murders, so noone else has to. And if he failed…. As he grew, love was taken away bit by bit, until he was wholly dependent on Ulrich’s approval, desperate for even the slightest scrap of validation. It was flat-out abuse, emotional and physical, and cruel beyond reason.

    Finally, Lucifer was given a mission to attack a party of novice adventurers, and retrieve an artifact from them. But the party turned out to be protagonists, and managed to drive him off. And as he returned home, he overheard his father speaking to another… of his mother.

    Lucifer confronted Ulrich over this. If he was a heaven-sent child, how could he have a mother? And what had happened to her? Ulrich just sighed, and decided- If Lucifer had failed, and now knew too much, he was a liability. Lucifer, he decided, would be kidnapped by anti-church extremists, and become a martyr.

    Lucifer fled. Ran, and ran, and ran. And to hide further, shapeshifted. At first, she took a female form to hide. But as she spent time, she came to realize, she actually preferred it. It was, in fact, something she had felt but never known. And so she took the name Alice Kozakura, and took up trade as a traveling healer, to hide and atone.

    To abridge the rest quickly, as this is way too long already: She ran into the party, healed one of them, was basically abducted until they could repay her, she was outed as half-demon, joined the party properly. At that point, she continued on, collecting artifacts with the party… Until Ulrich appeared before the party. Her trauma caused her to betray the party, handing the artifacts to Ulrich. And then he tried to kill the party, while Alice remained near-catatonic from the internal conflict. And yet, the party protected her, even as Ulrich deemed her useless and tried to kill her.

    Having driven Ulrich off, Alice re-pledged her loyalty to the party. She would stay with them until the end- And so she did. The party continued to go through, defeating the five ‘legendary heroes’, until finally, they fought Ulrich, possessing the power of the evil god himself. And to combat him, finishing him, the party combined their power, summoning the actual god of light and unity.

    Alice is a girl caught between opposites. Human and demon, male and female, good and evil, messiah and flawed. She’s been constantly pushed into one side, pushed away from what she feels is truly herself, and only recently has she been allowed to express herself and figure out what she wants to be.

    When allowed to be herself, though, a caring, kind girl shows through. She feels incredible guilt for the actions she’s taken in the past, as an assassin, and now strives to devote her life to making the world a better place. She wishes to save everyone, and heal more than she hurt. She also feels a strong sense of responsibility, and feels her actions, while forced upon her while acting under duress, still requires penance. She seeks punishment, while at the same time knowing that none would ever say she needs to atone, and all would think she has done enough.

    She’s awkward, and though she cares a lot about people, she has no idea how to handle social situations at all. When she gets too anxious (usually as a result of someone flirting with her, although social awkwardness or oversharing or just not knowing how to respond are all possible too) she will just… throw a smoke bomb and escape.

    That is, perhaps, her greatest flaw. Whenever she’s confronted by anything she doesn’t feel confident about, she runs away. From her father, from her job, from the party, from her fears, she runs away. Her cowardice is what she hates the most about herself, but at the same time, she doesn’t know how to change it. Because, well. Self-reflection is another thing she’d run away from.

    But beyond all of that, she’s still fundamentally a good girl. She just wants to be of help to others. If she can make others happy, then she is happy herself. She wants love, and she wants to be praised. But most of all, she wants to be with her friends. She’ll try to keep her friends safe and happy, but also, she tends to subtly assist and encourage her friends’ bullshit shenanigans. Because that is what she craves- Her friends, being themselves, and being happy.

    Character abilities: As a post-game JRPG ninja, Alice has all sorts of abilities. Her stat page shows most of them, but to summarize: She can deal attacks that do minimal damage individually, but hit multiple times, as well as having many elemental attacks, and some evasion buffs. Furthermore, when she’s heavily injured, she can use a Desperation Attack to fully heal all allies and grant them limited invincibility and buffs to all parameters… at the cost of making her unable to fight for the rest of the battle.

    Furthermore, as a ninja, she has all sorts of pop culture ninja abilities. She is capable of shapeshifting, however, this ability in particular is sealed, as she doesn’t wish to change her form ever again, because this form is who she truly is. She is also capable of short-range teleportation, appearing and vanishing in a puff of smoke, incredible stealth, as well as just… walking on walls or hanging from the ceiling, walking on water- Basically, if the generic grunt ninjas fighting a protagonist could do it, Alice can do it.

