phantasmods: (Default)
Phantasmal Rift Mods ([personal profile] phantasmods) wrote2018-01-17 08:32 am

APPLICATIONS

Applications are currently closed and will open at 12:01 AM PST on February 22nd.

Post your applications to this entry in the following format: First comment should contain the OOC information section only. Successive comments should be posted in reply to that comment, as many as you need. Moderator responses will be appended to the last comment of the application.

A reserve is not required to app! Please note that while the total cap for characters per player is four, you can apply a maximum of two characters per application cycle.

APPLICATION TEMPLATE:

    OOC Information

    Player name: [Your preferred name or handle here]
    Player age and gender: [18+ folks only. Preferred pronouns go here, though please include one least one of he/she/they for the sanity of your mods and fellow players]
    Player Contact: [Plurk, Discord, what have you]
    Any other characters in game?

    [THIS IS THE END OF YOUR FIRST COMMENT. EVERYTHING AFTER THIS GOES IN REPLIES TO THE FIRST COMMENT.]

    IC Information

    Character name: [Western order, please. Also if your character is a AU with a different name than the one they had in canon, please let us know!]
    Character canon: [If your canon has multiple adaptations and you pull from one in specific, please note that. If your character is a CRAU, please note game they came from here!]
    Canon point: [If your character is an AU, please include both their ORIGINAL CANONPOINT and their AU canonpoint. In the case of a CRAU, please note their canonpoint at their PREVIOUS GAME.]
    Physical Description: [Image links are fine! Please also include your character's relative height and age!]
    About the Character: [Tell us about your character! This is a freeform section for both history and personality, and we're looking for 500-2000 words. Please don't go too far under or overboard!]

    Character abilities: [Include both supernatural abilities and more mundane ones, please! Details are good.]
    Inventory: [What's on your character's person when they arrive, magically or otherwise?]

    Samples: [Threads from the test drive are strongly preferred, but any thread of at least eight comments from your character will do.]




Please note that apps are processed in batches at the end of the application period!

IMPORTANT: Be sure to post your app with the journal you intend to use for the game!
makejapangreat: (ARKGHSDGLK)

[personal profile] makejapangreat 2018-04-26 04:56 am (UTC)(link)
IC Information

Character name: Shido Masayoshi
Character canon: Persona 5
Canon point: Post Change of Heart
Physical Description: old asshole, can u believe this dude's 53, kukuku, technically this is his shadow but u get the jist
Height: 6'0"
Age: 53
About the Character: If I don't steer this country, who will?!

A frightening tyrant of a man who can order the execution of even an extremely well-known, high profile person, all without raising the slightest suspicion that he's behind it. He had a dream of becoming the Prime Minister of Japan and tearing it down from the ground up, reforming it into a glorious country that could stand toe-to-toe with the greatest nations of the world— and maybe even surpass them. His brutal, means-justify-the-ends mentality meant there was nothing he wouldn't do in order to secure his position. He manipulated his opponents and had many killed off. Taking advantage of his son, Goro Akechi and his ability to use the Metaverse, he forced many of those opponents to have psychotic breakdowns, causing their inhibitions to be removed, allowing them to effectively destroy their own reputations by taking actions and saying things they never would otherwise.

It's possible that once upon a time, this meant something, and that once upon a time, there was a righteous feeling of justice in Shido, angry at perceiving Japan to be failing in multiple areas and wanting to wipe everything clean so he could start over fresh. But there was an anger at the populace, as well, for not taking more steps to correct what was going on. According to his Shadow, the useless masses wished for an easy life without the burden of working hard to get that life. In fact, his Palace, the physical representation of his mind, at large suggests the mind of a man who trusts only himself and expects that every other human being is only working to benefit themselves, while wearing a mask that's most appropriate for the situation. (Interestingly enough, his Shadow, all his repressed desires taken physical form, mentions being a "chosen one" a few times, and this may well point to direct interference by Yaldabaoth, who was using Shido's conspiracy in a bet against humanity). Of course, he has no qualms with using that to his advantage, promising, bribing and threatening others all into doing what he wants— but it's pretty lonely at the top. Maybe that's part of why his methods of coping include copious amounts of alcohol and pressing himself onto unwilling women?

If that disgusting behavior isn't enough, there's even more evidence of his blatant disregard for individual human lives: of the multiple women he's slept with, he caused one of them to conceive, with evidence pointing strongly towards two, and even more likely more that are forever nameless. He wouldn't dream of holding off on his career to be a father or investing money into a child and wife, so those women were left as single mothers to fend for themselves. What's more, well, it wouldn't do to have these women or his children outing him as an irresponsible, illegitimate father, would it? That could very well sour his reputation. It's only said in the game that Akechi's mother took her own life, but Shido has had a rather frightening amount of influence for a long time. Who's to say that he didn't set it up to look like a suicide? At the very least, it's exactly what he did to Futaba's mother, Wakaba Isshiki... and if it works so well the first time, or the first few times, why not do it again?

And it's not just women who he has a blatant disregard for. Indeed, he ruins the reputation of many men, has many who directly oppose him snuffed out, and manipulates and threatens others into compliance. He has the protagonist arrested for interfering when he was forcing himself on a woman, leaving a black mark on his record that would have him discriminated against for life. Perhaps the most notable of all is his relationship with his own son, Goro Akechi. In fact, from the moment he met him, he suspected that he was the child of a certain woman (a rather interesting fact to note, since he finds most people so insignificant that he forgets who they are... and this particular woman made enough of an impression to last a little over a decade and a half), but was careful to conceal his suspicions effectively enough that Akechi believed he didn't have the slightest idea who he was. Akechi then offered his services to him— his powers and ability to go into the Metaverse.

And here's where shit gets really fucked up.

Akechi had known how to cause psychotic breakdowns in people, but what he didn't know was that he could go one step further. By destroying a person's Shadow, he could effectively destroy a person's mind and send them into a permanent coma— a mental shutdown, and it was Shido who taught Akechi how to do this... how to teach his own son how to kill, all for the supposed greater good of the country. What's more is that he then trapped Akechi in his clutches, threatening to kill him should he dare try to turn against him. He even suspected Akechi's true intent in wanting to kill him when he finally became Prime Minister, and in turn, decided that he would have Akechi eliminated once he rose to position.

When the Phantom Thieves came about, he came up with a brilliant plan: he could pin the blame on them for causing the mental shutdowns that he had been perpetrating with Akechi. Heh, nevermind the fact that his son had gotten attached to them... Expertly, he cultivated the Phantom Thieves' rising popularity, then at the height of it, had their statistics manipulated to point to the president of Okumura Foods. Once they had done their thing, he had Akechi enact a mental shutdown. Not only that, but he set up a plan to essentially manufacture a Palace within one of the Thieves' sisters, Sae Nijima, so that they would be drawn in, a police force would be sent in while they tried to steal her treasure, and Akechi would kill him in the real world while setting it up to look like a suicide.

Safe to say, Shido is a pretty reprehensible man. And then his heart was changed.

A Change of Heart does an interesting thing where all your distorted thoughts are removed and you see reality for what it truly is. It strips you of the justifications you use to reassure yourself that you're not a bad person— this is just the way things work. The world is a cruel place, and you just happened to get out on top, that's all. A Change of Heart says "lmao no you're just a really fucked up person" and leaves you going "Oh god I'm a really fucked up person". It's a pretty startling and shattering revelation that has those affected often immediately breaking down into tears and subsequently confessing their sins so that they can be appropriately punished for their crimes.

Shido was no different. Upon waking up from the drug-induced temporary death he'd made in a last-ditch effort to ruin the Thieves' efforts, he was in shock, taking several moments just to get his bearings and figure out what the hell had just happened to him. Suddenly, everything... everything that he had done hit him like a brick wall. "What have I done?" he whispered in horror, right before being reduced to guilty, humiliated tears. So wrapped up in the weight of everything he had done settling down on him, he didn't even pay mind to his subordinates, who were desperately trying to figure out how to cover this whole debacle up.

There's very little to go off of what kind of man he's been transformed into, as we really only see that man in the scene where his heart was changed, and then subsequently in his inauguration speech. He starts out fairly innocently, thanking the people for electing him into position. And then it all goes to hell: he confesses all the terrible things he had done, believing that the people had a right to know. Curiously enough, his subordinates look alarmed and start frantically waving to cut the news feed off— suggesting that Shido had used his skills of manipulation and acting to make them believe that he was going to perhaps read from a script instead of confessing. Of course, everyone is too shocked to do anything, and the whole of Japan is made aware of his atrocities.

It's a far cry from the man who thought of the people as the "useless masses"— there really does seem to be a genuine appreciation for them when he thanks them at first, and a real belief that they deserve to know the truth about what he'd done. And now, he understands exactly the depth of what he'd done. He states that "I am a true criminal that can be tried for any crime, and it still wouldn't be enough!" In fact, he begs for the public to pass judgment on him, for him to atone with his life— after all, all of his crimes, especially to use them into get into such a position of power, would certainly warrant a capital punishment. He's incredibly passionate while he talks... his sense of justice has been renewed, and now, he wishes to uphold that justice by convicting one of the greatest criminals he knows: himself.

While he's had a few days to sort himself out, having a change of heart is... kind of traumatic, in a way, and he's still reeling from the consequences of it. He doesn't entirely know who he is anymore; only that he's wronged thousands upon thousands of people, and that he is a heinous man who has committed countless crimes and sins. The guilt weighs on him like several tons, and prior to being taken to another world, his plan was to get what money he could, make repayments to those he'd wrong, and do as much good as he could before he was ultimately executed, as he should be. But now his world has been turned upside-down once more, and now, he has more time to figure out exactly who he truly is— whether he wants to or not.

Character abilities:
- This guy is hella charismatic. Literally, that was his whole thing that had him very nearly win the election as the next Prime Minister of Japan (you know, besides all the awful manipulation and murder).

- He's also a fantastic public speaker, which ties into another reason why he came so close to winning the election. He knows what people want to hear, and how he can manipulate that to suit his needs.

- He's incredibly organized and actually makes a pretty damn good leader. He knows what matters need the most attention, how things can be used to their advantage, and how to delegate resources to maximize his benefits. This comes in the form of strategizing, as well— he used his knowledge of the metaverse to create a plan on how it could be used to trap and capture the Phantom Thieves.

- He is also authoritative. The way he carries himself, his demeanor, and overall personality demands respect and obedience. Less so after the Change of Heart, but it stands a good chance of resurfacing.

- He is intelligent and observant. He's good at reading people, figuring out what they want, and using that to his advantage.

Inventory: The clothes on his back, his glasses. Maybe a nice watch. His smartphone.

Samples: TDM Top and Tag Out
anarchia: (awoo rising revengence)

YOU'VE GOT THE TOUCH

[personal profile] anarchia 2018-04-26 08:25 pm (UTC)(link)
OOC Information

Player name: Jeff
Player age and gender: 21, he/she
Player Contact: oh...you know
Any other characters in game? Astolfo
anarchia: (BASS BOOSTED AWOO)

YOU'VE GOT THE POWEEEERRR

[personal profile] anarchia 2018-04-26 08:25 pm (UTC)(link)
IC Information

Character name: Carnivac
Character canon: Transformers (IDW continuity)
Canon point: Post-Sins Of The Wreckers
Physical Description: In his alt mode, he resembles a regular wolf with white fur. In his normal form, though, he's a large brown robot with wolf-like features, blue skin and red eyes. (the angry looking one in the front here)
About the Character: Carnivac is an ex-cop who once worked with fellow comrade Stakeout under Ultra Magnus during the time of the war between Autobots and Decepticons. They attempted to bring justice across both sides, but after some time Carnivac defected to the Decepticons.

Once the war ended, Carnivac was left with an anger at those that commanded from both sides, and towards the "ruling class" of the war; those who were not footsoldiers, but comfortably sitting and sending others to do the dirty work. His sense of justice and desire for change had him establish an underground group called Mayhem, planning to spark revolution by first taking out Prowl: high ranking autobot and war criminal. Allying himself with the mad scientist Tarantulas, he and his other members received bio-disguises that allowed them to transform and mimic earth animals.

During this operation he was reunited with Stakeout...in his final moments before death. Staying at his side until he passed, Carnivac provided him reassurance that his friends were safe, and that he feels that- despite the fact they are no longer on the same path together- he is going on the right one. Though he had lost one of his allies, Polar Claw, shortly beforehand, he is more concerned by Stakeout's death; Polar Claw knew the situation he was getting into, and the cause he was dying for, whilst Stakeout did not (as well as being a much older friend to him).

Despite them being dispatched to go against him, Carnivac shows little animosity towards the elite strike team of the Wreckers. He offers them the chance to ally with Mayhem, to work together towards change for the better. He doesn't care for killing them (killing without reason or remorse makes him no better than those he condemns) but sees that it may be a necessary measure to take to reach his goal. He's not one to blindly run into battle, but wait from the sidelines until it is appropriate and necessary to fight, and he just as well knows when to run from a fight too, believing it to be better to regroup and live to further the cause than die clinging to some flimsy belief of honor. Mayhem managed to avoid death by fleeing Tarantulas' Hell Dimension The Noisemaze and collapsing it behind them, unfortunately trapping Tarantulas inside.

Though they succeeded in initially kidnapping Prowl, their mission ultimately failed due to both the intervention of the Wreckers, and Tarantulas going off on his own and making the whole thing about his relationship drama with Prowl, who he apparently fathered a child with, and he left that child to die and trapped Tarantulas in the Noisemaze and also that child is the Wrecker, Springer (Carnivac absolutely did not sign up for this at ALL). It wasn't a complete failure as, even though they lost Polar Claw, they recruited the Impactor into their ranks, ready to start again with his allyship.

He tries to maintain an appearance of being cool and collected, but is often one to slip and let his emotions break that exterior. Usually these emotions are anger or annoyance, especially towards his teammates being embarrassing in front of the people he's trying to intimidate and fight. The impression he makes on others might be a little important to him, and he tries to keep it to this "cold rational lone wolf" type as much as possible, though around his teammates he's more at ease to show his true feelings. Anger is pretty much his most prominent, driving emotion, and though it's often from frustration, the anger that pushes him in life and achieving his goals comes from a place of compassion for his fellow man, believing that they deserve a better world than the war has left them with, believing they deserve a better future than it has given to them.

He has no strong opinions towards humans, unlike some cybertronians, he's rather apathetic to humanity. However, because Stakeout became close with human Verity Carlo, and she went into battle beside the Wreckers, he does have some respect for the guts that they can show. He, most likely, regrets that their planet was ever involved in the cybertronian's conflict. It's not something he's willing to let happen again, and may be a part of why Mayhem stationed themselves in a remote part of Alaska and away from most civilization.

Character abilities: As an outlier, he has a special ability: his howl forcibly transforms any cybertronian hit by it. It doesn't have any effect on other lifeforms, aside from being an annoyance.

He can also turn into his wolf form, which shields his "spark"; essentially giving readings of being a Regular Earth Wolf to anyone who might scan it.

Inventory:

- Blaster
- (Now defunct) communication device.
- That's pretty much it. He's a wolf of few possessions.

Samples:

TDM
This Visitants TDM thread because it was good
Edited 2018-04-26 20:25 (UTC)
ladytakamaki: (9609FyY)

[personal profile] ladytakamaki 2018-04-27 03:05 am (UTC)(link)
OOC Information

Player name: Coco
Player age and gender: 24 + she/they
Player Contact: [plurk.com profile] amplitude
Any other characters in game? n/a
ladytakamaki: (i hold resentment for you)

[personal profile] ladytakamaki 2018-04-27 03:06 am (UTC)(link)
IC Information

Character name: Ann Takamaki
Character canon: Persona 5
Canon point: Post-endgame
Physical Description: Here
About the Character: Ann Takamaki is a force to be reckoned with.

However, she hasn't always been that way. Ann's dealt with isolation almost her entire life before joining the Phantom Thieves. She lived abroad up until middle school despite being born in Japan; her parents are famous fashion designers and travel all over the world, so Ann has been left with caretakers. As a result, she did not have friends at school, and felt as though she was treated like she was invisible by everyone and kept to herself most of the time. However, when she finally made her first friend in Japan, Shiho, Ann showed unwavering dedication and loyalty which would also show through her relationships with the Phantom Thieves.

Ann is very supportive of her friends and willing to make sacrifices for them. The best example of this is Ann's relationship with her best friend, Shiho. She knew Shiho had low self-esteem and volleyball was the one thing she had confidence in; so she agreed to have relations with her school's former, corrupt volleyball coach, Kamoshida, so Shiho could be in the starting lineup for their team. As a result, rumors spread around school about Ann dating Kamoshida and she was further isolated from her classmates. However, despite all of this, Ann continued to stick around Kamoshida so Shiho could be happy despite herself.

Because Ann had been a victim to horrible rumors, she is understanding towards those who are also in that situation. The protagonist and Ryuji, for example, both have a bad reputation at school because of misconceptions about them. Ann befriends them while taking down Kamoshida, partly because of this, and even tells the protagonist that the rumors about him aren't true.

Ann is more compassionate than not, willing to help those in need. When Goro Akechi revealed his intentions behind betraying the Phantom Thieves, despite all the horrible things he'd done (such as trying to kill Akira), Ann was still sympathetic towards him because of how he was treated by his father, even extending an invitation to have Akechi come with them to settle things with Shido. It would have been easy to hold a grudge against Akechi after his defeat, but Ann, like the other Phantom Thieves, spared his life and showed him mercy. With that being said, it seems as though Ann's mercilessness is only targeted towards corrupt adults, which is the main reason behind her joining the Phantom Thieves to begin with.

Because if you're one of those horrible adults? Ann will just kick your ass.

Since the battle against Kamoshida, Ann has resolved to stop letting people step all over her. She promises to herself that she will never allow herself to be used like a slave ever again, marking one of the most drastic changes in her personality. Before, she had passively been avoiding hanging around Kamoshida, making excuses so she wouldn't have to see him after school. However, after awakening her Persona in a fit of rage after Kamoshida blamed Ann for Shiho's suicide attempt, Ann's become more outspoken and willing to fight against injustice.

She shows no mercy or forgiveness towards those who have done horrible deeds. Even when they experience a change of heart and own up to their actions, Ann still sees to it that they are punished in the worst way possible: living the rest of your life knowing what you've done in complete and utter guilt. Ann almost murders Kamoshida after defeating him, but restrains herself because of this; when Ryuji asks her if it's because she wouldn't be able to live with herself if she'd killed someone, Ann simply tells him that Kamoshida's worst punishment would be to confess to his crimes and repent for the rest of his life. Furthermore, she has a hot temper when faced with these kinds of individuals. Her language becomes very colorful when speaking of these sorts of people. She actively seeks vengeance, too, for Shiho after her attempted suicide, and extracts it on Kamoshida in the best way she knows how.

Because of her experiences, Ann has become headstrong and follows her own sense of justice: taking out the corrupt adults to help reform society. Sometimes, though, she wavers in her conviction and questions whether or not the Phantom Thieves are doing the right thing, usually when they're being criticized by the general public. Furthermore, she and the other Thieves get so caught up in growing their popularity to be nationally recognized heroes, that they lose sight of their original goal in making the corrupt adults have a change of heart. However, Ann realizes this and regrets her actions, showing that her sense of what's right and wrong hasn't really changed; she just let her other desires get in the way. She's never once sided with the enemy, however, and never turned her back on the Phantom Thieves and their mission.

Other than her justice, Ann is also highly motivated to become a top model. Her primary reason for pushing forward is Shiho; because Shiho transfers schools due to the Kamoshida incident, Ann resolves to become famous so Shiho can still see her from wherever she is. Before having this conversation with Shiho, Ann didn't take modeling too seriously. She showed up for photoshoots and shone through her natural beauty, but eventually started to become subpar to other models who worked hard such as Mika. Although her ways were wicked, Mika worked her way to surpass Ann at one point through manipulation, angering Ann and making her look like a fool. However, ultimately, Mika also became a source of motivation for Ann; Ann realized that Mika was just desperate to get ahead and actually came to admire her.

Ann can be a really quick thinker, especially while acting as a Phantom Thief. She'll come up with ideas on the fly and step in for her teammates if she needs to. For example, in Shido's Palace, the Phantom Thieves need to obtain a certain number of Letters of Introduction to get to Shido. The girls dress up in swimsuits to appeal to one of the perverted nobles lounging on a pool deck for a letter; they have a difficult time getting a letter from him, up until Ann puts her (terrible, according to Ryuji) acting skills to work. She pretends to be a British noble and successfully obtains the letter from him. Had it not been for Ann's ability to think on the fly, the Phantom Thieves may have not been able to get to Shido.

Other notes: Ann really, really likes desserts? Like. A lot. She's also not really a huge fan of school, often complaining about studying and wanting to take breaks and vacations to relax after studying and exam periods.

Character abilities:

- Persona. Ann has the ability to summon Carmen, based off of the fictional character of the same name. Ann's abilities are focused around utility, such as being able to heal her allies and providing debuffs. She can debuff the attack of her foes, heal one ally completely, and inflict confusion/sleep on her foes. However, she's also equipped with some offensive abilities as well that are centered around fire. With her fire-based attacks, there's a chance she can leave a burn as well. Ann has moves that can enhance fire attacks and increase their chances of burn; good news for any other fire users in the vicinity!

Furthermore, thanks to her Persona, Ann can resist fire since it's, well, her element. However, she's weak to ice attacks.

- Confidant. As you rank up Ann's social link in the game, you gain additional little bonuses from her as well. That being said, one of Ann's most notable moves is called Sexy Technique (i know) to charm and distract enemies during negotiations. She seems to use this even out of battle (see: Yusuke's arc), too. She can also occasionally heal status ailments inflicted onto other party members, withstand otherwise fatal attacks with a sliver of health, and protect allies from fatal attacks as well.