    Her half-demon nature provides some other bonuses. Her shapeshifting was mentioned before, though she can’t ever shapeshift away her pointed ears or the markings around her eyes. This also gives her an innate resistance to demonic/dark-elemental damage, but a weakness to holy and light elemental magics. She can be caused pain just from being too near a holy item, and if she were to actually enter a holy church or the like, it would be a steady drain until she ended up unconscious.

    Inventory:
    Smoke bombs (infinite)
    Throwing knives (30-ish)
    Potions, Hi-Potions, status recovery items, etc.
    Ninja endgame RPG armor (leather, incredibly tough)
    Ninja endgame RPG weapons (pair of twin shortswords, weak in single strikes, but designed to allow many rapid attacks in succession)

    Samples:
    tdm toplevel
    cardgames
    Edited 2018-10-27 19:57 (UTC)
    opensfuturesclosespasts: (i'm not saying she's a catgirl but)

    [personal profile] opensfuturesclosespasts 2018-10-27 09:51 am (UTC)(link)
    OOC Information

    Player name: Bliss
    Player age and gender: 32/They
    Player Contact: PM my accounts, hit me up on the Discord (BlissAuthority#4698), or [plurk.com profile] therealbliss
    Any other characters in game? Alex "[personal profile] class_struggle" Faris; Meredith "[personal profile] hurt_comforting Baker
    opensfuturesclosespasts: (celestial mechanics)

    [personal profile] opensfuturesclosespasts 2018-10-27 09:52 am (UTC)(link)
    IC Information

    Character name: Saturn
    Character canon: Heaven Will Be Mine
    Canon point: Post-Ares missions; Memorial Foundation route
    Physical Description: Tan skin, short, dark hair in bangs over one eye, chunky but ripped and busty; mind-machine interface plugs on her neck and down her spine (implied but not shown canonically); ratty torn Celestial Mechanics t-shirt and bomber jacket, track pants and sneakers, boyshorts and sportsbra. Has a bag with one strap over the top of her chest (this is probably actually strapping her to her chair but the boob bracket is too iconic not to include in her Look).
    About the Character:

    We open up futures, while closing our pasts. - Celestial Mechanic's motto.

    Insufferable horror creature. Forward all complaints to Mercury. - canonical chatroom description

    It’s January 30, 1981.
    They don’t name it because naming it gives it power, but not naming it gives it more.
    It must be in every corner. Behind every door. Far, far away, in the spaces between stars. It is defined and categorized in every human culture and it is deliberately omitted from explicit naming conventions by Memorial Foundation in favor of a euphemism less captivating to the imagination such as "Existential Threat" rather than a specific word that would stimulate the imagination. But a trick like this will not work: in the euphemism is a hollow void that can hold all fears and all possibilities.
    Through gravity, humans decide what is real and what is not. But "what is not" does not stop existing. And it, like humans, can decide. It’s the kiss of inverse, everything that humans can imagine, but can’t become. The shortcut to attaining it is to forsake everything that humans already are.
    If a bunch of idiots get tricked into going there, it would make a very convenient enemy for Earth. That’s their real fear.
    Before that happens, I will tell you a little secret.
    Ready?

    —Saturn, Celestial Mechanics Test Pilot, right before the final mission

    Saturn is one of the three viewpoint mecha pilots in the often esoteric but always turboqueer visual novel Heaven Will Be Mine; she's described in interviews with the writer Aevee Bee as part manufactured doll like Rei Ayanami and part insufferable hotshot like the other famous mecha-piloting Rei, the one from Universal Century Gundam.

    Born in a test-tube to pilot a mech, she's rude, crude, insubordinate and desperately horny to the point that I routinely call her "gay space baby Jailbreak." Saturn was rejected as the pilot of the "existentially hideous" selfship String of Pearls for being too willful and impossible for her creator, creepy old white man Iapetus, to control - and she immediately proved him right by, well, just watch the first 22 seconds of her route.

    Saturn is a fucking useless ADHD lesbian disaster whose first act on having ex-pilot Mercury reassigned as her Anchor handler was to ask about "any cute pilot girls who can shoot me out of the sky" and who knows all of her rivals by name and romantic history from the Lagrange-Point 5 Academy days during a Cold War fought against things that go bump in the night. While she might have been taking the piss just a little bit regarding her motives for stealing the String in case Iapetus was listening, it is true that she's more interested in rivals Pluto and Luna-Terra as possible love interests rather than as military and political rivals.