Inventory:
- Her cellphone
- The clothes on her back
- Her makeup bag

Samples: This is pretty last minute so here's a sample from Recolle
induality: (pic#7813905)

[personal profile] induality 2018-04-27 04:18 am (UTC)(link)
OOC Information

Player name: Michi
Player age and gender: 28, female
Player Contact: [plurk.com profile] cloudatlas or on discord at Michi#2437
Any other characters in game? No
induality: (pic#6538306)

[personal profile] induality 2018-04-27 04:19 am (UTC)(link)
IC Information

Character name: Touko Lucis Caelum (Formerly Fukawa Touko)
Character canon: Dangan Ronpa
Canon point: end of Ultra Despair Girls; post-Airlocked
Physical Description: Girl looks a little more like this now. She's gone back to braiding her hair; as opposed to the wild mess we saw in Ultra Despair Girls. Her wardrobe style is typically dark and mature, but still feminine. Her eyes are a bright red color, courtesy of Genocider Syo, since the two personalities merged. Her dark hair is a weird mix of black and purple.
About the Character: Warning-- mentions of abuse, survivor's guilt, depression, murder and a lot of other heavy subjects.

Fukawa Touko was born in a hospital alongside another child. They had different mothers, but the same father. But that other child died in the hospital, and in the process the hospital lost track of which mother Touko belonged to. Neither woman actually wanted the child-- and as a result she was raised in an unusual family with two mothers and a father. Yet of the three parents, not a single one wanted her. It's not explained in detail, but several of Touko's phobias, including that of water and the dark and even her odd eating habits are suggested to come from neglect at home. She didn't eat with her family and spent a lot of time isolated from others.

School could have become a good place for her. But she was similarly shunned by classmates, most likely in part to her stunted emotional and social growth. She wasn't able to properly judge the people around her; seeing friendships that weren't real. On top of that, she was humiliated by her first love. In fact, she didn't have a single friend-- with the exception of Kameko, a stink bug she kept as a pet.

As a young girl, she wanted to have friends and be liked. But not once was she able to find someone that she could connect with. Instead, when her teacher saw her writing and suggested she try it-- she delved into the world of fantasy. Touko believed that because of her horrible life, she was able to picture vividly the kind of world that she wanted to be part of and that's what made her writing capable of reaching people.

She never stopped wanting those wonderful things. But ultimately she became someone who didn't believe she deserved any of them. If no one liked her-- if not one person in her family could love her-- the problem had to be her. There had to be something wrong with her. As a result she began forming a great deal of hatred for herself.

And in the process she developed Dissociative Identity Disorder and a second personality formed. Although they didn't share memories, this new personality left in it's wake a trail of destruction that Touko couldn't miss. It began with the first love that humiliated her and turned into a spree of crimes against attractive men. The authorities had no proper leads and instead dubbed this serial killer "Genocider Sho", believing that their culprit was male. The two personalities couldn't have been different and as a result, they both think negatively of the other. They are, after all, just two halves of a whole person that hates everything about herself. Likewise, the two of them together make up Touko as a whole person.

Touko had several bad habits; including resorting to harsh words against herself and others because she would assume they thought the worst of her and ultimately felt bitterness towards other people. When talking, she stuttered like crazy. She didn't have any confidence in her ability to communicate with others. Likewise she had no faith in anyone and was suspicious and fearful of others. On one occasion she even went so far as to make a comment about being alone with Makoto in her room like she was afraid he would abuse her sexually.

Genocider Sho on the other hand, or Syo-- she doesn't care either way-- is a carefree spirit that's loud and boisterous, laughing maniacally and saying whatever's on her mind. That could be something perverse, rude or just or downright sick. She doesn't have shame. When she talks to other people, she tends to give them cute nicknames of all sorts. She's a fan of guy on guy action and has a preference for men herself, although even she reconsidered that towards the end of Airlocked.

The one exception for both girls in Hope's Peak was Togami. Byakuya was every bit as harsh and hateful towards her as she was on herself. He said nasty things but he was honest. And she latched onto that horrid relationship with great fervor. Because of it, she gave up killing and promised to take control of Genocider. So not everything about that relationship was so bad. And it was the one thing Touko and Genocider agreed on completely. Outside of Hope's Peak, when the horror was finally over she did make one friend. Komaru. At first their relationship was one of protector and protectee; and she was nothing but frustrated with the girl. But the two went through a lot together, and they both became confidants and pillars of strength for the other, to the point where Touko was willing to choose staying with her over going back to the Future Foundation with Togami.

But her real development took place in Airlocked. As a cast member from the murderers round, she was placed in Starfield Penitentiary. And for several reasons, she had no intention of trusting anyone. She recognized the situation for what it was before anyone wanted to believe her due to it's similarities to the Hope's Peak incident and on top of that, a classmate that should have been dead was among the other participants. But she didn't have her own room. She had to share a cell with two other girls. Even if she wanted to, isolating herself from everyone wasn't possible. And things got very chaotic very quickly. Two aliens died protecting them the first week and after that-- the game started.

Having to deal with other people again, she expected very much the same treatment she got from everyone else. But that's not what she got here. People... tolerated her. Some did more than that, even early on. And even when she said horrible things or got weird on them... a lot of them still kept talking to her. But she always thought that it would crack and fall apart eventually. They'd kill or be killed. But a lot of the people who showed her kindness didn't go away. They didn't betray her. She even found a love that-- loved her back. A weird bond formed among their little group that she'd never felt before. Like... family. That's why when they escaped, she was happy to stay with them. Like them, she wanted to stop the people responsible for what they'd been through.

Meeting the other survivors was a lot on her. There were so many people-- and she didn't know them. In truth, she was anxious while staying at Yl'lb's house. But even there, a few showed her this strange kindness, even though they didn't even know each other aside from what they'd seen of each other from the show. They accepted her despite Sho. Despite her awful habits. They weren't afraid of her-- they wanted her there. It was a weird feeling to digest.

And she didn't really digest it until the rescue mission. Because of her, the Doctor died. But when she thought they'd be rid of her for sure... they checked on her. They said 'of course' she could stay. She didn't get it. But it moved her heart.

So it was no surprise that when they were all captured and had to go through the game again with no memories, she connected with them again. And this time it was full of heartbreak. It sunk in just how important these people were to her, even the ones she was just really getting close to now. The family she'd made in her first season just kind of grew. Friends, family... she started to acknowledge it. Which is why she began trying so hard to help. Putting together a silly party for Valentine's Day, making chocolates... she wanted to do what she could to keep them all together. She didn't want to see this become Hope's Peak all over again.

But more than once she lost people she felt she should have protected. And then... Togami Byakuya died. Because of her, she'd tell you even now. What she thought was the worst kind of betrayal was actually a misunderstanding of the worst sort. Varric thought he was protecting her. And because of that, Togami died. Not only that, but she lost two other father figures and some dear friends. Emotionally, the last season was a lot harder on her than her own was as far as the cases went.

The trauma resulted in Sho and Touko merging; the personalities one again, and her eyes turning red. Since then, she'd used Sho at times as a shield when she didn't feel like she could handle things, but she'd come back out and force herself to face it ultimately. In her heart, she's grown a lot stronger, but she still wavers at times. Her confidence has grown and there are even things she'd say that she's done well and... is proud of.

Surviving Airlocked-- helping save PAL and protect the others-- was the greatest accomplishment she'd ever had. No book could even come close to being able to hug her friends and family again. Of knowing that they could have their lives back, or build new ones... and she helped do it. There's still a lot of guilt she carries. For living when other people could have... for what happened after Leon's case... for what happened to Varric and Togami... but it's healing. And terrible as it was, she's glad that she went through this.

Character abilities:

▸ Super High School Level Literary Girl The mundane skill that brought Touko to Hope's Peak was her ability to write compelling and heart-felt romance novels. She was published at a very young age and continued to excel in the writing world. It's something she continued even in Airlocked. She's very articulate and has neat handwriting-- despite that being one of the few things 'neat' about her. Her organization and personal upkeep have improved, but as bad habits, they still resurface from time to time.

▸ Super High School Level Murderous Fiend The hidden skill that Touko possessed latently, with her alternate personality being the culprit of a large number of murders. While she doesn't seem like an obvious serial killer, she's fast and stronger than she looks. Even after she stopped killing others, she fought numerous robots in Towa City regularly in an attempt to protect and save Komaru Naegi. She's also incredibly durable for her size. It's not terribly hard to knock her back, but it takes a lot to keep her down.

▸ Mecha-maniac After Togami's death, Touko picked up his work where he left off almost desperately. With the help of Ardyn, she was actually able to progress a great deal. She learned to splice wires and replace basic components. She can even recognize parts, if it's something basic she's encountered before. Learning to pilot a spaceship was only the start of her quest to conquer her allergies to electronics.

▸ Cooking Apprentice Airlocked introduced Touko to cooking. Before then, what skills she had in the kitchen were but the most basic. Instant things, really. But with the assistance of Yuuri, Jane, Noctis and the others, she's really learned to cook. It's probably best described as clumsy-- but it actually tastes really good.

▸ Nan-itis Thanks to some bitch named Nina, Touko has nanites in her body. What that means is-- even if she dies, the nanites will repair her body over time. They're all the rage in healing technology.

▸ Warp Striker Upon getting their powers back at the end of Airlocked, Touko learned a few tricks from her dad. The first of those tricks was the warp strike. Upon throwing an object, Touko can warp to it's location, allowing her to get a one-up on her enemies. In her case, the thrown item is typically her weapon of choice-- the genoscissors.

▸ Elemancy, my Dear Watson Because of her connection to Noctis, Touko has also learned how to draw power from the elements. It's an offensive form of magic that can vary in intensity based on the amount of power you put behind it. Although she'd like to put fighting behind her, she's absolutely tried it out. Considering the life she's lived up until now, she absolutely knew that she wanted to be able to use it if she had to. Besides... it was a lesson from her dad. She wouldn't miss out on that for the world.

Inventory:

▸ Moon Pendant - A small moon pendant necklace worn upon arrival.
▸ Promise Ring - A silver promise ring. A gift from Soma Cruz. It's... very important to her.
▸ Clothing - The clothes she wore to the party when they all gathered. She's still wearing them.
▸ Messenger Bag - A patchwork messenger bag made of various fabric squares. It's a bit clumsily made, but it was designed to work in a pinch after all.

inside the messenger bag--

▸ First Aid Supplies
- A mostly used bottle of painkillers. There are 12 pills left. The bottle has seen them through a lot of injuries since it came out of the Flavortown machine.
- One roll of bandages; slightly used.

▸ Cell phone - It's a newer model. She just bought it for herself before the party. There are a few apps on it, but despite no longer being allergic to technology, she's still a simple girl in that regard.

▸ Hardlight Projector - A tiny device designed to alter the wearer's appearance. It's designed to be worn around the neck. There are a few things programmed into it already.

▸ Personal Journal - A leather bound journal with a snowflake embossed on the corner. There's a lot of writing in it.

▸ Paperweight (Starscourge) - It's a large lump that's little more than a paperweight but it's design is that of a terrible plague from Noctis' world. He didn't want it so he gave it to her so she could use it.

▸ Scissors - Three pairs; sharpened. In her hand they're not just a tool-- they're deadly weapons.

▸ Photos and Letters - There are a collection of photographs and letters in the bag as well. Dead letters from Airlocked as well as photographs of her classmates.

Samples: Test Drive Meme + tag out
myocordial: (099)

[personal profile] myocordial 2018-04-27 06:54 pm (UTC)(link)
OOC Information
Player name: Rem
Player age and gender: 23, she/her
Player Contact: [plurk.com profile] remaix or Remaix#1545 on Discord
Any other characters in game? N/A
myocordial: (013)

[personal profile] myocordial 2018-04-27 06:58 pm (UTC)(link)
IC Information
Character name: Heart of Caledonia

Character canon: Kamen Rider Drive - Airlocked CRAU

Canon point: Kamen Rider Drive Saga: Mach/Heart (Canon) - Post-Airlocked (CRAU)

Physical Description: Picture. 6'2". Age is ???, but best guess is somewhere around 16, chronologically? not counting time spent dead. the timeline is a mess. goddammit toei.

About the Character: Canon History

Heart's name is very accurate on many levels. Not just aesthetically or power-wise. Rather, the word is a good summary of everything he is.

Back in the world he originally came from, Heart was the leader of all his fellow Roidmudes; a position he took very seriously. It meant being in charge of their revolution, calling the shots, deciding what was and wasn't acceptable. Keeping them in line when necessary. But it also meant looking out for everyone. He considered every member of their species one of his friends, after all, and you take care of your friends. You don't use them as pawns. No one is expendable. His loyalty is very intense - he'll do just about anything for his friends. Sometimes it can blind him a little, as he only sees the good in those he cares about and can miss their less... admirable traits, and he's very forgiving of them. But he just loves too strongly.

And he hardly let them do all the fighting, of course. For the sake of their mission he also fought with everything he had. Or rather, with more than he had. Heart can be very level headed and reasonable, even cool under pressure. You need a certain amount of calm to be a leader. But when he does get going, it can be hard to get him to slow down. He doesn't have much in the way of brakes. Once the heart gets the blood pumping, who can tell it to calm down, right? And he does love a good fight. The more brutal, the better.

Still, Heart is about as far from a cold machine as you could get. Not just because of how he treats his friends, but his enemies as well. He's rarely anything but respectful towards the Kamen Riders (especially Shinnosuke) and their allies, despite the fact that they're opposing him. He even refuses to fight when one doesn't have his belt - fighting him when he couldn't fight back would just be barbaric.

In the end, despite being on opposite sides for so long, he fights on Shinnosuke's side. Taking down Banno was more important than anything else. And at the very end he actually saves Shinnosuke's life and calls him a friend - even as he was dying from a fatal blow to his core. Because the longer the show went on, the less Heart could really be called a villain. So much so that, when he's briefly brought back to life, he becomes a Kamen Rider himself - protecting yet more humans and befriending another one.

It might have been more efficient to ignore his sense of honor. To care less and put the mission before anything else. But once a bleeding heart, always a bleeding heart.

It's that trait which led to him being called the Champion of Compassion when Airlocked selected him for their third season. Heart's time on the Fantasy Sweet was... troubled, to put it lightly.

With his memories taken from him, he did not remember managing to befriend humans or the fact that he was the only one of his kind left. So while he was always kind to his fellow Champions, he tried to stay distant from them, feeling like an outsider. But, well. That was never going to work out. He couldn't stop himself from caring and befriending the others; first and foremost growing closer to Rhys, his roommate - and being quite surprised when it was pointed out to him that, yes, of course they were friends. Which is how Heart ended up with his second first human friend... Memory loss, you know.

The trials hit very hard as well. The first trial was maybe the earliest sign that he was a fool to think he could keep his distance from the others, as he had a very emotional reaction to Mai being revealed as the culprit, being very sympathetic to her situation and regretful about her fate. The trials never got any easier... and one in particular harder than any before. The fourth trial of the season just about broke him. Not just due to losing Angel and Rhys, but watching Jack in Rhys' body and then watching Rhys die without being able to do anything about it...

Not to mention right after this he got to remember that he was the last member of his race, so yikes. It's no surprise that around this time Heart distanced himself more again, isolating himself in his room and not seeking anyone out. Which got a little better after the next week and everyone managed to save Choromatsu. Some real closeness happened right after that, involving a certain blonde witch, if you catch my drift.

...Which is honestly a miracle, not gonna lie, because Heart can be rather oblivious and you need to be very direct with him. The boy does not always get flirting, even when it's not subtle.

For the rest of the season and after the end of it, Heart was a strange mix of close and distant from the rest of the group. Because everyone was important to him - they were all he had left now, after all - but at the same time everything from R2 was difficult to recover from. In a way he fell back on being the way he was while leading the other Roidmudes. Sure, he didn't have to lead anyone this time, but the attitude was similar; when you're busy being strong for the sake of everyone else, you don't have time to fall apart.

A problem that only worsened over time, and especially during the final intermission, was the way Heart started feeling more and more useless. It built a lot on everything that happened back home, as well. It turns out that consistently losing people with no way to ever save them really gets to a guy and the whole thing with Choro was more of a band-aid on a gaping wound than anything else. And everyone getting captured by the network again, well, that just made the wound even worse. Not that he regretted trying to go back for those who had been captured, nor going out there in the first place. Leaving friends behind was never on the table, no matter how much of a trap the whole thing had been.

Then season five began and, for a little while, this was all gone.

The kind, polite distance was back once more, but it didn't really last long this time either. Heart was in a much better place to accept becoming friends with humans, as he had all his memories from home and... well, when the memories of season 3 started coming back piece by piece, that only sped up the process. It was much easier to let himself care about everyone and call them his friends. And his reactions to the trial became much more heated, as this time Heart was much, much more spiteful. Instead of breaking down, he got angrier, directing a lot of hatred towards their Overseer.

That spite, combined with a lot of bitterness about their situation and all the stress involved, also helped to make Heart a lot more sarcastic than he'd been before. Because boy, was there stress. And Heart trying to stay cool slowly became more difficult for him throughout the season. Rather than breaking as he had during season 3, Heart tried to power through it, which... was rather draining for him. But he was still determined to make it through everything, for everyone else's sake if nothing else.

Then the incident with Junpei and the elevator happened and he realized that wasn't going to happen. If failing to save his friends was getting him down, accidentally causing the death of one was just about the final straw. Even so, Heart just isn't the type to just give up quietly. Accepting that he was going to die, he used the magnet Junpei had prepared to attack PAL's robot body during his execution... which didn't entirely work out, but he managed to damage the body quite a bit before he died. The only way Heart knows how to go out is while fighting.

Everything that happened took a big toll on him, of course... And it's only when he got to deadland that Heart finally let himself be more vulnerable. In a way, being broken down constantly was necessary to allow him to finally open up and let people in more. His bonds with Ardyn and the rest of the Kingsglaive became stronger as well, to the point that he became a part of the group himself... before he even knew it, because some people just love springing things on others.

Patience isn't really one of Heart's virtues and his time in the simulation was very restless, because he does hate being forced to sit around and do nothing. But his faith in the other Champions - his friends - was always strong and he knew that he could count on them to put an end to everything. Faith which was rewarded when they did just that.

Now alive again and free of both the simulation and the network, Heart joined the rest of Ardyn's glaive as they settled down in Persona 5's Japan. And now he gets to be kidnapped to another world yet again, because sucks to be him.

Character abilities:
Roidmude: First and foremost, Heart, as a mechanical lifeform, has a bunch of advantages that humans don't have. He doesn't need to eat, sleep, or do any of the things humans have to in order to survive. He's also more durable, since his body isn't really organic. Furthermore, it means that destroying his body won't necessarily kill him outright. So long as Heart's core survives, he can live on.
Copying: Unlikely to come up, but as a Roidmude, Heart can mimic someone's appearance and even memories just by copying their data via physical contact.
Transformation: Heart is capable of transforming into a much scarier looking form, which is far stronger and more durable than his default human form.
Strength: Whether transformed or not, Heart's strength is far above that of a human. When transformed, he can easily throw cars around like it's no big deal.
Heat Absorption: Heart is capable of absorbing heat into himself by touching the source and can prevent other things from overheating this way.
Data Mimicry: While in his core form, Heart can transform into data to either phase through solid objects or travel through technology.
Dead Zone: A power very much unique to him. By building up a lot of energy in his heart, Heart can push himself way past his limits, becoming even more powerful. Doing this causes him to overheat and lose control of himself - if pushed too far, it requires outside intervention to stop him. This can have... explosive results. Literally.

Kingsglaive: Thanks to Ardyn, Heart has access to a few extra powers.
Armiger: Like the rest of the 'glaive, Heart has access to Ardyn's special hammerspace inventory. Always handy.
Warping: By throwing an object, Heart can quickly teleport to its location. The range being, of course, limited to how far he can throw something.

Kamen Rider: Using the Drive Driver, Shift Brace, and Shift Heartron, Heart has the ability to transform into a special armored form, aka a Kamen Rider. Like this, he's much stronger than he usually is. A downside is that the form uses up an awful lot of energy, which is extremely dangerous and fatal to Heart.
Viral Combination: Thanks to the cores of Heart, Brain, and Medic having powered up the Shift Heartron, Heart can access a few extra abilities. Using Medic's power, he can use a golden tendril to restrict and shock enemies. Using Brain's power, he can use a liquid, toxic tentacle to poison and similarly restrain enemies. And using his own core's power, Heart still has access to the Dead Zone even as a Rider.

Nanomachines: So thanks to Airlocked, Heart got pumped full of nanites. Which I guess worked out since this robot does have blood, of sorts. These speed up healing a bit and also act as a handy universal translator... which doesn't matter much in this setting, but hey, still good to have.

Regular Stuff: On a more reasonable level, Heart is, of course, a very capable hand-to-hand fighter even without the benefit of super strength. He's also reasonably intelligent and took pretty well to being a detective in Drive Saga, showing a lot of skill in that area. He's also a skilled driver. And, being a robot and all, he does have some experience with tech - he's no expert, but firsthand experience is still helpful.

Inventory:
» His regular outfit (minus his coat), worn on arrival.
» Shift Heartron: a small toy car, which is actually used for Kamen Rider henshin purposes. In his pocket.
» Drive Driver: A strange looking belt. Not very fashionable, but useful for henshin purposes. Stuffed into the Armiger.
» Shift Brace: A device meant to be worn on the arm. Useful for transforming into a Rider, but can also store data and receive messages. Stuffed into the Armiger.
» Phone: a bright red (of course) smartphone, kept in his pocket.
» Shared Inventory: Has access to whatever the hell is being stored in the Armiger.