    (Though it must be noted that it's unheard of for mecha fights in Heaven Will Be Mine to be lethal - by design; shipselves were, in universe, a way to make war ceremonial, even conversational, without doing physical violence to the pilots. It's a horrifying plot point when the fascist Memorial Foundation uses unmanned p-beam drones to kill pilots in the back end of the story. )

    Not to say that her place in the faction calculus was a mistake. She's with the transhumanist conspiracy Celestial Mechanics, named for the esoteric grand unified theory that in her 'verse marries Physics and Culture; the one it's founders created to explain the difference between Earth and a hypothetical Terra not shaped by the consensus reality of the humans who live there, between the red dead rock of Ares and the dream pilot Pluto fights for of a terraformed inhabited planet Mars.

    Like all of CM, Saturn seeks to become more, and less, than human - but unlike their leadership, Saturn and Mercury fight to humanize the alien, to make the unthinkable human, to shift an Overton Window to a kinder place - rather than to simply use the Other as a weapon against the Culturally imperialist Memorial Foundation that seeks to return all spacenoids to the crushing Gravity and Culture of Earth. At the end of a Celestial Mechanics route, she succeeds beyond her wildest dreams.

    This is why she tends to conflate gravity with magic in the TDMs, by the by: HWBM physics are fucking weird, idealistic in a philosophical sense. Willpower and metaphor shape reality just as powerfully as cold hard equations, and where Gravity and Culture can bend you into a shape that doesn't fit you the microgee of space, while dangerous, can let you become who you really are.

    (If this sounds like the experience of coming out of the closet or transitioning to you, congratulations: you are able to understand basic literary symbolism. They even make it explicit, with Pluto assuring LT that "(she'll) cut your deadname out of the story like I did to mine!" on the LT/Cradle's Graces path. Saturn may be the only ciswoman viewpoint character of the three. Maybe.)

    I headcanon her as 25-26 years old and scarred by being a teenage Cold Warrior; her vitriolic and teasing friendship with Mercury reminds me of Discord channels I have known, and it seems to match the timeline and her attitude.

    Character abilities:
    Saturn is a hot-shit pilot, which is probably irrelevant outside of combat reflexes - and a serious hacker, which likely will come up. She hijacked a military-grade mecha control system without blowing herself, the String of Pearls, or the vast majority of her carrier group up and at the end of her route hacks the single best anime reference in the entire VN (and that shit's hella weeby) into attacking the man who created them. Her custom virii can make short work of most passwords and she WILL try to hack the station's computers just to see what she finds and who notices.

    She is also well versed in the particular bulldada "celestial mechanics" her faction was named for, which has a lot of hilariously irrelevant to her new universe magical thinking informing a solid grounding in astrophysics, chemistry, biology, psychology, sociology and math. This is like the equivalent of a double major in astrophysics and sociology.

    Saturn was born and raised in a lab in Cronus orbit (that is to say, orbiting what our universe would call the planet Saturn.) She is not used to constant 1G acceleration and will need to acclimate; she may have shitty hollow bones and be susceptible to breaking them because of it. Her neck will certainly make their grievances loudly known in the morning.

    She has limited ability to sense psychic meddling and to project her thoughts such that others might mistake them for their own, represented in the VN by her taking over for the usual narrator (who might actually be Pluto, who is the acknowledged canonical master of this meta bullshit). She isn't the greatest at this and her technique is cruder and more noticeable than Pluto's attempts.

    She has no other supernatural powers but ingame will have affinity for magic related to gravity, desire, communication, and cultural understanding.

    She is also really good at making bad pickup lines sound endearing.

    Inventory:
    The clothes on her back,
    Maybe an emergency kit (with some space MRE's, flashlight, a first aid kit, sidearm, knife hull patch, and emergency transponder).
    That's it!
    opensfuturesclosespasts: (Default)

    [personal profile] opensfuturesclosespasts 2018-10-27 09:56 am (UTC)(link)
    Samples:
    Current TDM
    TDM 006
    With a birdbrain
    Edited 2018-10-27 10:18 (UTC)

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