Samples: TDM Top Level
halffamiliar: (Default)

[personal profile] halffamiliar 2018-04-28 01:09 am (UTC)(link)
OOC Information

Player name: Kaja
Player age and gender: 36, she
Player Contact: [plurk.com profile] kajarainbow
Any other characters in game? Nah
halffamiliar: (Default)

[personal profile] halffamiliar 2018-04-28 01:10 am (UTC)(link)
IC Information

Character name: Rachel Shaker and Rosewisp
Character canon: Original
Canon point: Some time before the magical tournament
Physical Description: Image of Rachel's PB, Rosewisp's PB, PB for monster form (note that their monster form is much smaller than that, more like 10 feet tall)
About the Character:
At first glance, it's a world where young mages, basically magical girls and boys and enbys, fight monsters with the help of familiars, cute creatures which appear to awaken their magical powers. Then at the age of eighteen, they give up their magic for the next generation. Or so the lie goes. The reality is that long ago some mages engaged on a scheme to harvest magical power to use to prolong their lives and enrich themselves. So they turned some monsters into familiars and had them tell the young mages the lie about having fight monsters until eighteen and then give up their powers. To secure this arrangement, they installed killswitchs in the familiars to be triggered, turning them into monsters, if the familiar's young mage didn't give up their magic.

For the first 11 years of her life, Rachel felt that something was amiss but couldn't put a finger on it other than she wasn't comfortable with being treated as a boy. Soon after her 11th birthday, her magical powers awakened and she received Rosewisp, her familiar. Rosewisp was a monster until the elder mages gave her intelligence and a cute form and made her agree to serve their purposes. The first thing Rachel with her new power did was try turning into a girl. And then she kept doing it because she liked it but couldn't pin down why. She also played around with other forms and generally had a blast, though in the end, she ended up with all female forms because she didn't like other ones. She also played with many different powers, losing interest in entire powersets before finally stablizing into a powerset of shapeshifting, flowers, and butterflies. Rosewisp encouraged her in those endeavors and even some mischief, having found a fun friend in her mage. It was a big and enjoyable change from being a mindless monster. But the knowledge of the inevitable end when Rachel would have to give up her magic made Rosewisp sad.

At the age of 13, after two years of combat experience, Rachel figured out that she liked being a girl because she's a girl. After that point, she shifted to permanent girl mode and stopped responding to her old name, asking others to use Rachel instead. At this point, her mage status was effectively outed to everyone she knew, because it's hard to overlook someone suddenly turning into a girl. That caused mild chaos in her life before her parents decided to simply move to somewhere people didn't know her. Rosewisp supported and comforted her, helping her deal with losing her friends. Rachel threw herself into her monster hunting work, focusing on helping others as a distraction. Eventually she made new friends, but monster hunting was still her passion.

At the age of 16, she began formally but secretly dating her familiar, who had grew up along with her. They'd been best friends, but over the years it'd grew into something more. This caused much Concern in many people, but Rachel refused to hide it. Meanwhile, Rosewisp became more and more melancholy as Rachel approached the age of 18 and told her to accept it and give up her magic. But when the time came, Rachel rejected it, causing Rosewisp's killswitch to be activated, the very thing the familiar'd been dreading. Immediately, Rachel sensed Rosewisp's panic and felt her own magic fading away. As Rosewisp began to transform into a monster, Rachel did the first thing that entered her mind: she tried fusing with her to stop the transformation.

It worked, but it left them in one body, part mage, part familiar, and part monster. It was a confusing time and they quarrelled over Rachel's action, but in time they smoothed things over and adapted to their new life... and to being an outlaw. Both Rachel and Rosewisp enjoyed the newfound freedom, even if they didn't enjoy being attacked by younger mages. Regardless, they went around doing whatever struck their whim, saving people, stopping monsters, having fun, making new friends among other outlaws, and so on. As they interacted with said outlaws, they ended up entangled a year after the fusion in a plan to overthrow the elder mages. Just as they were going to go with their allies to a tournament held by the elder mages, they encountered a rift.

Rachel at first impression is a coarse girl given to casual profanity and prone to mischief or at least shittalking and shitposting. But at her core, she cares about other people and has literally fought for them. It's her biggest motivation to fight monsters, though she'll freely admit she's enjoyed using tricky tactics or just plain showing off. She has a sometimes black sense of humor instructed by years of fighting monsters and seeing others' deaths, but is quick to apologize if it upsets people.

Rosewisp at first impression is a polite being who speaks in formal language, but that impression's quickly destroyed by her sense of mischief, and she's often conspired with Rachel to have some fun. She's just as capable of shittalking, but in a different style. She had a fatalisic streak, but that's largely faded since their fusion defeated what seemed an inevitable fate. However, traces of it still remain. When she isn't engaging in mischief, she has a caretaker nature and is responsible for their shared body's neat appearance. She's still trying to make up for her monster days when she terrorized people, though she barely recalls them.

Character abilities:
Rachel's abilities are as such:
- Fluent in English and in ASL which she learned because of a deaf cousin.
- Proficient pranker, decent at stealth
- Interent saavy.
- Eight years of fighting experience.
- Magical girl form with the usual increased physical capabilities to allow her to duke it out with monsters.
- Shapeshifting. She can take a variety of forms ranging in size from mouse to elephant, though using larger animal forms in combat has fallen by the wayside with her access to Rosewisp's monster form. Also, Rachel is permanently shapeshifted into a girl to the point where it's become her natural form.
- Butterfly powers. She can use butterfly themed attacks (which she often mixes with flowers) or summon swarms of them, usually to harass and slightly wound (they're attack butterflies okay) her enemies but sometimes just for aesthestics.
- Flower powers. Not only can she use flower themed attacks (which she often mixes with butterflies), she can cause flowers to grow even out of unlikely spots, and she often uses this to tangle up enemies and sometimes just to make the scenry pretty.

Rosewisp's abilities are as such:
- Same language fluencies as Rachel, though pre-fusion her body's lack of proper hands prevented her from signing in ASL.
- Better at stealth
- Familiar form.
* Unclear species, quadpedal with horns and floral features. (Picture linked in description section)
* Can speak.
* Can meld into shadows, holdover from monster days.
* Can maniuplate things with her 'tails' and has minor utility telekinesis for when that fails.
- Monster form.
* Sort of a large (10 feet) shadowy humanoid with red eyes. It used to be far less humanoid, but the fusion with Rachel influenced it.
* Basically a brute in terms of physical capabilities.
* Can meld into and manipulate shadows, even attacking with them.
* Hard for the nonmagical to focus their eyes on. (A general quality of monsters.)

Because of the fusion, they can access each others' forms and supernatural powers. They can also coordinate together so that one 'pilots' the body and the other uses a magical ability.

Inventory:
Large purse with the following in it:
- Black market and untraceable smartphone.
- Portable video game system.
- Keys to the family home, though she hasn't visited in a while. She still calls, though.
- Assorted pens and notepads.
- Saucy vampire romance novel.
- Hygiene products.
- Trail mix snack.

Samples:
Test drive thread
More test drive
Edited 2018-04-28 01:35 (UTC)

[personal profile] selfsacrificial 2018-04-28 03:16 am (UTC)(link)
OOC Information

Player name: Michi
Player age and gender: 28, female
Player Contact: [plurk.com profile] cloudatlas or on discord at Michi#2437
Any other characters in game? No

[personal profile] selfsacrificial 2018-04-28 03:16 am (UTC)(link)
IC Information

Character name: Velvet Crowe
Character canon: Tales of Berseria
Canon point: post-game
Physical Description: so she's a beast but unless she's fighting the demon hand isn't out, more like this
About the Character: Having lost her sister at a young age, and her parents even before that, Velvet grew up to be a responsible if not a little too strict. The only family she had left was Laphicet, her younger brother and Artorius, her sister's husband. She was forced to be self-sufficient and responsible for a young age. She didn't have room for wild dreams or ideas of romance. All she wanted was to take care of her family. Her brother was always sick, so she was always worrying about him. At times she felt bad that she had to be so tough on him when he had such big hopes and dreams, but she always spoke and acted out of love. It was a simple life, but she was happy.

Until the day her brother was taken away from her and she was turned into a Therion.

The Velvet that became the "Lord of Calamity" is a harsh, imposing woman who would use any tool, any person at her disposal in order to achieve her goals. She is aware of what kind of person she's become. Vengeance is the one driving force that's kept her alive. Until she defeated Artorius, she would do anything to keep fighting. It didn't matter to her if she died, as long as she could take him with her. Even Seres, the reincarnation of her sister, ultimately becomes a stepping stone on her path when the malak is fatally wounded and begs Velvet to consume her during their escape of the prison. She becomes someone who embraces the cruel title the people gave her, more than willing to play the villain. But becoming a demon didn't numb all of her human feelings. Unlike some, she does still express a sense of shame, even if she's more likely to cover it up. And she even shows disdain upon realizing that her sense of taste was taken from her. The idea that she could only taste blood, and not real food, cemented the idea that she was a monster through and through really early on in her journey. She hurts. And even as a daemon she still has regular nightmares about that night, when her brother was sacrificed to Innominat.

To the rest of the world, Artorius became their hero-- their Shepherd. Well, most of the world anyway. And likewise, she became the target of their distrust and hatred. Without understanding what his true goal was, most of the world blindly followed him for the fact that he could defeat the monsters roaming around and keep them safe. Or so they thought. But his plan would have had the world completely stripped of their feelings.

It didn't matter to her that the things she was doing would help humanity. It just so happened that the person doing those things was her target-- the person who hurt her. She had her own reasons, and that's what she focused on to survive. She didn't do the things she did for any sort of noble, selfless reasons-- even if they had those effects. She's a blunt and honest, which can often times come off as harsh and uncaring. She won't tip-toe around feelings, which can be both a blessing at times; telling people what they need to hear... and other times a curse, scaring or upsetting others. Despite that, a soft part of her still remains. The part that at times still results in her trying to act like a big sister to Phi, or stepping in on Rokurou and Eizen's idiot boy fights. That big sister Velvet sill lives deep inside of her.

Even in the thick of her quest for revenge, there is a moment where a large illusion is cast. Her hometown is made to look rebuilt, all the villagers are alive-- and most importantly, her brother Laphicet is at home waiting for her. Despite all the anger and that desire for revenge, a weak part of her still clings to that dream of those simple, happy days. Even though in her heart she knew... a part of her still longed for the blissful ignorance of that lie. She's hardened her heart a great deal towards the whole world, but her past is a weakness she can never really get rid of. That softness lurks deep at the core of her personality. That's why there are still times when she can laugh and joke. It will never be enough to pull her away from her goals, but it's there all the same.

While she made a number of allies along the way, they were all fueled by their own intentions. While she wouldn't say it, she does value their assistance, even if she'd leave them should their goals carry them in different directions. They're weird and troublesome... but she comes to enjoy their idiocy at times, playing along at times, even if poorly. By the end they are more than tools to her-- although she wouldn't know if she could really call them friends or allies. But it's a growth none the less.

As she finally closed in on Artorius she was able to think about the world that she got to see because of this adventure, and how it was all that her brother had ever wanted.

She told Artorius that believed that she and Laphicet should have been the one that died-- not Celica and her unborn child. Then Artorius... he would have done the right thing. He wouldn't have lost his wife and child and he would have avenged them properly. It wouldn't have been like this. But she remembers something important he said and latches onto it, banishing the malevolence of despair inside of her and finishing Artorius for good. And she gives her life to create a cycle; sealing Innominat before he could seal the human's emotions. Her last wish was to see Phi live. A selfless act to put a lid on a history of selfish ones.

By consuming Innominat and being consumed in return, she enters an endless cycle that seals him and prevents him from further trying to complete his plan.

Character abilities:

Daemonblight is a condition that humans named, for what causes daemons-- monsters-- to be born. The true cause of that condition is a substance known as malevolence; impurities born from negative emotions in humans. It can corrupt animals, humans, or malakim and turns them into daemons. In great enough quantities it forces malakim to turn into dragons.

Velvet is a Therion, a type of daemon that consumes all kinds of daemons and absorbs their power through her daemonic arm. Doing so allows her to grow and become stronger. But she can only do that with living creatures. Once they've died and their strength has left their body, even if she consumes them, that power is lost to her. They are designed to feed Innominat. What they are actually consuming more than just the body of the beings is the malevolence inside their body. Malevolence comes in a variety of different types: hatred, despair, greed, conceit, obsession, lust, cowardice, and selfishness. Velvet was initially meant to gather despair for Innominat, after losing her brother put her on a despair-fueled quest for vengeance.

▸ Swordswoman...? Velvet uses a self-taught style of fighting that utilizes a retractable blade as well as a flurry of martial arts moves; primarily in the form of kicks. It's a unique style that's commented on a number of times. While her style is self taught, however, she was also trained in certain areas by Artorius. He taught her his maxims, or life lessons about battle and influenced the way she takes on her enemies, even if she's loathe to admit it. As a daemon, her senses have all been sharpened with one exception. Her hearing and sight have improved; as has her reaction time, strength and speed. The exception is her sense of taste. There is only one thing she can taste-- blood.

▸ Hidden Artes Artes are special abilities that can be used alongside normal physical attacks. Many of hers introduce an elemental aspect to them. It combines her martial arts and bladework with magic.

▸ Cooking Blind Velvet's cooking is loved by many. She has coveted recipes that her sister passed down to her that villagers would rave about. She continues cooking even after losing her sense of taste and does so with great talent. Taking care of her brother and brother-in-law helped her develop a lot of skills -- she'd hunt and prepare her own food and help run the household even at only 16 years old. And she's only matured and learned since then.

▸ Break Soul Consuming Claw is her Break Soul ability. It allows her to use her daemonic claw to strike at her enemies and gain certain advantages based on the type of enemy she's up against. While she is in this state, she loses health consistently up until she uses a finishing arte and returns to normal.

▸ Mystic Arte Her ultimate ability. She has a few different ones that she can learn: Lethal Pain, Annihilating Crash and Impulse Desire. She also has a joint Mystic Arte with Laphicet called Innumerable Wounds. They are her strongest attacks and allow her to land a variety of strikes on one opponent.

Inventory:

▸ Gauntlet Blade - A retractable blade attached to her gauntlet.

▸ Clothes - Her... clothing. It's. Well. They're ragged. They've seen better days.

▸ Comb - Wooden comb. A gift from her brother.

▸ Apple Gels - 15 gummy-like candies that recover 30% of health.

▸ Menagerie Costume - A... unique garment designed for a showman.

▸ ...idol? Costume? - A very gothic one.

Samples: Test Drive Meme
Edited 2018-04-28 05:41 (UTC)
letsplayer: (Default)

Marla Sanzashi | Pokemon OC, Demeleier/Cosmographia CRAU

[personal profile] letsplayer 2018-04-28 05:27 am (UTC)(link)
OOC Information

Player name: Indy
Player age and gender: 26, she
Player Contact: [plurk.com profile] swirlix, snowpoff#4031 on Discord
Any other characters in game? Not at the moment.
letsplayer: (Default)

[personal profile] letsplayer 2018-04-28 05:49 am (UTC)(link)
IC Information

Character name: Marla Sanzashi
Character canon: Pokemon OC, but also Demeleier + Cosmographia CRAU
Canon point: After things start going to shit in Cosmographia (so, endgame, but that never got off the ground after the game died.)
Physical Description: A first impressions post! Marla is a pouty-lipped 20-year-old girl of about 5'6'' with a brown pixie cut, a sandy sort of skin tone, and bluish-grayish-hazely eyes with slightly bluish sclera. Her build is fairly androgynous and slender, and there's not a whole lot of muscle tone on her. Oh, and also, there’s a huge faceted copper-toned gem shoved into her chest.

Also as far as facial features go I kinda have an idea.
letsplayer: (Default)

[personal profile] letsplayer 2018-04-28 05:49 am (UTC)(link)
About the Character: Cosmographia app. I realize that a few things are fairly bare-bones there, so let me elaborate.

Marla had a pretty uneventful childhood by Pokemon world standards (by a certain definition), as she grew up with her two parents, her younger sister. and two older half-siblings. She was also born with a mild to moderate bone disease that left her unable to explore the entire region to the same extent a lot of other kids would, so she mostly stayed in school. Marla doesn’t have too many complexes over her disability, and is honestly more self-conscious and salty when people make judgments on her over it than she is about the condition itself - which she just views in a “yeah it sucks, but what are you gonna do” kind of way.

After finishing high school, she received a scholarship to study abroad in Kalos. After a few weeks, she received an email from her mom with some harrowing news: her maternal grandparents had been found dead.

So on her mother's request, she decided to head over to her grandparents' house with her siblings to help with funeral stuff. This started off relatively painless at first...until she started cleaning out a bedroom and found some spooky ghosts which dragged her into a blood-spattered feverdream. Most of thid has to do with the fact that Marla's maternal aunt (also the biological mother of Marla's two older siblings that Marla's mother subsequently adopted) died years and years ago, only to be turned into a ghost Pokemon of some sort and in the middle of an existential crisis.

Things are kind of boring on the CRAU front here, mostly because I apped into both games as they were experiencing a bit of a downturn. Demeleier closed a mere three months after Marla was accepted, but the few months she spent there taught her to be more self-sufficient: she went from being an ordinary teenager with no idea how to do shit to one who was still maybe flailing around and sucking at life, but who had more of a drive to do things herself and more resourcefulness when it came to things like building shit. During this time she also found her formerly trusting nature crushed to dust as she had to deal with the fact that fairies lie and trick people all the time. She’s still a little salty and on edge because of it.

In Cosmographia, this self-sufficiency grew even more as she was asked to deal with obstacles on her own. The addition of actual powers, for the first time, has made her a bit more confident in this regard, although she’s still somewhat reluctant to do more intensive dungeon-crawling things out of a fear of biting off more than she can chew. Still, she did help take down a giant hawk and play with some babby hawk...griffin things, which she does remember fondly. Dealing with gem bullshit has also given her a fairly blase outlook on things other people would normally consider terrifying, although a lot of this is left over from the Pokemon universe she came from.

Due to her caring nature that’s wrapped under a thousand layers of stupid, but also the fact that she comes from the Pokemon universe, Marla has a natural affinity for animals and monsters of all stripes.

BOY HOWDY, this is depressing, but one fact remains as I write this app: Marla is someone who had a happy childhood and a loving family that she more or less had healthy relationships with...only for all of that to be cruelly torn away from her once she got thrusted into panfandom RP. Without her support network to fall back on, her tendency towards depression has gotten notably more pronounced, even as she insists that she’s just fine, don’t worry about it.

Being in jamjars for this long, particularly since both had been in a series of drops during her time there, has also left her somewhat reluctant to form long-term relationships with anyone there. Why become close to anyone when they’re just going to disappear on you? In Cosmographia, this has affected a few of her fusions: while she’s been able to do this a few times, they’ve never been that powerful or stable. She’s still very much at a point in her life where she’s trying to figure out what the hell she’s doing and what she wants out of life, so I’m hoping that building CR here will help her either figure that out, or realize that life doesn’t necessarily need to have a purpose.

Marla’s also grown just a tad more cynical and petty over the past couple of years - she’s still not the most violent person out there, but if she decides she doesn’t like you and you tell her not to do something...well, guess what she’s doing. Her naturally rude, hyper-casual, and abrasive way of dealing with people also usually doesn’t have any ulterior motives behind it, but she’ll kick it up a notch when dealing with people she doesn’t like. It’s like a cloak of armor, defending her from the stings of the outside world by making everyone pass her off as an irreverent schlub so that she doesn’t have to deal with them on a deeper level unless she puts forth a little more effort.

She's also a highly creative and excitable little nerd at heart, with a penchant for arts and crafts and weird performance stuff. This is exemplified with her career as a fledgling Let's Player at home, her secret love for Pokemon musicals, and her organization of the haunted house event in Cosmo.

That doesn’t mean that there’s absolutely nothing in this world (or the multiverse) that Marla cares about. The few people who did make some progress in cracking her shell (Haruka, Amelie) are some of the people she’s made the fondest memories with, and even after everything, she does prioritize her friends (and her family, both adopted and not) over everything else.

So once she decides she likes you? She’s never going to turn her back.
letsplayer: (Default)

[personal profile] letsplayer 2018-04-28 05:50 am (UTC)(link)
Character abilities: A full list here. Note that the fusion ability is going to be completely fucking useless without other gems in Phanrift.

Some highlights:

-Fluent in Japanese, English, ASL, and JSL, and kinda sorta fluent in French
-has the ability to transmute objects into other objects, as long as she has the raw materials required.
-can briefly stun enemies for a couple of minutes, but can only do this once every 10 minutes
-can shapeshift. She can hold a form indefinitely of she's humanoid, but struggles with animals/Pokemon.
-Can do a brief analysis of monsters.

Inventory:
-The clothes on her back.
-Dolly
-Stella
-Julius Sour Cream Potaternator XVI, who is a boy, thank you very much.
-A cane
-Approximately 35 goldfish, all of which are individually wrapped in little baggies.
-A small bag of weed
-A perfectly intact order of fish and chips in a takeout box, along with a bottle of fizzy lemonade.
-An individually wrapped serving of what looks like HoHos, from a convenience store.

Note that all Pokemon are in their balls.

Samples: I guess this is a toplevel
IT’S NOT WEED YOU PIECE OF SHIT STONER
daughterofthemark: (Stratum 4: Petal Bridge)

[personal profile] daughterofthemark 2018-04-28 06:23 am (UTC)(link)
OOC Information

Player name: Andrusi
Player age and gender: 34/he
Player Contact: [plurk.com profile] Andrusi, Andrusi#0006 on Discord
Any other characters in game? e) None of the above
daughterofthemark: (05F. The king's roar sounds)

[personal profile] daughterofthemark 2018-04-28 06:24 am (UTC)(link)
IC Information

Character name: Arianna Wakasa of Caledonia (in canon, just Arianna Caledonia)
Character canon: Etrian Odyssey 2 Untold: The Fafnir Knight; Airlocked CRAU
Canon point: In between the two phases of the battle against the Calamity (canon); a few months after golden end (CRAU)
Physical Description: Image! She is 19 years old and 5'3".
About the Character:

Born in the Duchy of Caledonia, Arianna was the "Daughter of the Mark," destined to travel to the Temple of Ginnungagap near the town of High Lagaard to perform a ritual. She was kept from learning that this ritual was to transform someone into the "Fafnir Knight," who'd give up his humanity to become a living seal for a monster for a century, because of an older civilization's "Yggdrasil Project" meant to save the environment using giant sufficiently-advanced-technology trees. While on a trip, Arianna met two kids named Sven and Flavio and she accidentally made Sven the new Fafnir Knight, then they both suffered amnesia about the whole thing.

When Arianna turned eighteen, it was time to do the ritual, so she headed High Lagaard to visit Ginnungagap, with Sven and Flavio accompanying her as bodyguards. They met up with an older knight named Bertrand and his not-daughter Chloe, and then when they entered the temple Sven suddenly gained the power to transform because Fafnir Knight, leading Arianna to immediately decide it was her fault he wasn't fully human anymore.

Stuff happened and they ended up having to join the people who were exploring the forest Labyrinth inside Yggdrasil in hopes of reaching a floating castle at the top, so they officially became an exploration guild called Starlight. Along the way they met other explorers in Yggdrasil, like the guy who was planning on committing suicide by boss battle until Starlight convinced him he needed to live for his dog's sake, or the witch and her buddy who were murdering adventurers to stop them from repeatedly killing her sister who'd been turned into an infinitely regenerating monster.

Finally they went to perform the ritual, which meant they finally learned what it actually did. Arianna immediately realized she'd inflicted even more on Sven than she'd thought, and tried to sacrifice herself in his place. But it turned out Bertrand was the previous Fafnir Knight, whose corresponding Daughter of the Mark had found a way to take his place, and the presence of two Knights broke everything and forced them to seek an alternate solution. That meant making their way to the floating castle, in hopes that the Overlord who ruled it could help. That... became a boss fight.

With that done, Starlight headed deep into Ginnungagap to face the Calamity, and defeated it--only for it to rise again and surprise-attack them, knocking Flavio, Bertrand, and Chloe out. Arianna tried again to sacrifice herself to distract the Calamity so that Sven could escape, and Sven told her to stop--

And then Arianna was kidnapped to star in the third season of InterGal 7's hit show Airlocked! as the Champion Sovereign, with her memories reset back to shortly after she met Bertrand and Chloe. Despite not really understanding the situation, Arianna was optimistic, trying to befriend everyone she could. When P.A.L. took control and started encouraging the Champions to kill each other, Arianna sprang into action immediately, exercising her order skills to try to spread that optimism around. This optimism was soon put to the test, though, when her roommate turned out to be the unwitting first culprit, and Arianna's desperate attempt to prolong the trial until they could find a way out of executing Mai went nowhere. She focused on keeping herself together, thinking that the best way she could help was to be strong for everyone... though she found a different way to comfort an inebriated Clarith, who very unexpectedly kissed her.

So Arianna had romance on her mind the next week, when she accidentally caught on to Yuuri's crush on Junpei and began "subtly" attempting to push them together. At the same time, she also started to see Yuuri as more of an older sister figure, someone she could come to for the same kind of support she was offering others. This, combined with her own budding relationship with Clarith, helped keep her in an optimistic mindset, and after the next death she was better able to show the strength she'd meant to all along, even organizing an afterparty herself after the third case ended up being a clusterfuck of tragedy.

In week 7 she said a fuck after finding an exciting new way to doubt herself: suspecting that she'd been deliberately raised to be naive, so she wouldn't question anything about the Ginnungagap ritual. This wasn't necessarily a bad thing at the time, as it led to her reevaluating how she'd been thinking of P.A.L., realizing she'd been edging toward a dehumanizing hatred that's dangerous in a ruler. In any case it kind of got lost when the last case became an emotional roller coaster. First she found herself suspecting Yuuri, then Clarith managed to knock herself out for part of the trial, then actual culprit Queenie didn't even know she was the culprit, and Arianna did a frankly amazing job of publicly appearing to be holding herself together while privately staying up all night banging on Clarith's door until she let her in. Then Queenie miraculously turned up alive, and then Clarith offered to perform weddings which somehow turned into them getting married and it was all very exciting and also panic-y but they were happy and that was what really mattered, and she maintained that good cheer through the final investigation, escaping, and meeting the season 2 survivors.

Then some of the survivors fell into a trap. Despite her worries, this was initially a shining moment for Arianna as she successfully led a team to infiltrate the prison where their friends were being held, but things started going south for her in the aftermath--heated arguments broke out that she couldn't seem to calm down, and her doubts came back with a vengeance. She carried on, continuing to lend the other Champions her support wherever she could and watching out for anyone who seemed particularly affected by the fourth season or the re-airing of the first, but she never felt like it was good enough. She hated not being able to do much other than support people emotionally, and in particular she was never satisfied with her mastery of futuristic technology. Privately, she also constantly compared herself to the various leaders, seeing them as having leadership skills she felt she lacked. (It didn't help that the fandom seemed to largely regard her as "one of the kids.") After the first trial of season 1 was re-aired, she finally admitted this to Yuuri, whose vote of confidence helped a little. It also helped when, through shenanigans, they all got to talk to their dead friends, and as season 5 approached Arianna felt much better about herself..

Finally an opportunity to do something came up: an apparent chance to rescue the dead. Arianna was assigned to a team that would be acting as a distraction by pretending to be their "actors"... only for everything to come crashing down when it turned out to have been a setup all along and everyone got captured by Rox Petuu. She was left in a prison cell with Clarith, hating Rox and trying desperately to sound hopeful.

The next time Arianna awakened, she was in the unfamiliar environment of a mall, with her memories now reset to the last moments in Ginnungagap, unaware that she was now starring in Airlocked!'s fifth and final season. Although she seemed much the same, starting from this new "canon point" left her with a sometimes painful awareness that the relationships she formed couldn't last forever. Still, while her memories were gone, she still felt emotional connections to the people she'd been close to before, particularly Yuuri and Clarith. With their support, and that of the mysterious "Lady Consequence" who was sending them messages, she kept her optimism up... for a while.

Two weeks in, Yuuri turned up dead in the Starbucks, and that was the start of a downward spiral. In that first trial, Arianna realized that she'd had a chance to stop the killer. In the second trial people accused her the murder, and pushed her to admit there were circumstances where she would kill. The third murder happened as a result of people not trusting each other, just when a disaster of a meeting had her blaming herself for divisions between the three groups of Champions. Her memory regains made things worse, showing her a group that got along better and close friendships with people who were now gone. Still, despite everything, she managed to at least put on the appearance of bouncing back every time, and in week 5 she started to cheer up a bit upon learning that her dead friends were still alive in some form and could potentially be saved.

Then Lady Consequence was exposed and killed, and the next morning Arianna woke up to an explosion; despite her Dauntless Order, she watched Clarith die. This was, at last, too much, and she found herself tempted by the Doctor's plan to prevent the whole game from happening. A sudden awakening in an even more futuristic spaceport with new Overseer PAL 7.0 didn't help, either, and as the motives got even worse and her remaining close friends kept dying, she began contemplating suicide. After learning Junpei had considered the same thing and regaining memories of Choromatsu's close call, she resolved not to go through with it, but that didn't make the thoughts go away, not when she felt so useless and increasingly alone.

Near the end, she finally started improving again, with a little help from Fukawa and, thanks to her new Animal Voice Choker, her pigeon companion Sir Canaan. It helped even more when Nari turned up alive after her "execution," and she went into endgame resolved to do everything she could, whether that meant fighting a robot or interrogating a pigeon. In the end she argued for letting the mastermind live, but pointedly did not forgive her. Fortunately she didn't have to dwell on that for long, though, as in relatively short order Nina was arrested, the PIPs were removed, and the dead Champions were revived. The introduction of worldhopping technology even meant she could "commute" to Caledonia, so she didn't have to choose between her duties and her new family, whom she decided to stay with in a version of Japan, where she's lived for a couple of months now.

Despite everything, Arianna still looks for the best in everybody, believes in them, and wants them to be happy, no matter who or what they are, and naturally that attitude makes her a lot of friends. Her cheerfulness is infectious to the point that it's literally one of her class skills. And since she's so sure that there's always a right solution that's best for everyone, she always looks for that solution, and won't quit until either she's found it or she's exhausted every possibility, even if that means going through another 10 floors of the Labyrinth.

All these traits would be great if they were attached to someone with any damn sense. Sadly, Arianna is not that person. She's not stupid, per se, but it's an easy impression to get. She's easily distracted, somewhat lacking in common sense, and not what you'd call the world's foremost expert on situational appropriateness. Things like deciding a mushroom must be edible because it's a pretty color, or discussing whether the monster that just ambushed the party would be good at playing hide and seek (instead of actually, you know, fighting the monster), are just normal behavior for her. She has good observation skills when she pays attention, but she's not always all that good at following observations to conclusions--even ones that seem obvious such as "waiting for people from x to do y + people from x have arrived to do y = these are the people I'm waiting for." She's not nearly as bad about this as she used to be, after going through two rounds of a murdergame, but she's never going to exactly be an ace detective.

Of course, those problems aren't as severe as long as she has friends to "babysit" her, which is rarely something she lacks for very long. What's more of an issue is what happens when things start to go wrong--when her optimism fails her, she goes downhill fast, and if there's a way for it to be her fault then she will find it and beat herself up over it. Despite her friends' efforts, this has only gotten worse in Airlocked.
daughterofthemark: (19F. The painted phantasms)

[personal profile] daughterofthemark 2018-04-28 06:25 am (UTC)(link)
Character abilities:

JRPG Mechanics Stuff
Appropriately for the heiress to the Caledonian throne, Arianna is of the Sovereign class, which as you might expect is a class themed around leadership. In practical terms that translates to status buff management and healing. A complete list of every skill available to her is here under the EO2U tab, but here's a summary of what she can do:
  • Weapons: Sovereigns can wield swords, staves, and whips, though she doesn't get any fancy skills for them.
  • Order skills: By giving appropriate orders, Arianna can boost the attack and defense of allies, give them protection against status ailments or a chance to endure lethal damage, or let them regenerate HP. Because of Order Mastery, all of these have the side effect of restoring some health, though not as much as an actual healer.
  • Buff canceling: There's no indication of how Ad Nihilo, Negotiation, White Noble, and Clearance actually work in-universe, but mechanically she can cancel buffs and debuffs on allies to heal them, on enemies to hurt them, and on everyone to restore her own TP.
  • Elemental nonsense: Arianna can indirectly manipulate the elements of fire, ice, and electricity. Her Link Orders allow her to follow up an ally's elemental attack with one of her own, and her Circles temporarily tilt a particular element in her allies' favor, increasing damage they do and decreasing what they take.
  • Encouragement: By showing enthusiasm and keeping people's spirits up, Arianna can help allies recover health, TP, and Force.
  • Force: EO2U characters all have a class-specific Force Boost, sort of a super mode they can activate periodically, and a Force Break, a powerful move they can use during Force Boost at the price of disabling Force entirely until they can return to town and rest. Arianna's Force Boost is Victory Vow, which makes her Order skills affect the entire party and cost less TP... neither of which is particularly meaningful outside the context of EO2U game mechanics. Her Force Break is Proof of Nobility, which restores health and TP for all allies.

Aside from these specific abilities, she's at a high enough level that she's significantly stronger and tougher than her appearance would suggest, though not to the point of being superhuman.

Daughter of the Mark
As the current (and last) Daughter of the Mark, Arianna has the ability to select the Fafnir Knight, or at least she would if the Temple of Ginnungagap still had any power and if it existed in this reality to begin with. She also can sense whether her chosen Knight is alive somewhere in the world, so... uh... if he ever turns up, she'll immediately know.

Airlocked! Nanites
Like all Airlocked! Champions, Arianna's body is full of tiny robots that cause any injuries to heal faster, even if she's dead.

And Now I Can Talk To Animals
Arianna, or anyone else wearing her Animal Voice Choker, can talk to animals, understanding and being understood by them. This doesn't make them any smarter, though.

Can Tell One Hedgehog From Another
Arianna has a good eye for detail and can learn to recognize individuals of a set other people might consider indistinguishable. This doesn't help if she doesn't know there's more than one, but she probably won't mistake Izunia for Ardyn again.

Hypothetical Armiger
Arianna doesn't actually have access to Ardyn's hammerspace inventory at this time, but OOC consensus is that she's likely to eventually, so I thought I should probably mention it here anyway.

Normal, Sane Things
Arianna has some skill with city planning and development, which she picked up by watching her father. She's slightly okay at cartography, though inexperienced compared to other EO characters. She's had significant practice with cooking, mostly baking but she also makes a pretty good burger. She's also in good physical shape, even aside from the weird JRPG stuff.

Inventory:
  • Princess's Clothes - Her canon outfit as seen in the image link earlier. Not even slightly Marginally suitable for adventuring.
  • Technically Armor - Her armor as seen in the image link earlier. Meant to be ceremonial, but it works.
  • Princess's Staff - Her staff as seen in the image link earlier. Sturdier than it looks, but just a staff, not magic or anything.
  • Princess's Earrings - A pair of golden clip-on earrings, decorated with gems matching her hair
  • ID Lanyard - A lanyard meant to hold an ID card. It instead contains a bookmark.
  • Animal Voice Choker- An iridescent choker, previously mentioned under Abilities.
  • Tote Bag - A souvenir canvas tote bag with a picture of the Cancer Nebula on it.
  • Phone - A purple smartphone with way too many apps installed.
  • Princess - An ornate golden chess piece more commonly known as a queen. Maybe someday she'll be able to finish this quest.


Samples:
TDM toplevel
dragonmouth: (Default)

[personal profile] dragonmouth 2018-04-28 06:42 am (UTC)(link)
OOC Information

Player name: Indy
Player age and gender: 26, she
Player Contact: [plurk.com profile] swirlix, snowpoff#4031 on Discord
Any other characters in game? Not at the moment.
dragonmouth: (I just wanna be naked)

[personal profile] dragonmouth 2018-04-28 06:42 am (UTC)(link)

IC Information

Character name: Princess Talimo of Miari / “Tali”
Character canon: Original Character
Canon point: Just after her best friend/crush’s disappearance.
Physical Description: Tali's a small sixteen year old girl, about 5'3'' or so, with straight black hair, goldish sun-tanned skin, and big chocolatey brown eyes. Her figure is small and straight, but also very toned, so it's clear that she gets plenty of exercise even if she doesn't bulk up much. Her body is covered in scars in variou stages of fading, because girl gets into a lot of fights. Still, her overall posture and bearing kind of gives off the impression of someone who's either nobility or brought up in a really high-class environment.
dragonmouth: (You ate my ass)

[personal profile] dragonmouth 2018-04-28 06:43 am (UTC)(link)
About the Character: Okay, this is a bit of a doozy, so you might wanna get a snack.

The Abyssal Realm of Miari was a kingdom (oh, okay, it's actually a queendom) of several tiny islands around a giant whirlpool, which is actually the portal to a huge fuck-all dimension of garbage, deleted characters/items, and other meta bullshit. The fact that everyone is characters from a badly coded video game is… Well, a few people know that their world is an illusion, but not that they were fictional or what a video game was.

In Miari, there was a practice of a girl (aged 16-17) being chosen from each island to help combat the various monsters and horrorterror hiccups that resulted from the meta whirlpool. These girls were known as Champions, and typically, once you were chosen (by fate/The Powers That Be, as it were), you served either until you died or reached age 20 (although if you were still alive then, you could certainly elect to serve longer). A new Champion was chosen whenever the Champion from their island either died or retired.

Things have been a lot more intense for the past decade or so, mostly because the illusion that held up their kingdom was slowly crumbling. Go on, question Tali about what other countries exist in her world and such. She doesn't have very many adequate answers.

Tali was born as the daughter of the second princess of Miari (who was studying at one of the realm's most prestigious universities at the time Tali was conceived) and her lover, one of hte land's most talked-about poets and playwrights. Most of her childhood up until the age of about seven or so was fairly normal, as her mother tried to raise her like a typical upper-class child who had privilege but not a whole lot of responsibilities. So she grew up in the palace with frequent visits from her father, and she was happy.

Then her maternal aunt, the crown princess, died without heirs after making an investigation into the, I don't know, GIANT FUCKING WHIRLPOOL PORTAL OF DOOM their kingdom was situated on.

This prompted Tali's mother to marry her sister's fiance in order to preserve a political alliance, and become the crown princess. She also became stricter with Tali's upbringing at this time, making absolutely sure that her daughter was ready for the responsibilities and duties of queendom. At the time, there was also a whole lot of unrest going on because of a group of people who were aware of the true nature of their world. Their ultimate goal was to destoy the veil that separated the illusion of Miari as an actual-ass country from the cruel reality of being a soul trapped in a bunch of scripted bullshit, under the pretense of "an ugly truth is better than a beautiful lie", and also "maybe we can destroy the curse that's holding us all prisoner, IDK".

Unfortunately this was, in practice, a very small rebellion that ended up being crushed by the queen at the time, Tali's grandmother. Before their leader could be sent off to a cruel and frankly impersonal execution, Tali's mother challenged her to a duel to the death, to give this person an honorable death where they otherwise wouldn't.
dragonmouth: (So I said "fuck it")

[personal profile] dragonmouth 2018-04-28 06:43 am (UTC)(link)
Tali's mother managed to kill the woman (maybe), at the cost of her eye. While few people in Miari knew the truth behind the fucking metamaw, and yes, that's what I'm calling it now, Tali's mother knew from reading her dead sister's journals. While she sympathized with the failed rebellion's cause, she also felt that this was a secret worth keeping for the sake of stability, and thus chose not to tell her own daughter this under the pretense of "she's not ready."

After Tali's grandmother died from natural causes a few months later, Tali became more withdrawn and stressed out, as her mother had become increasingly strict. To this day, Tali's a bundle of nerves, excessively formal in situations that don't really call for it and always on edge because of the complexities of court life. While she inherited her father's way with words and ability to recognize the beauty in everything, she had these interests stifled by her mother, who preferred to cultivate more "useful" talents. Part of this was combat training, because like hell is she letting her daughter get killed (a likely prospect, as Tali's stepfather kind of wanted her off so his kids could have a shot at the throne.)

As Tali's biological parents grew apart (mostly prompted by her father's substance abuse issues, growing criticism and distrust of the government, and disgust at how his former lover was treating their daughter), she became increasingly depressed, which hit a low point when her father died. She resents her mother for how controlling she was with Tali, but tends to overlook her late father's sometimes glaring flaws.

When Tali was 16, she was chosen by the Powers That Be to be a Champion. This meant a lifetime of adventure and being away from her mother, so she jumped at the call despite her mother's disappointment. Six other girls were also on the team, but two of the most important ones were Kiita, a girl whose ability involved seeing past illusions (including the one holding their world together), and Nakari, the daughter of the rebel leader Tali's mom killed. That second one was super awkward because Tali also kind of had a crush on this girl, and felt super conflicted over whether to pursue the relationship (and since Nakari was a petty motherfucker, whether she was just being used to spite her mom).

Yeah, a little thing about Tali? She’s often willing to put aside her doubts about a person and overlook very glaring flaws, if it means that someone will be her friend. She was very lonely as a child. Despite everything that Tali's went through, she doesn't outright hate her mother (even if the resentment is there), and she desperately tries to look for the best in everything and everyone.

After a few boss fights and the leader of the team dying, Tali noticed that her friend Nakari was acting a little... odd. As the protag of the game, Nakari had entire moments of spacing out, doing actions without talking, having no memory of periods of hours or even days...because her body was possessed as an avatar of the player. After a particularly intense boss fight with the corrupted glitch ghost of Tali's dead maternal aunt, Kiita decided to confess to Tali the true nature of their world.

Tali, wondering if that had anything to do with her friend/crush's odd behavior, decided to have a little heart to heart... only for Nakari to tell Tali that she had already seen Tali die. Because memories from previous routes/bad ends, you see.

IRL/OOCly, this is about the time where the game would crash on purpose. In universe, Tali remembers blacking out in the inn they were staying at after this talk, only for Nakari to have disappeared entirely by the time she woke up.

And she got warped here at the time she was looking for her friend.
Edited 2018-04-28 06:46 (UTC)
dragonmouth: It's a good sandwich though. (Sexting gets boring after a while.)

[personal profile] dragonmouth 2018-04-28 06:45 am (UTC)(link)
Character abilities: Three.

-The ability to nullify other people’s powers on a temporary basis, by making eye contact and concentrating her will. Stops working as soon as said concentration is broken, doesn’t work if eye contact can’t be established.
-She’s also a very good swordswoman, so defending herself through conventional means can also be a thing she does.
-She's also ridiculously verbose and poetic, can that be an ability?
Inventory:

-The clothes on her back.
-A very wavy looking sword with a beautiful wooden scabbard.
-A backpack containing some smoked and dried fish, a small bag of tea leaves, a bunch of small bananas, a couple of mangosteens, and a handful of lychees.
-A beautiful short haired cat with one gold eye and one emerald green eye.

Page 6 of 20